Kashyyyk: Shadowlands
Moderator: Moderators
Kashyyyk: Shadowlands
I have made a map called Kashyyyk: Shadowlands, (KOTOR)
However this map differs from the KOTOR map in some ways.
But its still a good map.
HISTORY:
VERSION 1.0 Released
Beta Testers:
BobtheBuilder, reconish
Added: Everything
VERSION 1.1 Released
Beta Testers:
Gizmo
Added: Endor+Trees
VERSION 1.12 Released
Fixed: CP's
VERSION 1.2 Released
Added: Abandoned Mining Camp
VERSION 1.3
Added: Underground Tantive tunnels
Beta Testers:
BobtheBuilder
Fixed: some stupid Bots, created more stupid Bots
EDIT:
here is version 1.4
http://www.savefile.com/files.php?fid=5709572
I have fixed alot of things
Tantive tunnels are finished
CP1 is working
Can no longer see under caves
Ground is darker
Invisible trees gone.
However this map differs from the KOTOR map in some ways.
But its still a good map.
HISTORY:
VERSION 1.0 Released
Beta Testers:
BobtheBuilder, reconish
Added: Everything
VERSION 1.1 Released
Beta Testers:
Gizmo
Added: Endor+Trees
VERSION 1.12 Released
Fixed: CP's
VERSION 1.2 Released
Added: Abandoned Mining Camp
VERSION 1.3
Added: Underground Tantive tunnels
Beta Testers:
BobtheBuilder
Fixed: some stupid Bots, created more stupid Bots
EDIT:
here is version 1.4
http://www.savefile.com/files.php?fid=5709572
I have fixed alot of things
Tantive tunnels are finished
CP1 is working
Can no longer see under caves
Ground is darker
Invisible trees gone.
Last edited by amazingfish on Sat Mar 25, 2006 11:31 am, edited 3 times in total.
RE: Kashyyyk: Shadowlands
wow the first time i tried to download it gave me a movie with guys talking in jappenese
dont no what that was about, anyway i got it now i may post reactions soon
dont no what that was about, anyway i got it now i may post reactions soon
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RE: Kashyyyk: Shadowlands
Could you post some screenies?
RE: Kashyyyk: Shadowlands
i don't get it. u never posted the other versions on gametoast. Oh i see ur telling us the process. Next time when u release it it should be v. 1.0 or somthing below 1.0 making 1.0 the FINAL OR...
..... 1.0 being the starting point and going up like u did, but actually releasing each version. plus its not really a version until it is an actual working map.
it really doesn't matter what u do, but u confused me there for a sec.
..... 1.0 being the starting point and going up like u did, but actually releasing each version. plus its not really a version until it is an actual working map.
it really doesn't matter what u do, but u confused me there for a sec.
Some of the trees are hovering and dont give cover the ememys can shoot right threw them... also I was expecting it to be alittle darker also put some small hills besides trees it seems alittle to flat and for the border of the map put some etending hills that go up but not to far up or high..... finally could you also make a set path in some places with some dirt on the ground to look like its be used... maybe around the cp's and the mining camp... also I loved the way you did teh inside broken down ship in the ground reminded me of Kotor 2. Keep at it my firend.
the ground is way too light compared to the objects, and the dagobah cave doesn't merge right with the terrain - you can see underneath it. also, in the tantive 4 underground tunnels, there are a couple of doorways you didn't block off, so you fall through them. there's also no damageregion below them, so you keep falling and falling and falling and falling...
additionally, for some reason it wouldn't let me capture one of the cp's in conquest.
nice map idea, but it needs a little tweaking
additionally, for some reason it wouldn't let me capture one of the cp's in conquest.
nice map idea, but it needs a little tweaking
I glad you guys like it, and I will continue to work on it.
You see, I made the eariler versions and posted them somewhere else.
Cp1 is not working because the capture region is somewhere else, I forgot to move it with the CP.
The doors in Tantive are still open because im still looking for something to put there.
Some tree are floating because I can't see it they are touching the ground or not in Zeroeditor.
I will get back with another Version ASAP. Thanks for your support.
You see, I made the eariler versions and posted them somewhere else.
Cp1 is not working because the capture region is somewhere else, I forgot to move it with the CP.
The doors in Tantive are still open because im still looking for something to put there.
Some tree are floating because I can't see it they are touching the ground or not in Zeroeditor.
I will get back with another Version ASAP. Thanks for your support.
Re: RE: Kashyyyk: Shadowlands
The first couple versions I released only to my friends.mnl1121 wrote:i don't get it. u never posted the other versions on gametoast. Oh i see ur telling us the process. Next time when u release it it should be v. 1.0 or somthing below 1.0 making 1.0 the FINAL OR...
..... 1.0 being the starting point and going up like u did, but actually releasing each version. plus its not really a version until it is an actual working map.
it really doesn't matter what u do, but u confused me there for a sec.
Since this my first map....
Re: RE: Kashyyyk: Shadowlands
oh ok. Like i said it doesn't really matter, i just got a little confused. Probably b/c i was tired last night. LOLamazingfish wrote:The first couple versions I released only to my friends.mnl1121 wrote:i don't get it. u never posted the other versions on gametoast. Oh i see ur telling us the process. Next time when u release it it should be v. 1.0 or somthing below 1.0 making 1.0 the FINAL OR...
..... 1.0 being the starting point and going up like u did, but actually releasing each version. plus its not really a version until it is an actual working map.
it really doesn't matter what u do, but u confused me there for a sec.
Since this my first map....
RE: Re: RE: Kashyyyk: Shadowlands
lol, ok
Yea, i noticed that there were no Public servers to, something must be wrong.
Yea, i noticed that there were no Public servers to, something must be wrong.
RE: Re: RE: Kashyyyk: Shadowlands
cant dl, no public severs
RE: Re: RE: Kashyyyk: Shadowlands
im going to release the changes I made to 1.3
Soon
Soon
RE: Re: RE: Kashyyyk: Shadowlands
IT KEEPS CRASHING
RE: Re: RE: Kashyyyk: Shadowlands
got it to work, had to delete defected trees. CTF won't work but I think I can fix that.
I will release a Beta shortly
I will release a Beta shortly
RE: Re: RE: Kashyyyk: Shadowlands
AHHHHHHHHHHHHHHHHHH
ITS CRASHING AGAIN!!!!!!!!
ITS CRASHING AGAIN!!!!!!!!
RE: Re: RE: Kashyyyk: Shadowlands
whats ur EXACT problem? what did u do before it started crashing? post those answers and maybe i or someone else can help u.
RE: Re: RE: Kashyyyk: Shadowlands
Thx, Ill post tomorrow on what it could be. Its probably some object or lighting the game doesn't like.