Desert Showdown 1.9 BETA... Testers Needed!
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- Master Sergeant
- Posts: 165
- Joined: Sun Mar 19, 2006 3:49 pm
- Projects :: No Mod project currently.
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- Master Sergeant
- Posts: 165
- Joined: Sun Mar 19, 2006 3:49 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Ditto. It looks like you're going to get this request a lot. I've got an 8MB broadband connection and your file always knackers out where it is currently held. I've used flashget/download accelerator etc... in the past (when it made sense to.. i.e. with the old crappy slow 56k connections) however I'm loathed to fill up (and slow down) my pc with more unnecessary progs, sorry. I'm sure other people will and do feel the same way and this may hinder the propagation and ultimately the popularity of your map. Once I am able to download it I'll have a thorough look through for you.can you upload you map to another site
hey i think i found a way to get this download to work
1. use firefox
2. click the link
3. choose save to disk
4. ok now leave that blank screen open
5. at about three percent or w/e it will say "all downloads have finsished"
6. close that blank screen and reclick the link, this will resume your download
7. repeat as many times as you need
hope that works for you guys
edit: well maybe i was wrong i got to like 90% before it started over
maybe it will work for you guys but as for me i dont have the patience to do this again so ill just wait for the new link
1. use firefox
2. click the link
3. choose save to disk
4. ok now leave that blank screen open
5. at about three percent or w/e it will say "all downloads have finsished"
6. close that blank screen and reclick the link, this will resume your download
7. repeat as many times as you need
hope that works for you guys
edit: well maybe i was wrong i got to like 90% before it started over
maybe it will work for you guys but as for me i dont have the patience to do this again so ill just wait for the new link
Tset 2
I played all the modes again. So, here are a few more problems and suggestions:
1. Why does XL mode not have Tuskens and Jawas? It's not as interesting without them.
2. The XL points are set to 500 - but there are 1500 re-inforcements in Conquest mode. Aren't there supposed to more units in XL mode?
3. There is a 3 units limit for Droidekas even though there's a limit of 20 for all the other special troopers. I advise that you increase the Droideka count to 10.
4. In Conquest mode, the Republic has fewer units than the CIS. Why? Doesn't that unbalance the game in favour of the CIS?
5. Hero Assault in the CW era, the one with Maul and Qui-Gon dueling, has no AI units! Ummm... maybe I'm wrong, but shouln't there be someone to attack and slay?
5. I checked again. I'm positive that there are no Jawas (or maybe so few that I never saw them) in Clone Wars Conquest Mode.
6. There are very few Rebel Marksmen (actually women) in the game. After playing 1 hour of CTF and conquest modes in GCW era, I only saw 3 rebel snipers!
7. Han has two fusion cutters - one as primary weapon, and the other as secondary.
8. Yes, I'm absolutely sure about the floating fusion cutter. Take a look at this if you don't believe me:
9. I found an AI path bug. This AT-RT keeps walking into this stone near the middle Republic command post of XL mode:
10. What is this? A destroyed droid riding a STAP!?
I know this is probably my PC's bug - but I think you should see it.
11. Finally, a suggestion. I have a great idea for Hunt mode - Anakin v/s Tusken Raiders!! You know, one Anakin Skywalker v/s an army of Tuskens, like when he was taking revenge for his mother in AOTC.
12. Another suggestion, put in the AT-XT in your CTF map. It can replace the IFT-X. I think it's present in Teancum's Dune Sea map, you could ask him for the model.
13. Yes, the Desert Skiff model is available - also in Teancum's Dune Sea map. But, I really think that you should put it with the Tuskens. It would be cool - Tuskens on a Skiff!
14. When Luke was on Tatooine - he didn't use Force Powers. So, I recommend that you remove his Force Push power. Maybe, give him a Blaster Rifle in Addition to his Lightsaber.
I hope all my pessimistic, criticising blabber doesn't discourage you - this is a great map.
1. Why does XL mode not have Tuskens and Jawas? It's not as interesting without them.
2. The XL points are set to 500 - but there are 1500 re-inforcements in Conquest mode. Aren't there supposed to more units in XL mode?
3. There is a 3 units limit for Droidekas even though there's a limit of 20 for all the other special troopers. I advise that you increase the Droideka count to 10.
4. In Conquest mode, the Republic has fewer units than the CIS. Why? Doesn't that unbalance the game in favour of the CIS?
