I tried adding a normal (and specular) map to my model by following Darth DUCK's tutorial. Here's what I ended up with.
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-format bump
Any idea what I'm doing wrong?
[edited to provide correct explorer picture]
Moderator: Moderators
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-format bump
Mkay, so you think it's the Image2 material that's killing me?Marth8880 wrote:No no no, you can only use the Phong (or Lambert) materials with Battlefront II models.
Here's what I have now.Marth8880 wrote:Something along those lines. Just delete the material and start over.
Note: Phong materials for Battlefront II should only ever have have *one* image/texture connected to it.
Might as well. I'm munging as I type this so we'll see.Marth8880 wrote:Yep! Do you want me to confirm that your ZE flags are correct, too?
My textures are exactly 2048 x 2048, but why would this only start affecting ZeroEditor once a normal map is applied?Marth8880 wrote:What resolution is your texture(s)? It can't be anything above 2048x2048 (or something along those lines).
Okay, that makes sense, thanks. My specular map was in the diffuse texture alpha map since the beginning so no issues there. Right now both maps seem to be displaying fine in-game.DarthD.U.C.K. wrote:Converting the normalmap to 24 bit may fix the ZE problem but then its alphachannel with the specularmap is lost.