FC Mod (replaced by v1.3 patch)
Moderator: Moderators
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: FreeCamera FakeConsole (version Sept 19th)
Yeah, I guess you could do that. I'm not going to fix that hole.
Thanks to Teancum, there is some new boot code. The old method to boot no-namers had some faults, but new the booting code is better in every way. I haven't had any problems in testing it so far.
I've added the crashing text. When you pick a command that causes others to crash-to-desktop, the server name changes. "Crashes: " is appended to the name. This text is not automatically removed when a new map loads, so there is another command to remove it.
I've discovered two more crash-to-desktop commands: 'Activate Bonus - Supplies' (2 being 1 activate command for each team). I'll update the ActivateBonus topic with the info.
Heres a screenshot of the current player list commands: FC_PlayerListExample.JPG
Edit: I've just got an email saying one of my professors is getting replaced and a long list of essay questions for new homework. I was hoping to release a beta tomorrow night, but I'm not sure if I can still keep that deadline .
Thanks to Teancum, there is some new boot code. The old method to boot no-namers had some faults, but new the booting code is better in every way. I haven't had any problems in testing it so far.
I've added the crashing text. When you pick a command that causes others to crash-to-desktop, the server name changes. "Crashes: " is appended to the name. This text is not automatically removed when a new map loads, so there is another command to remove it.
I've discovered two more crash-to-desktop commands: 'Activate Bonus - Supplies' (2 being 1 activate command for each team). I'll update the ActivateBonus topic with the info.
Heres a screenshot of the current player list commands: FC_PlayerListExample.JPG
Edit: I've just got an email saying one of my professors is getting replaced and a long list of essay questions for new homework. I was hoping to release a beta tomorrow night, but I'm not sure if I can still keep that deadline .
- SlyCoopersButt
- First Lance Corporal
- Posts: 121
- Joined: Thu Jul 19, 2007 6:57 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: United States:GA
- Contact:
Re: FreeCamera FakeConsole (version Sept 19th)
Looks really good! Just excellent! Don't worry about how long it takes to get everything done with it, It's quality when released is very important.
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: FC Mod (vJan-29-2008)
From now on, I'm calling this the FC Mod as I hate typing out 'FreeCam and FakeConsole' ingame when people ask about it. I updated the first post with info on the latest version. Enjoy.
-
- Sith
- Posts: 1263
- Joined: Tue Jun 06, 2006 5:24 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Re: FC Mod (vJan-29-2008)
ha ha cool.
i will use it,for sure
i will use it,for sure
-
- Rebel Colonel
- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: FC Mod (vJan-29-2008)
What are the changes/additions? Forgive me if they were somewhere in the 18 pages.
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: FC Mod (vJan-29-2008)
Its all in the readmes. Heres the list for ingame.lvl:Achronos-117 wrote:What are the changes/additions? Forgive me if they were somewhere in the 18 pages.
Hidden/Spoiler:
-
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: FC Mod (vJan-29-2008)
Lol wot?-Added FC Command: Learn More About Modding
-Added FC Command: Where Are The Mod Tools
-Added FC Command: How To Create The FC Mod
-Added FC Command: About The FC Mod
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: FC Mod (vJan-29-2008)
When running a server and doing any commands, I normally get a lot of questions about whats wrong with the server, how am I hacking the map, does it only work for this map, how did you make this, how can I make this, what are the modtools, where are the modtools, , etc...
Those commands were supposed to provide quick answers to those questions. Sadly, the text messages don't show up across the server. When initially testing using ShowMessageText(""), both the host and client saw '[Null]' so I assumed the host was sending the text accross the network. When adding in localized strings like ShowMessageTest(mods.fakeconsole.test), the host sees 'Test', but the client still sees '[Null]' even with the mod installed. I didn't notice that until after I added those commands. They do provide some info, so I haven't removed them. They are near the bottom of the Fake Console list.
Edit: I found a promo video online. It was taken a day or two ago in my server by RageMaster7. If anyone else wants to make videos, feel free. I don't have time to do it. I will update the first post with links to any videos I find or am told about.
