Gylesh: Seabed

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Gylesh: Seabed

Postby Xavious » Thu Jan 05, 2012 6:31 pm

Well, I figured this has been sitting around partially finished on my computer long enough, so I took a couple days to finish it up.

Hidden/Spoiler:
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Conquest mode only, with support for Dark Times and Ultimate Battlefront: The Clone Wars if you have them installed.

http://www.gamefront.com/files/21155126/GSH.zip
http://www.mediafire.com/?g7m2a0r12wfgc49

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Re: Gylesh: Seabed

Postby Eggman » Thu Jan 05, 2012 7:18 pm

I remember thinking how cool this looked back when you first revealed it. I'll be sure to try it out. :thumbs:

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Re: Gylesh: Seabed

Postby kinetosimpetus » Thu Jan 05, 2012 8:06 pm

Just played a round. Didn't notice anything bad, and it looked pretty nice. :thumbs:

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Re: Gylesh: Seabed

Postby THEWULFMAN » Thu Jan 05, 2012 9:11 pm

Looks really interesting. I'll check it out sometime, nice job. :)

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Re: Gylesh: Seabed

Postby ShadowWing » Thu Jan 05, 2012 9:16 pm

Will this crash the game which you all just lost if my laptop has water issues?

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Re: Gylesh: Seabed

Postby ZaxusFett » Thu Jan 05, 2012 10:03 pm

i found a glitch that ai use to get under/inside the mapImage its where the geonoisian is pointing his gun

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Re: Gylesh: Seabed

Postby Xavious » Thu Jan 05, 2012 10:34 pm

ShadowWing wrote:Will this crash the game which you all just lost if my laptop has water issues?


There's no real water in the map. It's all environmental effects.

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Re: Gylesh: Seabed

Postby Lephenix » Fri Jan 06, 2012 12:05 pm

Awesome, i was looking forward for your Gylesh map to be released. I am found of underwater maps, can't wait to try yours, and it has support for your nice UBTCW mod and Dark times II! Downloading and trying now :thumbs: . Btw i added your map in the topic "Maps with Dark Times Support".

EDIT: My report:

There are too foggy, it is not precise, it's too vague.
The bamboo on the outside kills the impression of being underwater.
And creatures trapped in the tubbs are missing of localization.

If you mitigate the blur, remove the bamboo, and add the location in a small version as 1.25. The map would be perfect. I hope you can and you want to do it.

Will you release Carida: Hostile Territory and Earthbound: Onett too :P ?

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Re: Gylesh: Seabed

Postby PizzatheHutt » Sat Jan 07, 2012 1:27 pm

I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?
The rooms are all the same, it would be great to have more specialized rooms (generator room, hangar room, barracks room ...)
The idea of the units trapped is funny, but could you lower the health of the containers and use over-powered units in the containers ( Superwampa ?)
It's great that the map works with UB:TCW and DT :D .
Overall a really great map !!! :D

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Re: Gylesh: Seabed

Postby Fiodis » Wed Jan 11, 2012 7:48 am

PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?

Because they're flooded, so there is water in the tunnels.

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Re: Gylesh: Seabed

Postby Noobasaurus » Wed Jan 11, 2012 11:32 am

Fiodis wrote:
PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?

Because they're flooded, so there is water in the tunnels.

I didn't see any water; only a wampa.

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Re: Gylesh: Seabed

Postby Unlucky13 » Wed Jan 11, 2012 12:06 pm

Its all effects, if he acually put water then the units would drown.

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Re: Gylesh: Seabed

Postby RevanSithLord » Wed Jan 11, 2012 1:48 pm

Unlucky13 wrote:Its all effects, if he acually put water then the units would drown.


Indeed. Gotta download this. *hits download* Not often do I play maps based on underwater locations. :p

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Re: Gylesh: Seabed

Postby Noobasaurus » Wed Jan 11, 2012 10:23 pm

RevanSithLord wrote:Not often do I play maps based on underwater locations. :p

Not often are they made.

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Re: Gylesh: Seabed

Postby Lephenix » Thu Jan 12, 2012 1:13 pm

Fiodis wrote:
PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?

Because they're flooded, so there is water in the tunnels.


Ah that explains all, thanks Fiodis.

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Re: Gylesh: Seabed

Postby PizzatheHutt » Thu Jan 12, 2012 2:03 pm

Fiodis wrote:
PizzatheHutt wrote:I agree with Lephenix: the map is to foggy. There isn't water in the tunnels, so why is it so foggy ?

Because they're flooded, so there is water in the tunnels.

It seems a good explanation but... why aren't they using scuba tanks?

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Re: Gylesh: Seabed

Postby Unlucky13 » Thu Jan 12, 2012 2:30 pm

Probably more work than it is worth, and there is no reason for them in the CW era.

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Re: Gylesh: Seabed

Postby Isaac1138 » Thu Jul 16, 2015 3:56 pm

Can you reupload this? I want to play this. (Sorry to bump the topic up)

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Re: Gylesh: Seabed

Postby MikeTheBeast55 » Thu Jul 16, 2015 4:14 pm

Isaac1138 wrote:Can you reupload this? I want to play this. (Sorry to bump the topic up)


You sure the link is broken, this one here on the Google Docs still works, try this:
https://docs.google.com/file/d/0B45mDQu ... BVWVE/edit

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Re: Gylesh: Seabed

Postby Isaac1138 » Thu Jul 16, 2015 10:01 pm

Thanks! :)

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