SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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naru1305
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by naru1305 »

ok, thanks. now i know how to do it in future :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AceMastermind »

@Potential posters
If you didn't model what is being showcased here then it shouldn't be in this thread to begin with, kitbashing other peoples/Pandemic's models doesn't make it your modeling work which goes against the guidelines/rules set for this thread in the first post:
Post pictures of your own models...

It is quite simple, if the model being showcased wasn't created by YOU then you shouldn't post it in this thread.

@Null_1138
It looks very detailed as do most models made with NURBS surfaces but SWBF2 doesn't support it, though you could generate very nice normal and AO maps with it for the low-poly game model.

@bamdur123
The best Padme model that i've yet to see is Toshi's Ep2 Padme, it looks very realistic and would be an excellent reference unless you're doing animated series style TCW modeling.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Null_1138 »

I know that the lightsabers I made don't have the slightest hope of making it into BF2. They're just things I make as a hobby.

BTW, Helkaan, I use Autodesk Inventor.

Although now that you mention this, Ace, most of the lightsabers I posted were not my designs, just the Inventor models were what I created. I have given proper credit for the company that makes these sabers whenever I posted a rendition of their designs. Please tell me if that is not in keeping with the rules and how I may remedy any mistake I may have made.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by bamdur123 »

@Ace

I was trying to model it after the animated tcw series for wulfmans tcw mod

And its about 50% done and im still adding much detail
(this is my first unit model :))
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Sky_216 »

Finished modelling the "Claymore", now to get started on UV-ing/texturing.......
Hidden/Spoiler:
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WF:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

wow, really nice
*wants those ao-renders in xsi too*
will you add some landingear or does it land on the cockpit/wings?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Excellent :thumbs: .
DarthD.U.C.K. wrote: *wants those ao-renders in xsi too*
Me too :yes: .
DarthD.U.C.K. wrote:will you add some landingear or does it land on the cockpit/wings?
Would be nice 8) .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Jendo7 »

Wow! That's a great model Sky. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Bamdur123 is making TCW padme, so I made the expected TCW padme pistol. Proud of this one, simple model but the barrell I textured 100% myself. Oh the model is mine too, I could have taken one fron JK, but decided to make one myself, for one the, mine is alot more poly efficient.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Nice :thumbs: .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ANDEWEGET »

XSI/SI has AO renders, in SI 2011 its in Get>Material>Ambient Occlusion, I believe in 5.11 its only accessable through the material editor.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by VF501 »

In 5.1 and 5.11 select the model, hit 7 to bring up the mat editor. Then select Node>Illumination>Ambient Occlusion

After, attach the node to your shader material (phong, lambert, etc) in the ambient channel. This renders out with AO added to the textures, materials, etc.

If you want a AO pass only, bypass the shader material, and attach it directly to your objects material under surface.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Battleffront_Conquer »

Heres something Ive just startd to pick back up, some characters are textured others arent, so please bare with me as I am currently pumping out characters as fast as I can before my trial runs out.
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http://www.youtube.com/watch?v=KpZfz2uaujs
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Firefang »

Awesome :thumbs: Keep up the good work
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Excellent :thumbs: . But i think you forgot to hide bone_root before exporting.
Last edited by Lephenix on Tue Mar 15, 2011 12:46 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Battleffront_Conquer »

Lephenix_dor wrote:Excellent :thumbs: . Buty i think you forgot to hide bone_root and bone_pelvis before exporting.
I did... like I said Im just trying to get them exported before my trial runs out so I forget a couple steps sometimes haha

thanks btw
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Anakin »

jep that are great models
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

WIP TIE Lancet
Hidden/Spoiler:
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The TIE Bomber pods are stock, but slightly tweaked.
The rest is scratch. The whole thing will be UV'd to the TIE Bomber skin.

TODO: finish UV'ing, update UV for the middle wing frame, add the tailgun turrets, (and probably some forward guns for the pilot), hard points.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

And that, is awesome. looks like it could kick some butt. 8)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Anakin »

that looks great
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