Hi, another question from me. Is there a way I can combine two animations? I want to turn two animations into one .msh but when I import the second one they just overlap and all the new bones get a "1" added to their name. Is there a way for me to import the animations onto the skeleton that is already there?
EDIT: I tried "apply animation to selected hierarchy" but I'm not sure if I am using it right. Using that, the other skeleton was not imported but I think it just only overwrote the animation I already had there.
Is there a way I can import animations after the existing keyframes? Without overwriting the animation?
Combining two animations (ZEtools)
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- Jedi
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- ANDEWEGET
- Ancient Force
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Re: Combining two animations (ZEtools)
I think actions are what you're looking for. You should be able to import the mesh, apply the first animation, then convert that animation into a action, then apply the second animation. Then you can add the first animation back onto the timeline.
This is for SI 2013 but it should apply for ModTool, too/just F1 in ModTool to get your version of the help files.
This is for SI 2013 but it should apply for ModTool, too/just F1 in ModTool to get your version of the help files.
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- Jedi
- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Combining two animations (ZEtools)
Okay this is very confusing for me. First I store the action, then export it, then import it? I stored "keyable parameters - all sources" then in the explorer I went to the mixer > sources > animation > "StoredAnimAction" and in the property page it will not let me change the storage from internal to external.
- ANDEWEGET
- Ancient Force
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Re: Combining two animations (ZEtools)
The best workflow would be this I think:
1. Import the .msh file without animation.
2. Select the root of the imported mesh hierarchy.
3. Import the animation .msh with "Apply Animation" selected.
4. Action>Store>Transformations - Fcurves.
5. Import the second animation with "Apply Animation" selected.
6. Action>Store>Transformations - Fcurves.
7. Open the Animation Mixer (Alt+0), drag&drop the two created actions (SceneRoot>Mixer>Sources>Animation) onto the first animation track and position them accordingly.
8. Can't test right now but you might have to Tools>Plot>All Transformations if ZETools doesn't recognize the animation if it's not plotted.
9. Export.
1. Import the .msh file without animation.
2. Select the root of the imported mesh hierarchy.
3. Import the animation .msh with "Apply Animation" selected.
4. Action>Store>Transformations - Fcurves.
5. Import the second animation with "Apply Animation" selected.
6. Action>Store>Transformations - Fcurves.
7. Open the Animation Mixer (Alt+0), drag&drop the two created actions (SceneRoot>Mixer>Sources>Animation) onto the first animation track and position them accordingly.
8. Can't test right now but you might have to Tools>Plot>All Transformations if ZETools doesn't recognize the animation if it's not plotted.
9. Export.