5. Hero Assault in the CW era, the one with Maul and Qui-Gon dueling, has no AI units! Ummm... maybe I'm wrong, but shouln't there be someone to attack and slay?
5. I checked again. I'm positive that there are no Jawas (or maybe so few that I never saw them) in Clone Wars Conquest Mode.
6. There are very few Rebel Marksmen (actually women) in the game. After playing 1 hour of CTF and conquest modes in GCW era, I only saw 3 rebel snipers!
7. Han has two fusion cutters - one as primary weapon, and the other as secondary.
8. Yes, I'm absolutely sure about the floating fusion cutter. Take a look at this if you don't believe me:
9. I found an AI path bug. This AT-RT keeps walking into this stone near the middle Republic command post of XL mode:
10. What is this? A destroyed droid riding a STAP!?
I know this is probably my PC's bug - but I think you should see it.
11. Finally, a suggestion. I have a great idea for Hunt mode - Anakin v/s Tusken Raiders!! You know, one Anakin Skywalker v/s an army of Tuskens, like when he was taking revenge for his mother in AOTC.
12. Another suggestion, put in the AT-XT in your CTF map. It can replace the IFT-X. I think it's present in Teancum's Dune Sea map, you could ask him for the model.
13. Yes, the Desert Skiff model is available - also in Teancum's Dune Sea map. But, I really think that you should put it with the Tuskens. It would be cool - Tuskens on a Skiff!
14. When Luke was on Tatooine - he didn't use Force Powers. So, I recommend that you remove his Force Push power. Maybe, give him a Blaster Rifle in Addition to his Lightsaber.
I hope all my pessimistic, criticising blabber doesn't discourage you - this is a great map.
Thank you Utteresh... No your "pessimistic" comments are what I am looking for to make this a truly great map... This is the first mod map I've ever created for any game, so I'm not 100% sure of what I am doing, hahah...
a. The story behind the map was that the Rebels/Clones crash land on Tatooine during an evasive manuever... I wanted it to have somewhat of an "overwhelming?" feel to it...
b. The Jawas are friendly to the Alliance/Republic, and have their base closer to the CIS/Empire... So it made more sense to up their number a little bit to make it a little more fair...
Yeah... I may replace force push with something less "force-ish"... You Star Wars doctrine Nazi's are SOOOOO picky, hahha...
I wasn't sure people wanted them in XL mode... If it seems more interesting, then I'll put them back in... Now that I think about it, it would be a lot of fun blasting Tuskens on the Impreial ATSTs...1. Why does XL mode not have Tuskens and Jawas? It's not as interesting without them.
Hmmm... I'm pretty sure the reinforcements in Conquest are set to 275-300... I'll double check though...2. The XL points are set to 500 - but there are 1500 re-inforcements in Conquest mode. Aren't there supposed to more units in XL mode?
I rarely play as Droidekas, so I never noticed this... thanks for the heads up (I certainly don't want to offend the droideka fans, haha...)3. There is a 3 units limit for Droidekas even though there's a limit of 20 for all the other special troopers. I advise that you increase the Droideka count to 10.
Yes, the Republic/Alliance have fewer reinforcements than the CIS/Empire... I did this for 2 reasons...4. In Conquest mode, the Republic has fewer units than the CIS. Why? Doesn't that unbalance the game in favour of the CIS?
a. The story behind the map was that the Rebels/Clones crash land on Tatooine during an evasive manuever... I wanted it to have somewhat of an "overwhelming?" feel to it...
b. The Jawas are friendly to the Alliance/Republic, and have their base closer to the CIS/Empire... So it made more sense to up their number a little bit to make it a little more fair...
This is a bug that I'm currently working on... Temporarily there is a really crappy workaround... (see the ReadMe file)5. Hero Assault in the CW era, the one with Maul and Qui-Gon dueling, has no AI units! Ummm... maybe I'm wrong, but shouln't there be someone to attack and slay? Wink
You're the 2nd person to say this... Time to look over my LUAs...5. I checked again. I'm positive that there are no Jawas (or maybe so few that I never saw them) in Clone Wars Conquest Mode.
Also... I'll have to look in my LUAs to figure this one out...6. There are very few Rebel Marksmen (actually women) in the game. After playing 1 hour of CTF and conquest modes in GCW era, I only saw 3 rebel snipers! Sad
Han is a character made by the game developers... I guess naturally assumed he was complete, but it looks as though I may have to work on him a little...7. Han has two fusion cutters - one as primary weapon, and the other as secondary.
