SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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jedimoose32
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by jedimoose32 »

That does look really cool! The only thing I would point out is that the AT-TE hovers a little bit on take-off just before the LAAT's arms grab it. Certainly not a deal-breaker by any stretch of the imagination but solvable with some tweaking of the take-off animation.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

That looks awesome! You *might* be able to write a scripted event that detects when the flyer drops the AT-TE and then changes the LAAT's geometry to a version without the AT-TE attached. :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ForceMaster »

thelegend wrote:Good job and can't wait to see more about your flyer..walker....flying walker.


:funny2:
jedimoose32 wrote:That does look really cool! The only thing I would point out is that the AT-TE hovers a little bit on take-off just before the LAAT's arms grab it. Certainly not a deal-breaker by any stretch of the imagination but solvable with some tweaking of the take-off animation.
Ok, thanks for suggestions.
Marth8880 wrote:That looks awesome! You *might* be able to write a scripted event that detects when the flyer drops the AT-TE and then changes the LAAT's geometry to a version without the AT-TE attached. :)
That would be cool! (Off topic) I'm thinking in something like "fire" anims (if the flyer class support it :roll: ), or "kill" the attached geometry once you drop (dispense) the AT-TE, but your idea sounds cool. :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by thelegend »

I've been working on the Black Pearl since yesterday and now it's finished. I just still have to add some details, like the windows, lanterns and other things.
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jedimoose32
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by jedimoose32 »

Looks really nice! The texture suites the Pearl quite nicely. Looking forward to seeing it with the rest of the details included, too.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Oh, by the way, objects such as the poles, masts, and general cylinders and whatnot shouldn't use that wood plank texture. They should use a texture like this: http://www.cgtextures.com/texview.php?i ... bc5pbkcd10
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by thelegend »

Thanks Marth, I will look what I can change on the textures. Since yesterday I found out how to color a whole image in gimp fron original to (example) black.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by jedimoose32 »

The third and final craft in this particular vehicle lineup - a big ol' transport. I need to tweak the specular a bit, it looks weird from some angles, but otherwise I'm pretty happy with it.
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And yeah, I haven't added the turret geometries yet. Just has the nulls for testing purposes right now.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

Hey GT, it's been a while. Anyway, I've been starting to get back into the modding scene, and I thought I'd show off the fruits of my recent labors: the TIE Mauler...
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It still needs to be textured, but I like how it's turned out so far. Any comments are appreciated.

Oh, and the obligatory wireframe:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by thelegend »

Wow your model looks awesome. Good job so far.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ARCTroopaNate »

Looking good Willinator!!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by thelegend »

Jack Sparrow (The rest of the crew is ready to join the first map after the flying dutchman crew is finished)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AQT »

I can hear his theme music playing now. Great work, legend! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

Looks good! Might I ask how his hair is going to be done?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by thelegend »

His hair is linked from his head to his shoulders and his ribcage. I also made a Davy Jones Model with tentacles but at the moment I can't get them working in game. I made a thread about my issue. But I am pretty sure it's about my exported basepose.msh.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

The texturing of my TIE Mauler is now complete, time to move on to animating the treads...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ForceMaster »

:thumbs: Looks very, VERY GOOD!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

Wow, thanks Forcemaster! *bows to master of custom vehicles :bowdown: *
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AvalancheMaster »

willinator wrote:The texturing of my TIE Mauler is now complete, time to move on to animating the treads...
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I was just gonna post a request for that particular vehicle and that's just beautiful!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ForceMaster »

willinator wrote:Wow, thanks Forcemaster! *bows to master of custom vehicles :bowdown: *
:funny2: you welcome! may be fine if you can get it ingame as remote and then you can self destruct it with large explosion, like EATW TIE-mauler. :D
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