Heroes Everywere!!!! SWBF2 MOD ANNOUNCEMENT
Posted: Sat Dec 10, 2005 3:32 pm
Ok, eladoplin made a mod a little bit ago that let you play all heroes on Geonosis, i really liked that so i thought, why not have them on more maps? So.... i have never really hex-edited before, but i downloaded a few good ones and started playing around.
...anyway i made 4 mission.lvl files, each to play the heroes on a different level. i wasn't able to do very many cus some just totally wouldn't work like the death star, some wouldn't let you spawn, and others wouldn't let you jump... but i did get 4 that do work well. They are:
-Polis Massa
-Utapa
-Geonosis
-Felucia
i like the utapa one the best
anyway i submitted this to filefront yesterday but they still haven't put it up...
What they do is replace the Mos Eisley assault map. So to play one you choose the map Mos Eisley assault and it will look like you are loading Mos Eisley, but once it is done u will appear in what ever map you chose. Works just like eladoplin’s
credits:
made by Kipp27
inspiration from eladoplin
extra note to hex editors:
if you open up a mission.lvl file the code you need to change is located on line 105E90 and 105EA0. The part you wana change is were it says "TAT\tat2.lvl" and change it to something like "UTA\uta1.lvl" and then also you need to change "tat2_tdm" to something like "uta1_tdm" or "uta1_ctf".
Make sure you back up those files...
...anyway i made 4 mission.lvl files, each to play the heroes on a different level. i wasn't able to do very many cus some just totally wouldn't work like the death star, some wouldn't let you spawn, and others wouldn't let you jump... but i did get 4 that do work well. They are:
-Polis Massa
-Utapa
-Geonosis
-Felucia
i like the utapa one the best
anyway i submitted this to filefront yesterday but they still haven't put it up...
What they do is replace the Mos Eisley assault map. So to play one you choose the map Mos Eisley assault and it will look like you are loading Mos Eisley, but once it is done u will appear in what ever map you chose. Works just like eladoplin’s
credits:
made by Kipp27
inspiration from eladoplin
extra note to hex editors:
if you open up a mission.lvl file the code you need to change is located on line 105E90 and 105EA0. The part you wana change is were it says "TAT\tat2.lvl" and change it to something like "UTA\uta1.lvl" and then also you need to change "tat2_tdm" to something like "uta1_tdm" or "uta1_ctf".
Make sure you back up those files...