Basic Moddeling questions?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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jedi_pilot
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Re: Basic Moddeling questions?

Post by jedi_pilot »

Ok, I think I get it now :D , Thank's. Now I have three more questions :lol: :

1. Do I need to make any lowrez or collision geometry for my gun?
2. How do I lower the polygon count on my gun model?
3. Is there someone who can help export my gun model :lol:( Iv'e practicly finished my gun, but I'm using the free XSI 6.0 mod tool so I can't export myself :faint: )??
Caleb1117
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Re: Basic Moddeling questions?

Post by Caleb1117 »

The gun doesn't need any other meshes, like collision, you could give it a SV but you don't need it.

To lower the polie count, look under the deform>polymesh>Filter Polygons.

Move the slider around, till you get your desired result.

Is the gun textured?
jedi_pilot
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Re: Basic Moddeling questions?

Post by jedi_pilot »

No, still need to skin it or have someone else do it, but the model is complete :D .

Where do I find deform>polymesh>Filter polygons :? ???
Caleb1117
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Re: Basic Moddeling questions?

Post by Caleb1117 »

Yea, sorry its Modify>Poly MEsh> Filter Polygons

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FragMe!
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Re: Basic Moddeling questions?

Post by FragMe! »

In addition to Caleb's post. You can select the whole model to filter or you can just select a group of polygons to filter. This second part is good if you just want to get rid of polies say on the end of a cylinder but not affect the whole model.
jedi_pilot
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Re: Basic Moddeling questions?

Post by jedi_pilot »

That's why I couldn't find the button :lol: . I've already reduced polygons on my model from around 5,100 to around 2,500 :D by just deleting edges. What is the general polygon count on weapons??
iko94
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Re: Basic Moddeling questions?

Post by iko94 »

@Jedi Pilot

To export from Mod Tool using Crosswalk, use Rep's awesome Mshex tool here - http://www.gametoast.com/forums/viewtop ... 64&t=15082

And you can find the poly limits for each type of model in the documentation that comes with the ModTools (XSI Getting started or something)
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