V1.7-UTAPAU ATTACK
Moderator: Moderators
V1.7-UTAPAU ATTACK
Description:
Hey everyone, this is version 1.5 of Utapau Attack. I know many of u probably thought version 1.0 was crap, and it was so I have improved if alot and hope u all like it!
========================================================================
Installation:
Map: Utapau Attack V1.5
Mabe by:Squirrel7Hunter
Unzip the zipfile , take the CBM folder out of the xCBMx folder and then add it to gamedata/addon folder.
I have made many improvements to my map. Many of the bugs have been fixed, except for the hangar floor which is abit too high
VEhicles:
TX-130 Fightertank
AT-TE
AT-XT
AT-RT
Hailfire droid thing
AAT
STAP
republic speederbike
/New skins have been added ( the republic rifleman and jettrooper are from Fordos skin pack), I just modified them, the rest are done by me
/There is now a roof so that it doesnt look like a cave, It actually looks like Utapau
/Random explosions and dust have been added to make it look more realistic
/Republic custom guns.
/Cis is still as default
/ok ctf and 1 flag ctf work but..... the cis team only stands around and doesnt go for the flag, on the other hand the rep actually goes for the other teams flag.?? i dont know why.. only some rep units stand around.
/Oh , this is definatley an all out war. around 280 units are on the map with around 1000-1200 reinforcements. I myself have not had any lag problems but tell me if u do.
+Things you might see in V2.0+
Flying ships in sky ( republic gunship_dome etc..)
Magna guard staff
Sounds for certain vehicles
Utapau shadow trooper
Commander cody
team 3 ( rep )
Send feedback On what u think the map needs or can go without!
ok. well I dont know whats wrong but ill fix it later, the lasers on the at-xt are like big rectangles now and i dont know whats causing it but I will release the map anyway! hope u enjoy!
download here: http://starwarsbattlefront.filefront.co ... tack;62988
Hey everyone, this is version 1.5 of Utapau Attack. I know many of u probably thought version 1.0 was crap, and it was so I have improved if alot and hope u all like it!
========================================================================
Installation:
Map: Utapau Attack V1.5
Mabe by:Squirrel7Hunter
Unzip the zipfile , take the CBM folder out of the xCBMx folder and then add it to gamedata/addon folder.
I have made many improvements to my map. Many of the bugs have been fixed, except for the hangar floor which is abit too high
VEhicles:
TX-130 Fightertank
AT-TE
AT-XT
AT-RT
Hailfire droid thing
AAT
STAP
republic speederbike
/New skins have been added ( the republic rifleman and jettrooper are from Fordos skin pack), I just modified them, the rest are done by me
/There is now a roof so that it doesnt look like a cave, It actually looks like Utapau
/Random explosions and dust have been added to make it look more realistic
/Republic custom guns.
/Cis is still as default
/ok ctf and 1 flag ctf work but..... the cis team only stands around and doesnt go for the flag, on the other hand the rep actually goes for the other teams flag.?? i dont know why.. only some rep units stand around.
/Oh , this is definatley an all out war. around 280 units are on the map with around 1000-1200 reinforcements. I myself have not had any lag problems but tell me if u do.
+Things you might see in V2.0+
Flying ships in sky ( republic gunship_dome etc..)
Magna guard staff
Sounds for certain vehicles
Utapau shadow trooper
Commander cody
team 3 ( rep )
Send feedback On what u think the map needs or can go without!
ok. well I dont know whats wrong but ill fix it later, the lasers on the at-xt are like big rectangles now and i dont know whats causing it but I will release the map anyway! hope u enjoy!
download here: http://starwarsbattlefront.filefront.co ... tack;62988
Last edited by Squirrel7Hunter on Fri Jul 21, 2006 9:12 am, edited 5 times in total.
RE: Utapau Attack v 1.5 but still a WIP
Looks good. Gotta love the AT-XT, which equals to the power of the AT-St.
But don't I see any droidekas.
And if you can, have more droidekas than Magnaguards.
But don't I see any droidekas.
And if you can, have more droidekas than Magnaguards.
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- Major General
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- Major General
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- Joined: Mon Jan 03, 2005 4:28 pm
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reply to JK514
thanks, yes the map is very replayable. And I thought I would just add more passenger slots to the atte because its supose to carry people in it,?
reply to AKSEL3
hmm.. did u take the cbm folder out of the xCBMx folder and then place it in your addon? this is the only problem I can think of becasue I tested the map and it worked fine. or mabey.. do u have the 1.1 patch? thats the only other reason I can think it might not work if u dont have it
thanks, yes the map is very replayable. And I thought I would just add more passenger slots to the atte because its supose to carry people in it,?
reply to AKSEL3
hmm.. did u take the cbm folder out of the xCBMx folder and then place it in your addon? this is the only problem I can think of becasue I tested the map and it worked fine. or mabey.. do u have the 1.1 patch? thats the only other reason I can think it might not work if u dont have it
Easy man. I never intented to annoy anybody. And you're right they overpowered so is there anything wrong if a mapper "balances" them, meaning more could be available? No.Gunjak wrote:maxloef wrote:Droideka 88 i think i speak for EVERYONe here when i say STFU about those [word not allowed] droidekas
Ya same, he shut up on my thread either whats wrong with him?
Anyway I need to download this to find out more....sorry for your trouble guys.
- PR-0927
- Old School Staff
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Best Utapau maps I have played so far... if I make one I will be looking at yours for ideas. But of course I can find stuff wrong
THE BAD
THe retextured Mygeeto bridge has no visual or collision geometry on the bottom... not only looks wierd, but clones under the bridge shoot your feets as you run along a 'solid' bridge.
The ground texture need to be shrunk down, and multiplied more, cause right now those tiles are as big as AT-TE's
You also need to fix the AT-XT's main guns.
THE GOOD
Great map layouts.
Refreshing skins.
AT-TE pathing is perfect, they never get stuck.
Excilent atmosphere, the explosions, wrecks, and dust help emerse the player.
THE UGLY
Commander skin is still the Galactic Marine, even if he's been made grey.
CLone Rifle is overpowered, however I suggest downloading my carbine for the 212th, as they used those mostly in the movie. Paraj should have rifle.
Some of the clone skins look like they belong to the StarCorps... I kept checking for Bly
~OOM-9
THE BAD
THe retextured Mygeeto bridge has no visual or collision geometry on the bottom... not only looks wierd, but clones under the bridge shoot your feets as you run along a 'solid' bridge.
The ground texture need to be shrunk down, and multiplied more, cause right now those tiles are as big as AT-TE's
You also need to fix the AT-XT's main guns.
THE GOOD
Great map layouts.
Refreshing skins.
AT-TE pathing is perfect, they never get stuck.
Excilent atmosphere, the explosions, wrecks, and dust help emerse the player.
THE UGLY
Commander skin is still the Galactic Marine, even if he's been made grey.
CLone Rifle is overpowered, however I suggest downloading my carbine for the 212th, as they used those mostly in the movie. Paraj should have rifle.
Some of the clone skins look like they belong to the StarCorps... I kept checking for Bly
~OOM-9