Wow I don't think I've ever felt so conflicted about a map before. There's so much here that I just absolutely love; your feel for aesthetics is just brilliant man. Right off the bat I love the simplified color palettes of the sides. It immerses me so much more when the units conform to some kind of theme or common uniform, and I think it goes really well with the subdued colors of the station.
Also, the station is great! Feels super real with the lounges and the garage/workshop/industrial areas. It feels a lot like some kind of commercial enterprise; like a fuel depot or whatever. It's like something a car dealership would create, except in space. That's pretty great imo, but it brings me to my first issue.
It's too small dude. It's supposed to be a city, yeah? Kinda like the stuff they had orbiting Bespin? I so desperately want to see this on a larger scale; like Cloud City size. You have a phenomenal eye for detail that feels kinda restrained here. Expanding the size of the platform would also help with my biggest, largest, fattest, whiniest complaint: Rounds are too short. Seriously I think I played through the map like 4 times in 20 minutes. It was getting a little stressful because I wanted to explore and immerse myself, but I kept accidentally capturing too many CPs and ending the map. I actually yelled some expletives at my TV a couple times because I was mid-exploration when the countdown ticker started.
Anyway the space battle stuff is neat, but the auto turrets were infuriating beyond belief. Move the ships back a little man, I dunno. I was really digging the Tie hangers and stuff, but the sense of wonder was killed the moment I left the hanger and immediately started getting hammered by lasers. Everything feels a bit too tight/compacted in general. Maybe I'm just claustrophobic idk.
My last little complaint is the ammo. I want ammo. I don't know why the infinite ammo/cooldown system is so popular in mods but it seriously bothers me at a neurological level when I can't reload a gun. I really feel like it takes away from the feel and tactics of the game tbh. The risk of running out of ammo mid-fight adds so much to the game for me. With the cooldown system it feels like the game is punishing me for clicking too much. Breaks my immersion every time.
To summarize my post:
I like your map so much that I'm frustrated that I can't have more of it. I think you have a pretty cool vision in your head of what you want this map to be, and you should totally just pursue that. Literally all of my complaints are just my own personal preferences, so you can totally ignore them and still have a great map. Keep up the good work man, I'll be looking forward to the next version.