Setting up a Lightsaber? [Solved]
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Setting up a Lightsaber? [Solved]
Hello modders and mappers, here is Indytotof.
I'm here to asking you how to set up a lightsaber i'm trying to export (the lightsaber pike for that matter).
I'm really in trouble to do that...
Thanks !
I'm here to asking you how to set up a lightsaber i'm trying to export (the lightsaber pike for that matter).
I'm really in trouble to do that...
Thanks !
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Re: Setting up a Lightsaber ?
Freeze your transforms and put everything under a DummyRoot, basically like every other model, you just have to rotate it a bit different. Rotate it 30° around the X-axis get a Null called hp_fire, rotate it -60° on the x-axis and place it where the blade and damage edge shall grow from. Also make sure the model has the right size (you can import objects from the game as reference for that). The DummyRoot will also be the place where the character grabs the weapon, so make sure model and Dummy are in good position to each other. Best would be to import the dualsaber since it's set up especially for the animations you will most likely use ingame.
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Re: Setting up a Lightsaber ?
Can you upload pics to show me how to proceed ?
Pics will make this usefull tips more comprehensive for me (and more easly to applying it).
Thanks so much.
Pics will make this usefull tips more comprehensive for me (and more easly to applying it).
Thanks so much.
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Re: Setting up a Lightsaber ?
I'd need a point where to start, so what have you already done and what programm are you using?
- AceMastermind
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Re: Setting up a Lightsaber ?
^Thats all that need be said really.Bob wrote:...Best would be to import the dualsaber since it's set up especially for the animations you will most likely use ingame.
You can use ZETools to import assets and use them as templates for pretty much anything you're working on.
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Re: Setting up a Lightsaber ?
I use XSI and I've resize, textured and rotate the lightsaber.Bob wrote:I'd need a point where to start, so what have you already done and what programm are you using?
Really ?AceMastermind wrote:^Thats all that need be said really.Bob wrote:...Best would be to import the dualsaber since it's set up especially for the animations you will most likely use ingame.
You can use ZETools to import assets and use them as templates for pretty much anything you're working on.
And what are you meaning by "use them as templates for pretty much anything you're working on" ? Replace the model by the one I want to export ?
It would be working ingame ?
Thanks for your answer (pasts and futures).
When this one will be exported, you can expect to this this (and future sabers export) on the "Released Assets".
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Re: Setting up a Lightsaber ?
He means you can use something as a reference when sizing and rotating stuff, see how it is set up hirachy wise for example, what hardpoints belong where and learn alot in general.Indytotof wrote: And what are you meaning by "use them as templates for pretty much anything you're working on" ?
Speaking of hardpoints, those need to be set up.
First, get a Null.
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And from now on it depends on what version of XSI you have. For the 7.5 ModTool you'll want to use Ande's ZE Tools, which is what I'll do in this example. Open it's menu and press 'export .MSH'
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Re: Setting up a Lightsaber ?
Can you just explain the meaning of the phrase in bold please ? I actually not really understand it.Bob wrote:Press 8 on your keyboard to bring up the explorer, rename the null to DummyRoot and drag&drop the parts of your model into it.
Thanks you so much guy, you're awesome !
Trimmed the quote -Staff
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Re: Setting up a Lightsaber ?
You forgot the so I don't know where the phrase you mean starts. If it's about the ZE Tools, it's a handy addon for XSI 7.5 that let's you export and import models and animations with just a few clicks and also includes a material manager. There is a sticky thread about it in the 3D modeling/animation subforum.
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Re: Setting up a Lightsaber ?
This line: "drag&drop the parts of your model into it"
How do that exactly ?
How do that exactly ?
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Re: Setting up a Lightsaber ?
You click and hold the left mouse button on the name of the entity you want to move, then drag that onto the name of the entity you want to drop it into and then release the button. Like moving files into folders on Windows.
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Re: Setting up a Lightsaber ?
I want to set up a lightsaber for a unit that used aalya secura's combo. I've set up the first correctly but the second (the one in the left hand) is really a pain. He never goes correctly in the hand (like Aayla Secura)....
Any though to help me how do so ?
Any though to help me how do so ?
- AceMastermind
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Re: Setting up a Lightsaber ?
Use ZETools to import rep_weap_aalya_lightsabre.msh (the left hand hilt) and use it as a positioning reference.