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Noobasaurus wrote:It takes soooooooooooooooooooooooooooooo darn long to slice...and then after riding around for a bit I fly out of the hangar and get off the bike and it is gone...
Hidden/Spoiler:
Nobody said you had to do it! This map isn't even a good place to ride anything, let alone a speeder bike! I would just ride one on stock Endor if I was that desperate! And hey, some rewards are pretty mediocre, like this one!
TEST wrote:This is AWSOME also is there gonna be one about kashyyyk?
That depends on what you think it is.
If you think it's Hoth, then no, it's probably not what you think it is.
Hmm, and here I was thinking it was Mustafar.
I thought that it was the Kashyyyk SWRC Multi-player map.
(I can't remember the map name, but I think it's the enclosed one..)
lol But yeah, the screenshot did get me excited for a SWRC-style Kashyyyk map for BF2, in all honesty. RAS Prosecutor Hangars was already a masterpiece, so I can't wait. Well, I can wait, but you know.
Well, I just played the map, and all I can say is, "I'm impressed!" From the first second I started the map I knew it was gonna be great. The improved visuals are excellent; they're the best I've seen anything look in Battlefront 2. I really liked the looks of the two sides of Republic Troopers; great job with those guys! The Trandoshans look better than ever, and I was amazed by the new muzzleflash... it's superb!
Luckily, the gameplay astounded me just as well as the visuals. I was constantly on edge and excited while playing. There weren't any "dead spots" in the combat; the battle was furious and I never had any rest! I really noticed the amount of time put in to make each class unique. The classes each had a specific role; not like some "blast-with-anything" sides that I've experienced. Although it sounds corny, I thought each unit had the same "feel" visually as its weapons. I really got these vibes from the Imperial Engineer and the Dark Trooper. The Bowcaster quickly earned a spot as my favorite weapon you added. My only qualm was the the default rifle seemed a little too weak -it felt like I could only do damage quickly with headshots- but I guess it only serves to add to the challenge!
The Extraction mode this time around played like a real gem. I almost managed to win on my first try - didn't realize how important slicing the consoles was! I enjoyed the previous Exctraction map a ton with my cousin, and the prospect of playing this map with my friends already excites me.
When I saw that there was a Galactic Civil War era here, I almost fainted with delight. The GCW mode shined. I really liked the Engineer class for both sides, and I thought each class had clear benefits and drawbacks. For example, I noticed the Dark Trooper had a strong ability to stop units and hold areas, but it also has a high chance for Team-killing and a big drawback with the warmup time. Great work here!
The new sounds were good all around. I noticed what I thought was the fire sound of the Imperial Heavy Repeater from JKII? (I've been playing that recently.) Anyway, the sounds mesh together well with everything else and flow nicely with the map overall. The new background music really stood out in this category.
To anyone reading this that hasn't downloaded this map: Get it! You won't regret it. This map certainly will remain in my addon folder forever. Creators, I salute you. 10/10
Very RC like. Reminded me more of RC then battlefront. Didn,t notice any glitches, but I usually prefer larger maps. Nothing was visually unappealling, nice models and sounds.
Just played, was pleasantly surprised to hear Trandoshan sounds, very nice! Also, I liked the sides a lot. The weapons were very realistic too, loved the zoom-scopes and very good work on the Trandoshan model; you can see texture is (mostly) scratch-made, which makes it a bit different from the rest (concerning style) but it's an amazing map, amazing models. Really a masterpiece! Wow!
Yeah, I could clearly see that basicly everything was custom made. It's just a whole new experience for BF2, this seriously is just one of the most polished/modded maps I've played.
All I can say is, wow . This is one of, if not the best mods out there. It feels like a whole different game, and immerses you in the experience. When a Kashyyyk one comes out, I will for sure download. My only qualm (that's a fun word ) is that there aren't very many custom heroes in hero assault. Other than that, this map is amazing.
But there is only supposed to be one custom unit for GCW hero assault mode, though, and that is Asajj Ventress. The main reason was just to even number of unit classes out on either side.
And I'd like to use this opportunity to point out that your experiences will differ in the objective mode depending on your difficulty setting and the awards (Endurance, Guardian, and War Hero) you have, especially when starting.
I understand the reason why you put her in, what I was talking about was that in this map where everything is new and fresh, that mode's sides are stock. There isn't anything wrong with it, it's just been done before.