How do I Make Proper Collision

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
MissingTexture
2nd Lieutenant
2nd Lieutenant
Posts: 380
Joined: Sat Jun 13, 2015 10:51 am
Projects :: SW Resistance Rising
Location: Toronto, ON

How do I Make Proper Collision

Post by MissingTexture »

Hey GT,

I was wondering how do I create a proper collision when it comes to crates and other props? I have the model placed in-game and when I shoot at it, it seems to have proper collision since it hits it; but when I walk towards it I can phase right through it like it doesn't exist. Any ideas as to why?

Thanks in advance! :)
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: How do I Make Proper Collision

Post by thelegend »

For crates I would use simple p_cube collisions. If you want to have specific collisions for each thing (like soldiers, vehicles, ordnances..) name them like the following:

p_-s-cube (This collision will collide with soldiers only).
p_-sv-cube (This collision will collide with soldiers and vehicles only).
p_-svo-cube (This collision will collide with soldiers, vehicles and ordnances only).

For vehicles you can make collisions for soldiers, vehicles, ordnances, buildings(Props) and for the terrain:

p_-svbot-cube

This might also be interesting for you: https://sites.google.com/site/swbf2modt ... /art_guide
Post Reply