Texture Resources

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

2008 Best Games Related Avatar
User avatar
Posts: 1707
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set

Texture Resources

Postby Taivyx » Sun Apr 13, 2008 5:05 pm

Just thought I'd post this here, people can add on to this list, but here are some free, high-quality textures I've found while digging through the internet.

Some really good free textures:

http://www.cgtextures.com/
THE best texture resource site. Absolute best, recommended by most CG artists I've encountered.
High quality, largest selection available, and easy-to-use interface makes this the spotlight.

http://www.ozone3d.net/media/textures_2 ... /index.php
High Quality, 1024x1024 textures, although a bit limited in selection, the ones that are there are some of the best you'll find.
Just fyi, you'll have to register on the forums

http://www.michalkotek.com/download.html
You'll have to enable popups for this site.
HUGE textures, samples are at 1429x1480, really awesome stuff

http://archivetextures.net/
Very large selection, there's a filter at the top so you can switch between categories of metal, natural elements, architectural, anything you'd like.
Sizes are generally not as huge as the above texture packs, but they are certainly good enough, averaging around 512x512

Master Bounty Hunter
User avatar
Posts: 1471
Joined: Tue Feb 24, 2009 5:32 am
Location: Australia

Texturing Tutorials and Sources

Postby lucasfart » Fri Jul 16, 2010 8:16 am

I was thinking that it might be a good idea if we went ahead and made a large collection of sites which had good textures and tutorials, to help people on this site. Go ahead and post a link to any texturing sites you use or know of.

I have a few which I've just used, which are made for photoshop, but which will probably work with GIMP:
Seamless Wooden Planks
My Attempt:
Hidden/Spoiler:
Image


Seamless Metal Surface
My Attempt:
Hidden/Spoiler:
Image


And a really good site for textures is CG Textures

Topics merged -Staff

Lephenix

Re: Texturing Tutorials and Sources

Postby Lephenix » Fri Jul 16, 2010 10:17 am

Really nice ! Tutos and your atempts :wink:

Private First Class
User avatar
Posts: 88
Joined: Fri Dec 04, 2009 4:25 pm
Location: See that tank over there? See that idiot trying to take it down with a pistol? Well, that's me...
Projects :: building a railgun
Games I'm Playing :: RUSE+HL2+Minecraft
xbox live or psn: TehJellyfish113

Re: Texturing Tutorials and Sources

Postby Knightfire2201 » Fri Jul 16, 2010 11:24 am

CGTextures is definitely the best, but I've heard ImageAfter is pretty good, too.

Gametoast Staff
User avatar
Posts: 3294
Joined: Mon Aug 21, 2006 6:23 am

Re: Texture Resources

Postby AceMastermind » Sat Jul 17, 2010 1:51 am


Master Bounty Hunter
User avatar
Posts: 1471
Joined: Tue Feb 24, 2009 5:32 am
Location: Australia

Re: Texture Resources

Postby lucasfart » Sat Jul 17, 2010 7:59 am

Last edited by lucasfart on Sat Aug 21, 2010 8:59 am, edited 4 times in total.

Space Ranger
User avatar
Posts: 2559
Joined: Sat Nov 22, 2008 1:50 pm
Location: Washington, US
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set

Re: Texture Resources

Postby RogueKnight » Sat Jul 17, 2010 8:20 am

Here's a tutorial for Photoshop on how I do my metal textures.

http://browse.deviantart.com/?qh=&secti ... l#/d271bse

Master Bounty Hunter
User avatar
Posts: 1471
Joined: Tue Feb 24, 2009 5:32 am
Location: Australia

Re: Texture Resources

Postby lucasfart » Sun Jul 18, 2010 7:06 am

Hmm. Looks like a good quality texture Rogue, but I'm having trouble getting it to work, in specific, getting the dodge/burn tool to work out. Its hard to make it totally even and straight. have you got any tips?

EDIT:My attempt so far:
Hidden/Spoiler:
Image

Private First Class
User avatar
Posts: 88
Joined: Fri Dec 04, 2009 4:25 pm
Location: See that tank over there? See that idiot trying to take it down with a pistol? Well, that's me...
Projects :: building a railgun
Games I'm Playing :: RUSE+HL2+Minecraft
xbox live or psn: TehJellyfish113

Re: Texture Resources

Postby Knightfire2201 » Sun Jul 18, 2010 11:05 am

Shift+click makes a straight line in GIMP, and i think its the same in photoshop. Personally, i think it looks better the way it is. 's more of a dented/worn look.

Master Bounty Hunter
User avatar
Posts: 1471
Joined: Tue Feb 24, 2009 5:32 am
Location: Australia

Re: Texture Resources

Postby lucasfart » Thu Jun 07, 2012 10:15 pm

lucasfart wrote:
lucasfart wrote:Ah ok. Thanks for that Knightfire. Feel free to post your own stuff on here guys.

