How do I make an addon msh? [Solved]
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How do I make an addon msh? [Solved]
I'm a noob in 3d modeling and editing , I looked at the XSI FAQ / Tutorials but it seems a bit confusing to me, I do not know where I can start. But I want to learn . How do I add an addon (Pauldron for example) in a .msh model using Autodesk Softimage Mod Tool 7.5? Could someone explain to me, or send me a link to a tutorial.
Last edited by 15Cyber on Wed Oct 29, 2014 3:36 am, edited 1 time in total.
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Re: Noob question
Pauldrons are different. Try beginning with a simple prop that can be placed in ze.
This file is pretty helpful.
http://starwarsbattlefront.filefront.co ... _XSI;41377
Once you've got the basics down, this link will help you with the pauldron.
http://www.gametoast.com/viewtopic.php?f=36&t=12610
This file is pretty helpful.
http://starwarsbattlefront.filefront.co ... _XSI;41377
Once you've got the basics down, this link will help you with the pauldron.
http://www.gametoast.com/viewtopic.php?f=36&t=12610
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Re: Noob question
Thanks
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Re: Noob question
I am unclear of your intentions, which one of these do you mean?
1. You already have a pauldron and want to attach it via ODF to an existing character
2. You want to create new pauldron geometry and export it as an addon to be attached via ODF
3. You want to edit an existing character and add pauldron geometry, to be exported together
I believe several pauldrons have already been released here at Gametoast that could save you the trouble, unless you just want the practice. I just don't see a whole lot of pauldron variations that would warrant making a new one. If you're an absolute beginner I would recommend starting with getting a textured cube exported and in game first (as suggested by JimmyAngler). This will allow you to become familiar with the fundamentals of asset exporting.
Also, please give your thread titles an appropriate name, usually a brief description of the problem, this helps the search engine and allows others to find information quicker.
1. You already have a pauldron and want to attach it via ODF to an existing character
2. You want to create new pauldron geometry and export it as an addon to be attached via ODF
3. You want to edit an existing character and add pauldron geometry, to be exported together
I believe several pauldrons have already been released here at Gametoast that could save you the trouble, unless you just want the practice. I just don't see a whole lot of pauldron variations that would warrant making a new one. If you're an absolute beginner I would recommend starting with getting a textured cube exported and in game first (as suggested by JimmyAngler). This will allow you to become familiar with the fundamentals of asset exporting.
Also, please give your thread titles an appropriate name, usually a brief description of the problem, this helps the search engine and allows others to find information quicker.
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Re: Noob question
I'm sorry, it will never happen again.
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Re: Noob question [Solved]
No apology necessary, but the thread title still needs to be changed.
Again, which one of these best describes what you want to do here?
Again, which one of these best describes what you want to do here?
The reason is, there may be additional steps to follow depending on your choice and you may need more than one set of instructions. I will assume you are wanting to create an addon msh until you respond. Your new thread title will reflect this if I have to change it.AceMastermind wrote:1. You already have a pauldron and want to attach it via ODF to an existing character
2. You want to create new pauldron geometry and export it as an addon to be attached via ODF
3. You want to edit an existing character and add pauldron geometry, to be exported together