Heroes Everywere!!!! SWBF2 MOD ANNOUNCEMENT

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Kipp

Heroes Everywere!!!! SWBF2 MOD ANNOUNCEMENT

Postby Kipp » Sat Dec 10, 2005 3:32 pm

Ok, eladoplin made a mod a little bit ago that let you play all heroes on Geonosis, i really liked that so i thought, why not have them on more maps? So.... i have never really hex-edited before, but i downloaded a few good ones and started playing around.

...anyway i made 4 mission.lvl files, each to play the heroes on a different level. i wasn't able to do very many cus some just totally wouldn't work like the death star, some wouldn't let you spawn, and others wouldn't let you jump... but i did get 4 that do work well. They are:

-Polis Massa
-Utapa
-Geonosis
-Felucia

i like the utapa one the best :)

anyway i submitted this to filefront yesterday but they still haven't put it up...

What they do is replace the Mos Eisley assault map. So to play one you choose the map Mos Eisley assault and it will look like you are loading Mos Eisley, but once it is done u will appear in what ever map you chose. Works just like eladoplin’s :)

credits:
made by Kipp27
inspiration from eladoplin :D



extra note to hex editors:
if you open up a mission.lvl file the code you need to change is located on line 105E90 and 105EA0. The part you wana change is were it says "TAT\tat2.lvl" and change it to something like "UTA\uta1.lvl" and then also you need to change "tat2_tdm" to something like "uta1_tdm" or "uta1_ctf".

Make sure you back up those files...

Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm

RE: Heroes Everywere!!!! SWBF2 MOD ANNOUNCEMENT

Postby Leviathan » Sat Dec 10, 2005 4:42 pm

It'd be a good beginning for someone who has never hex-edited files, before... Keep up the good work !... :wink:

Kipp

RE: Heroes Everywere!!!! SWBF2 MOD ANNOUNCEMENT

Postby Kipp » Sat Dec 10, 2005 4:45 pm

Thanks :)

Oh and another note, filefront has now posted it, so get it at file front!

Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm

RE: Heroes Everywere!!!! SWBF2 MOD ANNOUNCEMENT

Postby Leviathan » Sat Dec 10, 2005 4:53 pm

Could you post the appropriate link, please ?... :?


Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm

Postby Leviathan » Sat Dec 10, 2005 5:06 pm

OK, thank you very much !... :wink:

Kipp

Postby Kipp » Sat Dec 10, 2005 5:06 pm

np, have fun trying it out! email me if something horrible happens... :(

dreadlordnyax

Postby dreadlordnyax » Sat Dec 10, 2005 5:44 pm

cool i d/led it too i'll try it later

JAFFA

Postby JAFFA » Sat Dec 10, 2005 5:53 pm

EDIT: My bad. Its fine after renaming. Good job.

Old School Staff
User avatar
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm

Postby Epena » Mon Dec 12, 2005 5:58 pm

Erg, I don't get it. I don't understand the renaming thing, exactly what they should be.

I don't have anything called missionGEO.LVL, or missionUTA.LVL. I only have UTAP1.LVL, and GEO1.LVL. Etc.
And what exactly whould it be named for Utapau? I just don't get it.. arg.

Help!

Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm

Postby Leviathan » Tue Dec 13, 2005 1:33 pm

Maybe you should rename "missionGEO.lvl" and "missionUTA.lvl" to "mission.lvl" ?

Old School Staff
User avatar
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm

Postby Epena » Tue Dec 13, 2005 2:37 pm

That's really the problem.

I don't have a missionGEO.lvl or and missionUTA.lvl. Only UTA1.lvl, and GEO1.lvl.

Odd, eh? Maybe I'm in the wrong folder or something, but I doubt it. I *tried* following the directions. :P


EDIT- INCOMPETENCE IS AMUSING. I'VE GOT IT TO WORK NOW, LOL.

Return to SWBF2 Released Maps & Mods

Who is online

Users browsing this forum: No registered users and 2 guests