I believe you!8. Yes, I'm absolutely sure about the floating fusion cutter.
That's easy... I'll just put up a barrier. Thanks for finding that.9. I found an AI path bug. This AT-RT keeps walking into this stone near the middle Republic command post of XL mode:
?!?!??!?!10. What is this? A destroyed droid riding a STAP!? Shocked
This is a GREAT idea, and I'm pretty sure I'll put it into the game. Thank you.11. Finally, a suggestion. I have a great idea for Hunt mode - Anakin v/s Tusken Raiders!! You know, one Anakin Skywalker v/s an army of Tuskens, like when he was taking revenge for his mother in AOTC.
I think I will...12. Another suggestion, put in the AT-XT in your CTF map. It can replace the IFT-X. I think it's present in Teancum's Dune Sea map, you could ask him for the model.
I'm looking into it..13. Yes, the Desert Skiff model is available - also in Teancum's Dune Sea map. But, I really think that you should put it with the Tuskens. It would be cool - Tuskens on a Skiff!
14. When Luke was on Tatooine - he didn't use Force Powers. So, I recommend that you remove his Force Push power. Maybe, give him a Blaster Rifle in Addition to his Lightsaber.
Yeah... I may replace force push with something less "force-ish"... You Star Wars doctrine Nazi's are SOOOOO picky, hahha...
Partially correct
Yes, the re-inforcements are 275-300 in Conquest when you set it at 100% re-inforcements - but when you select 500% re-inforcements, you get 1375-1500 re-inforcements. That gives you a really intense, cool battle!!Hmmm... I'm pretty sure the reinforcements in Conquest are set to 275-300... I'll double check though...
Observe the reinforcements here:
BTW, the weirdest thing just happened! I was playing CW Conquest; I was with the Clones. After 5 minutes, I captured all the CIS' Command Posts - and killed all the droids. So now, I was fighting against Tuskens only! It was intense! Clones v/s Tuskens.
Speaking of Tuskens, I think their aim is too acurate and too fast. They fire faster than the Clone Commander's Chaingun and their aim is better than the sniper's! Please try to make the Tuskens' rifle over-heat like it does in the other SW games and the SW movies.
Another idea - why don't you put in another base with Jabba and the Pigs (Gammoreans).
EDIT - I found an error. This has happened twice now. In GCW Conquest mode, while playing as Darth Vader, the game either crashes or becomes very slow (so slow that it takes 10 seconds for the Blaster rifle to fire).
Think you should look into this.
BTW, the weirdest thing just happened! I was playing CW Conquest; I was with the Clones. After 5 minutes, I captured all the CIS' Command Posts - and killed all the droids. So now, I was fighting against Tuskens only! It was intense! Clones v/s Tuskens.
Speaking of Tuskens, I think their aim is too acurate and too fast. They fire faster than the Clone Commander's Chaingun and their aim is better than the sniper's! Please try to make the Tuskens' rifle over-heat like it does in the other SW games and the SW movies.
Another idea - why don't you put in another base with Jabba and the Pigs (Gammoreans).
EDIT - I found an error. This has happened twice now. In GCW Conquest mode, while playing as Darth Vader, the game either crashes or becomes very slow (so slow that it takes 10 seconds for the Blaster rifle to fire).
Think you should look into this.
Vehicles in Conquest
1. About your poll... I didn't mean all vehicles - just some more means of fast transportation. You could use an LAAT/i without it's weapons? Or maybe Bespin City's Cloud Car? You know, an alternative to the bikes.
2. Another idea - You could provide a few (maybe one) of the crashed LAAT/i with a gunning position. You know - as in Republic Commando.
3. Personally, I think you should remove Vader from this map. That's because in the Episode II AOTC book/novel, after killing the Tuskens (and after leaving Watto) - Anakin swears that he would never return to Tatooine.
4. About the other new faction that I mentioned (the Jabba faction) - you could use Boba Fett as their hero. I say so because Boba Fett is sometimes employed by Jabba. This is valid if you consider putiing in the extra faction.
5. Is there some way to give Tatooine Luke some other dialogue? When he had been on Tatooine - he was not as calm as the other Luke. He was kind of grumpy and irksome. Tell me if you can do this. I could provide you with the appropriate sound files.
That's all for now.
Off-Topic: Look at the time! It's 6.50 AM here! I didn't sleep at all!
