Getting A New Player Model Into SWBF2 [Tutorial]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Gizor Delso

Re: Getting A New Player Model Into SWBF2 Tutorial

Post by Gizor Delso »

Could someone re-upload the bones please???
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Getting A New Player Model Into SWBF2 Tutorial

Post by Caleb1117 »

Just go to pycofreds site, and download them.
Hmm I think his site is down. :|
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Re: Getting A New Player Model Into SWBF2 Tutorial

Post by Darth_Z13 »

Caleb1117 wrote:Hmm I think his site is down. :|
So it is. Here are the files. ;)

http://files.filefront.com/bone+fileszi ... einfo.html
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Getting A New Player Model Into SWBF2 Tutorial

Post by Taivyx »

Sorry to add to the bump, but does anyone know what the poly limit for new player models is?
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Getting A New Player Model Into SWBF2 Tutorial

Post by Caleb1117 »

I think 2500 - 2700
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Getting A New Player Model Into SWBF2 Tutorial

Post by Teancum »

Taivyx wrote:Sorry to add to the bump, but does anyone know what the poly limit for new player models is?
It's in the docs (under art_guide or something like that), but I think it's around 2000. The Jedi Academy conversions that didn't have any LODs were a little more than that, Durge I think was around 2800 and they have no problems. The biggest issue with going high poly is that when lots of polygons are close together modelmunge.exe welds them all together and they show up as a 'hole' ingame. Look at Asajj's eyebrows for example.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Getting A New Player Model Into SWBF2 Tutorial

Post by Maveritchell »

Teancum wrote: Look at Asajj's eyebrows for example.
I wondered about that. I never even noticed it until I had to reskin it.
Post Reply