Deformed unit MSH issue

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Deformed unit MSH issue

Postby Red04 » Fri Jun 07, 2019 1:40 pm

I've modified a MSH unit model with XSI Softimage, what I have done has been to remove some parts from one of the override texture by node selection (it seems that the parts were joined together), and once this is done I have selected the DummyRoot and exported it. But testing in-game, the model appears deformed:


Is there any way to correct this?

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