FC Mod (replaced by v1.3 patch)
Moderator: Moderators
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
-
- Master Bounty Hunter
- Posts: 1670
- Joined: Sat Oct 22, 2005 10:16 pm
- Location: Here
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
The default exe does not allow for the commands. Zerted is trying to put them into his fake console, but as of right now, you can't access the real console (but you can in the modtools version) so until they are in there's no way to actually use the commands.
BTW -- there's probably close to 150-200 different console commands. I sent Zerted a list of the most useful ones. I'd say 20-40 we will never need.
BTW -- there's probably close to 150-200 different console commands. I sent Zerted a list of the most useful ones. I'd say 20-40 we will never need.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
- Master Bounty Hunter
- Posts: 1670
- Joined: Sat Oct 22, 2005 10:16 pm
- Location: Here
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Thanks for the pictures. I've been able to place new commands into the fake console. The commands don't seem to do anything though. What happens when you click on framerate or ForceDefeat?
Normally, the game gets the console commands from the exe. Since its normally not returning the other commands, it may not be possible to get those commands working, but I'll keep working on it...
The fake console is stored in mission.lvl. I might combine all my .lvl changes into one zip instead of having a bunch of topics that rely on each other.
Edit: Fake Console is not stored in mission.lvl. I don't have a clue why I made that statement.
Normally, the game gets the console commands from the exe. Since its normally not returning the other commands, it may not be possible to get those commands working, but I'll keep working on it...
The fake console is stored in mission.lvl. I might combine all my .lvl changes into one zip instead of having a bunch of topics that rely on each other.
Edit: Fake Console is not stored in mission.lvl. I don't have a clue why I made that statement.
Last edited by [RDH]Zerted on Fri Sep 15, 2006 6:18 pm, edited 1 time in total.
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
- Sith Master
- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
-
- Sith Master
- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
- Sith
- Posts: 1304
- Joined: Fri Feb 03, 2006 12:16 am
- Contact:
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
So I checked via hex the difference between BF2_modtools.exe and BattlefrontII.exe. The devs literally removed all the console commands but ToggleQosDisplay in BattlefrontII.exe, so putting more console commands are impossible. Zerted, I'd just disable Fake Console on the menu. There's no need for it, since ToggleQosDisplay isn't used at all for what we do.