SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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THEWULFMAN
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Okay so, it has potential as a high poly model to get the normal map from. However there's some edges that would need to be beveled to get a really nice normal map on it, specifically any sharp edges like the hand grip. For a high poly model to use for creating normal maps, you don't want any sharp edges. It makes the map look bad afterwords when the light hits these edges.

It's a good model, and you show a lot of potential. Keep at it.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

CressAlbane's low-poly models and textures
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Mushroom
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House
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Barrier
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Warning
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G.U.N. Crate
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Created for my map pack.
JimmyAngler
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

What is the average poly count for a unit. Or still, what is the max poly count for BF2 unit wise?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

up to 3000 but thats pretty much the max snd you need lowpoly lowrez (so not just a duplication of your highres, if you do that youll munge forever)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

ok thanks, I'm at 2329. I've got to watch it now.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

The max for normal units in Unification is 5k tri, up to 8k tri for heroes.

Just sayin.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

that is a relief.. thanks wulf.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Chadaface »

SWTOR Sith Star Destroyer
I reaaaaallly want to get it in-game, but more on that later.
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Wireframe:
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JimmyAngler
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by JimmyAngler »

niiiiiiiice that is wonderful. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Gogie »

republic senate repulsor pod (remade for the 5th time)
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MileHighGuy
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by MileHighGuy »

Wow what a faithful recreation. Are you gonna make a senate map?
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Gogie
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Gogie »

im attempting to recreate however I have a semi busy life schedule so for now im not certain; more trying to break myself back into xsi by remaking some older models.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Ooo, very cool. :o I think a very subtle environment map would look pretty snazzy on the smooth parts. :)
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Gogie
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Gogie »

I already have my flags preplanned;
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the larger white light at the bottom of the pod will contain render flag 11 glow

hex glow / emissive colors on 2 front white lights / control panel

per pixel lighting / glow / bumpmap on the inside 4 lights of the pod

bump / specular (hex specular and flagged bump) on the black plasticy looking piece

bump mapping / specular on inside 4 panels at back ( with a very weak specular)

env map (which will not be implemented until the room itself is complete as i want each pod to give the illusion of reflecting other pods) / specular on the lighter grey pieces (the exception being bottom of the pod / back door of pod which are planned to have specular / detail map)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AceMastermind »

There's a model on 3D Warehouse from SWG that is spot on and can be good 3d reference for modeling a higher-res version.

https://3dwarehouse.sketchup.com/model. ... 945a063dd2
MileHighGuy
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by MileHighGuy »

Early wip of my terror bird model

http://imgur.com/a/ix4Bu

I'm hoping to make it a walker/soldier hybrid like an acklay, if not, then just a walker.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Kingpin »

Nice!

Question: what is a Terror Bird o_0
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by MileHighGuy »

http://www.bbc.co.uk/nature/life/Phorusrhacidae

A giant flightless predatory bird
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Cleb
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cleb »

Well, now that I have my new, awesome computer, I got 3DS Max and finally learned how to make something more complex than a box! :o
I present to you, a random battleship gun, a 38cm quadruple gun.
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It's not textured (I don't know how to do that yet) and I don't know how to export it or anything (I don't have XSI Modtool anymore), but this is the beginning of something great, I can tell.
Maybe if I ever get to it I can make a sea battle. :)
EDIT:
I just noticed this post was 1 day after the 1 month period, I hope that's okay. :oops: :cpu:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Anakin »

After i found nobody in the request Thread for doing this job i tryed myselfe on it.
So here are my Sonic Pistol and Sonic carbine:
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References:
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http://starwars.wikia.com/wiki/Kalranoos_carbine

The carbine isn't textured and need to be scaled down. The pistol already works ingame ;)
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