EDIT - I have some Qui-Gon sounds. Do you want them? For your Jedi, I mean.
2. Another idea - You could provide a few (maybe one) of the crashed LAAT/i with a gunning position. You know - as in Republic Commando.
3. Personally, I think you should remove Vader from this map. That's because in the Episode II AOTC book/novel, after killing the Tuskens (and after leaving Watto) - Anakin swears that he would never return to Tatooine.
4. About the other new faction that I mentioned (the Jabba faction) - you could use Boba Fett as their hero. I say so because Boba Fett is sometimes employed by Jabba. This is valid if you consider putiing in the extra faction.
5. Is there some way to give Tatooine Luke some other dialogue? When he had been on Tatooine - he was not as calm as the other Luke. He was kind of grumpy and irksome. Tell me if you can do this. I could provide you with the appropriate sound files.
That's all for now.
Off-Topic: Look at the time! It's 6.50 AM here! I didn't sleep at all!
EDIT - I have some Qui-Gon sounds. Do you want them? For your Jedi, I mean.
OK.... I added another download location, since so many people were having trouble with the other one:
http://www.savefile.com/files/6985790
http://www.savefile.com/files/6985790
Another few ideas:
1. The crashed / ruined vehicles should not be green - but maroonish brown. I say this because I don't think fungus/moss can grow since it's a barren world with very little water / water-vapour. So, could you change them to look more rusty than green?
2. The Republic's middle base, I think that the turrets should be on the houses, you know. To give the gunners more view. Also, I think that base is too vulnerable to the Tusken base. I mean, I capture any base and they capture this! So, could you also add some auto-turrets to the base in conquest mode? You know - the same auto-turrets that are their in Hoth's CTF and the last Campaign Mission.
3. Every hero has some background theme. Every hero. So, I was thinking - maybe you should give Qui-Gon his theme, too. I have the perfect theme for him in mind. I'd give you the music file - but I don't have the Episode I Soundtack. Anyway - I was thinking about in Episode I, when Obi-Wan and Qui-Gon, at the beginning, are being attacked by droids in the Federation's Starship - and when they're trying to melt the Viceroy's doors. That would be appropriate for Qui-Gon.
4. The Tuskens have green-coloured bolts - but they should have yellow as in the movies. Could you do that?
5. I was thinking - is it possible for you to actually put a mirage like the one *cough*I had*cough*?
Some more pyschotic, foolish gibberish coming soon!
EDIT - One your front page, you've mentioned that you provided skiffs near the Tusken base. That's good - but are you sure the Tuskens can use them?
Hmmm... For some reason - my photos are beginning to give errors. I'll try using a different location from now.
1. The crashed / ruined vehicles should not be green - but maroonish brown. I say this because I don't think fungus/moss can grow since it's a barren world with very little water / water-vapour. So, could you change them to look more rusty than green?
2. The Republic's middle base, I think that the turrets should be on the houses, you know. To give the gunners more view. Also, I think that base is too vulnerable to the Tusken base. I mean, I capture any base and they capture this! So, could you also add some auto-turrets to the base in conquest mode? You know - the same auto-turrets that are their in Hoth's CTF and the last Campaign Mission.
3. Every hero has some background theme. Every hero. So, I was thinking - maybe you should give Qui-Gon his theme, too. I have the perfect theme for him in mind. I'd give you the music file - but I don't have the Episode I Soundtack. Anyway - I was thinking about in Episode I, when Obi-Wan and Qui-Gon, at the beginning, are being attacked by droids in the Federation's Starship - and when they're trying to melt the Viceroy's doors. That would be appropriate for Qui-Gon.
4. The Tuskens have green-coloured bolts - but they should have yellow as in the movies. Could you do that?
5. I was thinking - is it possible for you to actually put a mirage like the one *cough*I had*cough*?
Some more pyschotic, foolish gibberish coming soon!
EDIT - One your front page, you've mentioned that you provided skiffs near the Tusken base. That's good - but are you sure the Tuskens can use them?
Hmmm... For some reason - my photos are beginning to give errors. I'll try using a different location from now.
What is this little guy doing ingame? http://img232.imageshack.us/my.php?imag ... 0059tm.jpg
For the guys who didnt see this little guy yet, it also moves http://img232.imageshack.us/my.php?imag ... 0062ul.jpg
^Destroyer^
For the guys who didnt see this little guy yet, it also moves http://img232.imageshack.us/my.php?imag ... 0062ul.jpg
^Destroyer^