Cleanly intersecting tubes [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Cleanly intersecting tubes [Solved]

Post by Oceans14 »

I'm attempting to create a t-junction hallway but can't find a nice clean way to do it. Seems like everything I've tried so far results in bad faces and stuff that I know is going to cause problems on export. The problem is cutting a hole in the side of the main tube for the offshoot - I can do it with a boolean difference but then I have to drag the vertices to match the curvature of the wall... it gets messy. If somebody who knows what they're doing could help me out that would be awesome :)
Last edited by Oceans14 on Thu Dec 15, 2016 7:11 pm, edited 1 time in total.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Cleanly intersecting tubes

Post by Marth8880 »

1) Do a boolean union.
Hidden/Spoiler:
Image
2) Freeze both and delete or hide the old object so you only have the united one.
Hidden/Spoiler:
Image
3) Select the edges where the two tubes intersect.
Hidden/Spoiler:
Image
4) Bevel the selected edges.
Hidden/Spoiler:
Image
5) Adjust the distance and rounding settings as needed.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
6) Clean up the excess edges at the start and end points of the bevels.

User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Cleanly intersecting tubes

Post by Oceans14 »

What are you using for the pre-union polymeshes? I must be doing something different because I have this after my union:
Hidden/Spoiler:
Image
I'm having a hard time cleanly getting those extra polygons out of the hallway.

Edit: Nevermind, I got it. I was using two cylinders to give the tube substantial walls, which added lots of complicated edges. I'm following through with your instructions now :thumbs:
Post Reply