EDIT: Just found a whole tonne of seamless textures at ShareCG. The only downside is you need a account (free) to download them all.

This guy, in particular, has released over 2000 free high res seamless textures.

EDIT2: Just found a good site for blueprints of Star Wars and Halo stuff. It's worth a look at if you plan to model a weapon.....
Blast Builders Club

EDIT3: Another awesome site called filter forge has thousands of free, high-res textures which are totally seamless. Definitely worth a look at.

Filter Forge


Just searching around and found a couple more handy looking tuts (For Gimp):

Amazing Planet's (For Your Sky :wink: )
Basic Wood, Stone or Fossil Textures
Making Realistic Cloth Banners
A GREAT Simple Stone Texture (Good for Jagged Surfaces in Particular ie. Cliff Faces, Caves etc)
Making Ripped And Torn Fabric

Most of these textures are done from scratch, but are still quite simple, and a great way to learn how to make textures.

If you have any great tutorials that you use, feel free to add them to the list here so that we can all benefit from them. :D


Just found an awesome tutorial which outlines the creation of a seamless detailed stone wall and normal map to go with it. It's useful for learning how to achieve certain effects; even if you don't want to make a stone wall, it's a useful tutorial to look at. While it is for photoshop, the same basic principles apply for most image editing applications.
Hidden/Spoiler:
Image

Phase 1 - The Preparation/Base
Phase 2 - The Texture
Phase 3 - The Details
Phase 4 - The Normal Map

Master Bounty Hunter
User avatar
Posts: 1525
Joined: Wed Nov 09, 2005 11:12 pm

Re: Texture Resources

Postby minilogoguy18 » Fri Jun 08, 2012 10:24 am



I've been using the things shown in this one in all my stuff but it takes that extra personal touch to really make it pop. That base texture was even used for the Slave 1. If it's something like the hull of a ship it's best to do like that tut is showing and draw your own paneling rather than use a texture with random panels already made.

Master Bounty Hunter
User avatar
Posts: 1471
Joined: Tue Feb 24, 2009 5:32 am
Location: Australia

Re: Texture Resources

Postby lucasfart » Mon Jun 18, 2012 10:18 am

Just found a really good site with loads of good textures, brushes and patterns for free called http://www.texturemate.com/. Worth checking out.

Captain
User avatar
Posts: 472
Joined: Thu Nov 01, 2012 2:27 am
Location: On earth, I guess.
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one

Good places for sky images

Postby Loopy53 » Sat Feb 16, 2013 12:24 pm

are there any good websites/google searches that give great sky textures/domes? We can compile a list and keep it here ffr (for future reference). Thanks!

Rebel Colonel
User avatar
Posts: 567
Joined: Sun Mar 13, 2011 3:11 pm
Location: The rings of Saturn...
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!

Re: Good places for sky images

Postby willinator » Sat Feb 16, 2013 12:54 pm

For land maps, I always edit sky textures from CGSkies.com, it's really the only source of skies you need. They have over 350 panoramic images of Earth's sky, in categories based onc type of cloud cover and time of day. To use the full 3000-some pixel dimensioned sky, you have to purchase it, but the free sample with a little bit of editing works just fine for Battlefront 2.

Gametoast Staff
User avatar
Posts: 3294
Joined: Mon Aug 21, 2006 6:23 am

Re: Good places for sky images

Postby AceMastermind » Sat Feb 16, 2013 12:56 pm

You can find great sky textures all day with Google searches, but if you want to make your own (like Sky_216 did) you can use Terragen or make space textures with Spacescape.

It might be best to just merge this with the Texture Resources thread here:
viewtopic.php?f=36&t=13788
EDIT: Done

Chief Warrant Officer
User avatar
Posts: 351
Joined: Fri Sep 14, 2012 4:28 pm
Location: Wielding the Dark Side of the Force on Korriban
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Halo Minecraft
xbox live or psn: No gamertag set

Re: Good places for sky images

Postby DarthSolous » Sat Feb 16, 2013 5:50 pm

I know this isn't what you asked for, but it can help you make awesome looking space skydomes.
http://mygimptutorial.com/the-ultimate-gimp-planet-tutorial

An example of what you can make:
Hidden/Spoiler:
Image

Captain
User avatar
Posts: 472
Joined: Thu Nov 01, 2012 2:27 am
Location: On earth, I guess.
Projects :: Earth Apocalypse
Games I'm Playing :: swbf2 bf3 cod
xbox live or psn: Dont have one

Re: Good places for sky images

Postby Loopy53 » Sat Feb 16, 2013 6:02 pm

Doh...between 2 desktops and a laptop I found my old sky image haha lol. Thanks for the links though, I will definitely check them out as I need brick textures for my map.

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 4 guests