Texturing JKA models [Solved]

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Kingpin
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Texturing JKA models [Solved]

Post by Kingpin »

I've converted a .glm to a .obj, and then loaded it in XSI. When I try to texture it, I am having quite a hard time. Can someone point me in the right direction? Thanks.
Last edited by Kingpin on Thu Aug 28, 2014 10:42 am, edited 1 time in total.
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Re: Texturing JKA models

Post by Deviss »

Kingpin wrote: When I try to texture it
what do you mean? the model appear untextured and you apply it manually, or the UV its different?
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Re: Texturing JKA models

Post by Kingpin »

It does not have a texture, so I go to image>phong, and when I do, all of the UV uses the same texture all mumbo-jumbo.
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Re: Texturing JKA models

Post by Deviss »

Kingpin wrote:It does not have a texture, so I go to image>phong, and when I do, all of the UV uses the same texture all mumbo-jumbo.
of course, becuase when you do that, must appear a little windows asking for what to do
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Re: Texturing JKA models

Post by Kingpin »

Alright, so this is what I am doing:

So I have my model, and I select the foot to texture. I then right click on it in explorer, and go to Inspect Material.
Image
I then hit that small button under the check mark, and press Image.
Image
Then, this comes up.
Image

What do I do now?
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Re: Texturing JKA models

Post by MileHighGuy »

with noesis i have found that you need to check the flip UVs box, at least with jka models.

In the image box simply choose the right texture if the object already has uvs
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Re: Texturing JKA models

Post by Anakin »

I never ported an jka model, but i klick on new-> new from file and that's it ;) If you already load the image i press "the noIcon_pic" bar, scroll down to my image and that's it ;)
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Re: Texturing JKA models

Post by Kingpin »

MileHighGuy wrote:with noesis i have found that you need to check the flip UVs box, at least with jka models.

In the image box simply choose the right texture if the object already has uvs

Thanks! Works like a charm!
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Re: Texturing JKA models (Solved)

Post by AceMastermind »

When you export an *.obj from Noesis you can opt for an *.mtl file also by typing -objmtl into the Advanced options line. This will prevent you from having to browse to textures and reassign them on import in other software.

From the Advanced Commands menu:
WaveFront OBJ
-objmtl - enables export of mtl file with the obj.
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