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Glow wont work?! [Solved]

Posted: Sat May 30, 2009 3:54 pm
by maxloef
Hi, ive got a model but the glow wont work...

followed the tutorial, with renderflag 11, vertex color map, msh.option, pure white tga, but all i get is a brightly ilumited face..no actual glow, while other stock models do glow (so YES bloom and lighting quality is high/on) but all it does is self illumted, i have psychfr4eds fixed swbf 2 exporter btw!

Re: Glow wont work??!!!

Posted: Sat May 30, 2009 4:00 pm
by Jaspo
try hex editing perhaps? after the hbatrb before the texture name is listed put an 02 on the hex side for the 5th character from the b...or is that what you did?

so that section would look like
48 42 41 54 42 04 00 00 00 02 00 00 00
on the hex side

I use xvi32 for hex editing.

Re: Glow wont work??!!!

Posted: Sat May 30, 2009 4:26 pm
by Caleb1117
You could use Rep's Mshtool to add glow.

Re: Glow wont work??!!!

Posted: Sun May 31, 2009 4:42 am
by CodaRez
Sry for being off-topic, but where did you get this glow tut from.

Re: Glow wont work??!!!

Posted: Sun May 31, 2009 10:15 am
by maxloef
Jaspo wrote:try hex editing perhaps? after the hbatrb before the texture name is listed put an 02 on the hex side for the 5th character from the b...or is that what you did?

so that section would look like
48 42 41 54 42 04 00 00 00 02 00 00 00
on the hex side

I use xvi32 for hex editing.
No im doing it in XSI and all i get is self illumination but it still allows shadows :S

Re: Glow wont work??!!!

Posted: Sun May 31, 2009 11:59 am
by FragMe!
Maxloef would you be able to post an in game pic of what you are getting?
When you did the color at vertices did you use white or another color?
Did you use poly or raycast to so the painting, I find raycast easier, also there is Use Don't use box (going from memory) I normally have it on Use.

When setting the flags on the polies you want, you are entering 11 as render mode, what numbers are you putting in the data fields? Also when you put in the texture name are you putting .tga at the end? Nothing else in the edit window should be check like emmisive.


@codarez the tut can be found in the XSI Tutorials under Edit Flags Explained.

Re: Glow wont work??!!!

Posted: Sun May 31, 2009 1:11 pm
by maxloef
FragMe! wrote:Maxloef would you be able to post an in game pic of what you are getting?
When you did the color at vertices did you use white or another color?
Did you use poly or raycast to so the painting, I find raycast easier, also there is Use Don't use box (going from memory) I normally have it on Use.

When setting the flags on the polies you want, you are entering 11 as render mode, what numbers are you putting in the data fields? Also when you put in the texture name are you putting .tga at the end? Nothing else in the edit window should be check like emmisive.


@codarez the tut can be found in the XSI Tutorials under Edit Flags Explained.
well ingame pic i dont have at hand atm ill take one soon, used a texture called glow.tga and yes all the stuff you said is correct, i also use reycast btw much easier. Just imagen a cube with the tie fighter texture, but only realy bright like its super illumited. but no glow... its just realy bright....

Re: Glow wont work??!!!

Posted: Sun May 31, 2009 1:32 pm
by FragMe!
What numbers did you put in for the data 0?

Also try making you glow.tga more grey it won't be quite so bright.

Re: Glow wont work??!!!

Posted: Sun May 31, 2009 2:44 pm
by maxloef
FragMe! wrote:What numbers did you put in for the data 0?

Also try making you glow.tga more grey it won't be quite so bright.
data 0 is set to 0??

Re: Glow wont work??!!!

Posted: Sun May 31, 2009 4:51 pm
by AceMastermind
Try this:
detail_11_glow_and_scene.zip

Here's what it looks like ingame:
Hidden/Spoiler:
Image
All video settings are on low or off except for light bloom, it will not glow with light bloom off.

The geometry is just a 3x3 grid with only the center polygon flagged 11 in Edit Flags.
An all white 24 bit tga was used as the glow texture and was entered into the first texture input field.
Nothing else was done to accomplish this (no option file, no color at vertices property/vertex lighting, no lights added in ZE etc)

maxloef wrote:...i have psychfr4eds fixed swbf 2 exporter btw!
There is no "fixed swbf 2 exporter", the PandemicXSIAddonFixed is a tweaked version of the one that shipped with the BF1 modtools, the one that comes with the BF2 modtools is the newest one.

Re: Glow wont work??!!!

Posted: Mon Jun 01, 2009 5:40 am
by maxloef
well it turned out to be SOMETHING wrong with the map...cause when i tried it in a diferrent map it worked fine >,<

Re: Glow wont work??!!!

Posted: Mon Jun 01, 2009 8:27 am
by DarthD.U.C.K.
the glow also depends on the size of the polygons, if they are too small they will be only brighter but they wont glow properly
by the way, did anybody got flickering via data1 and data0 to work?