Converting a different model type into a .msh? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Calrissian97
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Second Lance Corporal
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Re: Converting a different model type into a .msh?

Post by Calrissian97 »

Err, regardless of where your models came from you're going to have to rig them for this game. That includes enveloping. It's can be a tedious process but it's worth the effort!
DieuDeGlace
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Re: Converting a different model type into a .msh?

Post by DieuDeGlace »

seems like im not given much of a choice. Oh well I guess its back to grinding endless hours with weight paints
LordVGames
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Re: Converting a different model type into a .msh?

Post by LordVGames »

Calrissian97 wrote:You would have needed to freeze the mesh(es) before enveloping if it wasn't already.
Well, I finally got the model ingame! Looks a little funny, but I'll just have to fix up the weights.
I just used the tutorial from HighValorius to get a custom .msh into the game (I think the problem originally was that I selected the effs and the dummyroot too, not only the bones)
Kind of feel like the questions wouldn't have been needed if I found the tutorial, but...thanks for all of the help anyways!
DieuDeGlace
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Re: Converting a different model type into a .msh? [Solved]

Post by DieuDeGlace »

lord do you have a link to this video you speak of?
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