W.I.P. - Mytus VII: Town (Temporary Name) - Release
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W.I.P. - Mytus VII: Town (Temporary Name) - Release
Map Name:
Mytus VII: Town
Author:
PaNzEr gsp
Current Stage:
Version .5
Eras:
CW and CGW
Game Types:
Conquest
CTF 1+2
Hero Assault
Current Authors Note:
Well I'm back after way to much Oblivion (That Game Pwns!), and I have started on a new map that will be set in Mytus VII. I hope that planet suits the setting, but no matter what I like the sounding of that so that will be the planet. I need some people to help me with a name for this, and thats where all of you come in! I am on version .5 today, and It seems to be going very well.
Screenshots:
DL Link:
http://files.filefront.com/Mytus_V_Town ... einfo.html
Version History:
BETA RELEASE 5/24/06
Admin Can You Move This To Releases?
Mytus VII: Town
Author:
PaNzEr gsp
Current Stage:
Version .5
Eras:
CW and CGW
Game Types:
Conquest
CTF 1+2
Hero Assault
Current Authors Note:
Well I'm back after way to much Oblivion (That Game Pwns!), and I have started on a new map that will be set in Mytus VII. I hope that planet suits the setting, but no matter what I like the sounding of that so that will be the planet. I need some people to help me with a name for this, and thats where all of you come in! I am on version .5 today, and It seems to be going very well.
Screenshots:
DL Link:
http://files.filefront.com/Mytus_V_Town ... einfo.html
Version History:
BETA RELEASE 5/24/06
Admin Can You Move This To Releases?
Last edited by PaNzErgsp on Wed May 24, 2006 3:50 pm, edited 4 times in total.
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- Sith
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RE: W.I.P. - Mytus VII: Town (Temporary Name) - First Look
Cool, another city map Hopefully you wont have any roof stuff this time I like the train tracks a lot (now all you need is an actual train XD)
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- Sith
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- Sith
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- Epena
- Old School Staff
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- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
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- Sith
- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
After running through it i noticed a couple of things...
-AI would get stuck on objects a lot. Ex. Benches
-CP 5 was uncapturable
-Gazeebo's walls were disappearing then reappearing.
-When walking from Republic's starting cp to cp 5 there is a floating bench.
-Some windows were on the roof of some buildings.
Other than that i thought it was a cool map, keep up the good work.
-AI would get stuck on objects a lot. Ex. Benches
-CP 5 was uncapturable
-Gazeebo's walls were disappearing then reappearing.
-When walking from Republic's starting cp to cp 5 there is a floating bench.
-Some windows were on the roof of some buildings.
Other than that i thought it was a cool map, keep up the good work.
-
- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
Ok this is a long delay because of Filefronts file hosting system being down, but it is finally released. I love this map, and here is the DL link.
http://files.filefront.com/Mytus_V_Town ... einfo.html
Please give me feedback.
ADMIN- can you move this to the released section?
http://files.filefront.com/Mytus_V_Town ... einfo.html
Please give me feedback.
ADMIN- can you move this to the released section?