Those commands were supposed to provide quick answers to those questions. Sadly, the text messages don't show up across the server. When initially testing using ShowMessageText(""), both the host and client saw '[Null]' so I assumed the host was sending the text accross the network. When adding in localized strings like ShowMessageTest(mods.fakeconsole.test), the host sees 'Test', but the client still sees '[Null]' even with the mod installed. I didn't notice that until after I added those commands. They do provide some info, so I haven't removed them. They are near the bottom of the Fake Console list.
Edit: I found a promo video online. It was taken a day or two ago in my server by RageMaster7. If anyone else wants to make videos, feel free. I don't have time to do it. I will update the first post with links to any videos I find or am told about.
- SlyCoopersButt
- First Lance Corporal
- Posts: 121
- Joined: Thu Jul 19, 2007 6:57 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: United States:GA
- Contact:
Re: FC Mod (vJan-29-2008)
Would it be possible to make a command to disable/Re-Enable the death boundary that shows the text "Leaving Battlefield" and kills you after a period of time? Would be a neat feature to be able to use for many maps.
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: FC Mod (vJan-29-2008)
I've been looking for a way to do that. At the moment, I don't know how to do it. I posted a topic on it a while back, but no one answered...SlyCoopersButt wrote:Would it be possible to make a command to disable/Re-Enable the death boundary...
-
- Sith
- Posts: 1262
- Joined: Fri Nov 30, 2007 9:40 pm
Re: FC Mod (vJan-29-2008)
Cool! I'll download tomorrow.
I love cheating, so this is a BIG help in, well, cheating.
Oh, and if you just want to see what's "Past the boundary" just go on the BF@ Mod Tools version of the game and turn on inf health or go on an XBox or PS2. There isn't really anything out there...
I love cheating, so this is a BIG help in, well, cheating.
Oh, and if you just want to see what's "Past the boundary" just go on the BF@ Mod Tools version of the game and turn on inf health or go on an XBox or PS2. There isn't really anything out there...
- Sky_216
- Droid Pilot Assassin
- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: FC Mod (vJan-29-2008)
Link isn't working....
-
- 2nd Lieutenant
- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: FC Mod (vJan-29-2008)
Yes, could someone reupload the link?
- tsurugi13
- Lieutenant Colonel
- Posts: 543
- Joined: Mon Dec 17, 2007 6:16 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Battling the ISA menace on Helghan.
Re: FC Mod (vJan-29-2008)
I got nothin on the link. Is there a filefront dl link?
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: FC Mod (vJan-29-2008)
So for the 15 posts I had to update, I missed one topic... The links in the first post are now updated (will have to update them all again sometime later this month ).
I finally got an internet connection today (Verizon DSL 3.0/786 at $37 month), so I can consider my move complete. I'll get back to modding in a few days.
Edit:
The UnOfficial v1.3 patch now fully includes the FC mod. There will no longer be any separate FC mod release. The next version of the FC mod is integrated into the v1.3 patch. You can track the v1.3 patch's development and releases here: http://www.gametoast.com/forums/viewtop ... 25&t=14483
The new FakeConsole in the v1.3 patch has a few (and will contain many more when finished) advantages over the FC Mod vJan-29-2008. Thanks for your support and the over 13,000 views. Its been 21 months since the first FakeConsole release (of course, I haven't been fully working on it that whole time).
(Oh, and Verizon screwed me on DSL. They billed me over $50 for the 'free' modem and they are claiming I signed up for a year long contract when I wanted month-to-month. Any ideas on how to get out of the early termination fee (already called them a few times and was hung up on) when I move again in a few months?)
I finally got an internet connection today (Verizon DSL 3.0/786 at $37 month), so I can consider my move complete. I'll get back to modding in a few days.
Edit:
The UnOfficial v1.3 patch now fully includes the FC mod. There will no longer be any separate FC mod release. The next version of the FC mod is integrated into the v1.3 patch. You can track the v1.3 patch's development and releases here: http://www.gametoast.com/forums/viewtop ... 25&t=14483
The new FakeConsole in the v1.3 patch has a few (and will contain many more when finished) advantages over the FC Mod vJan-29-2008. Thanks for your support and the over 13,000 views. Its been 21 months since the first FakeConsole release (of course, I haven't been fully working on it that whole time).
(Oh, and Verizon screwed me on DSL. They billed me over $50 for the 'free' modem and they are claiming I signed up for a year long contract when I wanted month-to-month. Any ideas on how to get out of the early termination fee (already called them a few times and was hung up on) when I move again in a few months?)