Hidden/Spoiler:
So I have my skeleton posed for the animation I want to export. I'm having trouble with getting it to work ingame and what to key. When I have it set to "key all marked parameters" I can't key anything (yes things are selected). So I have been using "key all keyable". When I branch select the dummyroot it only keys the dummyroot, not any bones (or anything below it), So I tried to select everything in the scene with rectangle select. I keyed frames 0 to 10 and exported. With the new .msh the animations will not even munge.
Here is the log. I have not had any problems with the basepose. The animation in question is a new idle animation, which isn't shown here:
[hide][code]-- Processing directory C:\SWBF2_ModTools\BF2_ModTools\data_SGK\Animations\SoldierAnimationBank\jka2hsword
Processing file basepose.msh, will save in .\\\jka2hsword.zaf
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 1 has too many/few vert colors?
*** WARNING: Skin model segment 2 has too many/few vert colors?
*** WARNING: Skin model segment 3 has too many/few vert colors?
*** WARNING: Skin model segment 4 has too many/few vert colors?
*** WARNING: Skin model segment 5 has too many/few vert colors?
*** WARNING: Skin model segment 6 has too many/few vert colors?
*** WARNING: Skin model segment 7 has too many/few vert colors?
*** WARNING: Skin model segment 8 has too many/few vert colors?
*** WARNING: Skin model segment 9 has too many/few vert colors?
*** WARNING: Skin model segment 10 has too many/few vert colors?
*** WARNING: Skin model segment 11 has too many/few vert colors?
*** WARNING: Skin model segment 12 has too many/few vert colors?
*** WARNING: Skin model segment 13 has too many/few vert colors?
*** WARNING: Skin model segment 14 has too many/few vert colors?
*** WARNING: Skin model segment 15 has too many/few vert colors?
*** WARNING: Skin model segment 16 has too many/few vert colors?
*** WARNING: Skin model segment 17 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
.*** WARNING: Animation <jka2hsword_sabre_jump_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
..*** ERROR: For anim <fullanimation>, joint with CRC <0xd12d36d1> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x9b90d3af> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xbc09665b> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xbda966cd> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xe354d72a> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xae615d48> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x89f8e8bc> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xcd7c235e> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x485e0235> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xde9cb66> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x28d40609> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xe5fe3854> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x6b7a69a0> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x573fe84> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x76239dfb> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x71ffd25f> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x11120f0b> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xab7d5caa> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x5dd91007> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x33d08723> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x4080e45c> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xc2790c8d> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x24e381ec> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x9e8cd24d> not found in basepose.
..*** WARNING: Animation <jka2hsword_sabre_stand_runforward_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
..*** WARNING: Animation <jka2hsword_sabre_stand_uppercut_end_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <jka2hsword_sabre_stand_uppercut_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: Exiting because of error(s) processing animations.
[/code]
Here is the log. I have not had any problems with the basepose. The animation in question is a new idle animation, which isn't shown here:
[hide][code]-- Processing directory C:\SWBF2_ModTools\BF2_ModTools\data_SGK\Animations\SoldierAnimationBank\jka2hsword
Processing file basepose.msh, will save in .\\\jka2hsword.zaf
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 1 has too many/few vert colors?
*** WARNING: Skin model segment 2 has too many/few vert colors?
*** WARNING: Skin model segment 3 has too many/few vert colors?
*** WARNING: Skin model segment 4 has too many/few vert colors?
*** WARNING: Skin model segment 5 has too many/few vert colors?
*** WARNING: Skin model segment 6 has too many/few vert colors?
*** WARNING: Skin model segment 7 has too many/few vert colors?
*** WARNING: Skin model segment 8 has too many/few vert colors?
*** WARNING: Skin model segment 9 has too many/few vert colors?
*** WARNING: Skin model segment 10 has too many/few vert colors?
*** WARNING: Skin model segment 11 has too many/few vert colors?
*** WARNING: Skin model segment 12 has too many/few vert colors?
*** WARNING: Skin model segment 13 has too many/few vert colors?
*** WARNING: Skin model segment 14 has too many/few vert colors?
*** WARNING: Skin model segment 15 has too many/few vert colors?
*** WARNING: Skin model segment 16 has too many/few vert colors?
*** WARNING: Skin model segment 17 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few vert weights?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
.*** WARNING: Animation <jka2hsword_sabre_jump_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
..*** ERROR: For anim <fullanimation>, joint with CRC <0xd12d36d1> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x9b90d3af> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xbc09665b> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xbda966cd> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xe354d72a> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xae615d48> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x89f8e8bc> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xcd7c235e> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x485e0235> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xde9cb66> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x28d40609> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xe5fe3854> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x6b7a69a0> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x573fe84> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x76239dfb> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x71ffd25f> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x11120f0b> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xab7d5caa> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x5dd91007> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x33d08723> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x4080e45c> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0xc2790c8d> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x24e381ec> not found in basepose.
*** ERROR: For anim <fullanimation>, joint with CRC <0x9e8cd24d> not found in basepose.
..*** WARNING: Animation <jka2hsword_sabre_stand_runforward_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
..*** WARNING: Animation <jka2hsword_sabre_stand_uppercut_end_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
.*** WARNING: Animation <jka2hsword_sabre_stand_uppercut_full> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yet
*** ERROR: Exiting because of error(s) processing animations.
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