SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby jedimoose32 » Tue Dec 16, 2014 2:58 pm

That does look really cool! The only thing I would point out is that the AT-TE hovers a little bit on take-off just before the LAAT's arms grab it. Certainly not a deal-breaker by any stretch of the imagination but solvable with some tweaking of the take-off animation.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby Marth8880 » Tue Dec 16, 2014 7:10 pm

That looks awesome! You *might* be able to write a scripted event that detects when the flyer drops the AT-TE and then changes the LAAT's geometry to a version without the AT-TE attached. :)

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Tue Dec 16, 2014 9:31 pm

thelegend wrote:Good job and can't wait to see more about your flyer..walker....flying walker.


:funny2:

jedimoose32 wrote:That does look really cool! The only thing I would point out is that the AT-TE hovers a little bit on take-off just before the LAAT's arms grab it. Certainly not a deal-breaker by any stretch of the imagination but solvable with some tweaking of the take-off animation.


Ok, thanks for suggestions.

Marth8880 wrote:That looks awesome! You *might* be able to write a scripted event that detects when the flyer drops the AT-TE and then changes the LAAT's geometry to a version without the AT-TE attached. :)


That would be cool! (Off topic) I'm thinking in something like "fire" anims (if the flyer class support it :roll: ), or "kill" the attached geometry once you drop (dispense) the AT-TE, but your idea sounds cool. :D

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Wed Dec 17, 2014 9:40 am

I've been working on the Black Pearl since yesterday and now it's finished. I just still have to add some details, like the windows, lanterns and other things.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby jedimoose32 » Wed Dec 17, 2014 1:34 pm

Looks really nice! The texture suites the Pearl quite nicely. Looking forward to seeing it with the rest of the details included, too.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby Marth8880 » Thu Dec 18, 2014 6:07 am

Oh, by the way, objects such as the poles, masts, and general cylinders and whatnot shouldn't use that wood plank texture. They should use a texture like this: http://www.cgtextures.com/texview.php?i ... bc5pbkcd10

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Thu Dec 18, 2014 7:50 am

Thanks Marth, I will look what I can change on the textures. Since yesterday I found out how to color a whole image in gimp fron original to (example) black.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby jedimoose32 » Thu Dec 18, 2014 4:53 pm

The third and final craft in this particular vehicle lineup - a big ol' transport. I need to tweak the specular a bit, it looks weird from some angles, but otherwise I'm pretty happy with it.
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And yeah, I haven't added the turret geometries yet. Just has the nulls for testing purposes right now.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby willinator » Tue Dec 23, 2014 6:15 pm

Hey GT, it's been a while. Anyway, I've been starting to get back into the modding scene, and I thought I'd show off the fruits of my recent labors: the TIE Mauler...
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It still needs to be textured, but I like how it's turned out so far. Any comments are appreciated.

Oh, and the obligatory wireframe:
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Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Tue Dec 23, 2014 6:35 pm

Wow your model looks awesome. Good job so far.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby ARCTroopaNate » Wed Dec 24, 2014 1:31 am

Looking good Willinator!!

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Fri Dec 26, 2014 3:17 pm

Jack Sparrow (The rest of the crew is ready to join the first map after the flying dutchman crew is finished)

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby AQT » Sat Dec 27, 2014 7:09 am

I can hear his theme music playing now. Great work, legend! :thumbs:

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby JimmyAngler » Sat Dec 27, 2014 12:05 pm

Looks good! Might I ask how his hair is going to be done?

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Sat Dec 27, 2014 2:04 pm

His hair is linked from his head to his shoulders and his ribcage. I also made a Davy Jones Model with tentacles but at the moment I can't get them working in game. I made a thread about my issue. But I am pretty sure it's about my exported basepose.msh.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby willinator » Sun Dec 28, 2014 7:27 pm

The texturing of my TIE Mauler is now complete, time to move on to animating the treads...
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Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Sun Dec 28, 2014 10:12 pm

:thumbs: Looks very, VERY GOOD!

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby willinator » Sun Dec 28, 2014 11:14 pm

Wow, thanks Forcemaster! *bows to master of custom vehicles :bowdown: *

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby AvalancheMaster » Mon Dec 29, 2014 7:06 am

willinator wrote:The texturing of my TIE Mauler is now complete, time to move on to animating the treads...
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I was just gonna post a request for that particular vehicle and that's just beautiful!

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Mon Dec 29, 2014 7:27 am

willinator wrote:Wow, thanks Forcemaster! *bows to master of custom vehicles :bowdown: *

:funny2: you welcome! may be fine if you can get it ingame as remote and then you can self destruct it with large explosion, like EATW TIE-mauler. :D

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