RAS Prosecutor: Hangars

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RAS Prosecutor: Hangars

Postby AQT » Fri Dec 16, 2011 5:47 pm

(WIP link)

After over a year of hard work and development, DarthD.U.C.K., ANDEWEGET, and I are proud to present the release of RAS Prosecutor: Hangars. There's not much else to say, as the screenshots and readme below explain just about everything, so please download and enjoy! :D

Overview screenshots:
Hidden/Spoiler:
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Screenshots of all modes:
Hidden/Spoiler:
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The readme:
Hidden/Spoiler:
RAS PROSECUTOR: HANGARS - by DarthD.U.C.K., AQT, & ANDEWEGET

What it is:
----------------------------------------

This is a mod map based on the game "Star Wars: Republic Commando" and designed for those who enjoy:
- the feeling of being the last player left on their team during Conquest matches
- the feeling of cornering the enemy to their last CP during Conquest matches and blasting them without mercy
- mindless shooting with some strategy
- fighting while under overwhelming odds
- playing 2-Flag CTF, Hunt, Hero CTF, Hero Assault, and/or Team Deathmatch

The design of the map itself is loosely based on the multiplayer map of a similar name.

Information:
----------------------------------------

This map takes place aboard the derelict Republic Acclamator-class assault ship "Prosecutor" while in the Chaykin cluster.
Read more about it here: http://starwars.wikia.com/wiki/Prosecutor
Extraction (the main feature mode of this map) is based on a twisted verison of the actual canon story.

Available modes are:

- 2 Flag CTF (stock mode):
* CW: Clone Commandos vs. Clone Commandos
* GCW: Custom GCW sides
* Dark Times: Alliance Hero support units vs. Empire Hero support units

- Hunt (stock mode):
* CW: Republic Clone Troopers vs. Trandoshans
* GCW: Rebel Wookiee Warriors vs. Imperial Dark Troopers (Phase 2)
* Dark Times: Bothan Spys vs. Navy Commandos

- Hero Assault (stock mode):
* CW: Delta Squad vs. CIS units from "Extraction" mode
* GCW: Default Mos Eisley Heroes vs. Villians
* Dark Times: "Dark Times 2: Rising Son" Mos Eisley Heroes vs. Villians

- Hero CTF:
* CW: Delta Squad vs. CIS units from "Extraction" mode
* GCW: Default Mos Eisley Heroes vs. Villians
* Dark Times: "Dark Times 2: Rising Son" Mos Eisley Heroes vs. Villians

- Team Deathmatch (stock mode):
* CW: Clone Commandos vs. Clone Commandos
* GCW: Custom GCW sides
* Dark Times: Alliance Hero support units vs. Empire Hero support units

- Extraction:
* CW: Play as a Republic Clone Commando and protect the designated command post (the Extraction Point) from being overrun by CIS forces.
The CIS wins if they take the command post. The Commandos win (after completing a couple of objectives) if they manage to kill all of the CIS units.
The CIS loses if their reinforcement points are completely depleted. The Commandos lose if the CIS takes control of the command post for 19 seconds.
Single player is exceptionally easier than multiplayer online.

Total number of missions: 16

All modes are playable online. You must have the "Dark Times 2: Rising Son" mod by Maveritchell installed in order for the Dark Times era and modes to work.

The map will show up in the Instant Action list as "RAS Prosecutor" in grey colored text.

Features:
----------------------------------------

- Units, weapons, and high quality models and map based on the "Star Wars: Republic Commando" game
- Accurate weapon sounds
- Custom music from the "Star Wars: Republic Commando" soundtrack
- 2 Flag CTF, Hunt, Hero CTF, Hero Assault, Team DM, and Extraction modes
- New 3D Clone Commando "HUD," animations, & models
- Support for "Dark Times 2: Rising Son" mod by Maveritchell

And many, many more!

Installation:
----------------------------------------

Extract the RPH folder from the self-extracting archive into your Star Wars Battlefront II\GameData\addon folder. Deleted it to uninstall.

Note:
----------------------------------------

You must have the Unofficial 1.3 patch installed (r129 is the latest version) in order for this map to work properly.

Credits:
----------------------------------------

Alpha Testers: Cerfon Rournes, Fiodis, Jaspo, kinetosimpetus, Lephenix, Lagomorphia, MetalcoreRancor, Twilight_Warrior, VF501, Xavious

Beta Testers: agentsmith38, Cerfon Rournes, kinetosimpetus, Lephenix, Marth8880, Maveritchell, naru1305, Null_1138, RevanSithLord, The Nasal Abyss, THEWULFMAN

[RDH]Zerted - the Unofficial 1.3 Patch & features
Arc_Commander - "concussion grenade" texture, disruptor explosion ODF
Cerfon Rournes - Tantive 4 helmet & Scout Trooper visor addons
CodaRez - DC-15s side arm, Wookiee bowcaster, & E-11 blaster rifle models
Deviss - first person model for DC-15s side arm MSH, Assault Cannon MSH
Fragme! - floating icons fix/tutorial, HD Phase I Clone Trooper MSH
icemember - Stormtrooper/Shock Trooper player models, Phase I Dark Trooper
kinetosimpetus - A280 rifle & DH-17 pistol models, random ATT/DEF script
Maveritchell - The Dark Times mod & support
MetalcoreRancor - help & advice with combo & animations
naru1305 - Improved LAAT/i co-development, EWHB-12 model collision
Maxloef - DC-15A rifle MSH
Neomarz - visor addon MSH, original Asajj Ventress model
OOM-9 - DC-15s carbine MSH
Pandemic - SWBF2 & mod tools/assets
psych0fred - Republic Command Shuttle prop
RepSharpShooter - ACP array gun MSH, DLT-19 sniper rifle model, E-11b MSH, HD Phase I Clone Trooper MSH, Meshtool
Sky_216 - red & blue laser impact effects, disk weapon ODF reference, blue rocket trail effect
Syth - "concussion grenade" MSH, CR-24 model
t551 - original Ryyk blade model
VF501 - underhand chaingun MSH, DC-17m ICWS MSHs

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

List of known glitches that won't and can't be fixed:
Hidden/Spoiler:
  • Weapon icons are invisible in the clone commando first person view: Icon coordinates are stored in the global ingame.lvl, which we won't replace.
  • On widescreen monitors some weapons stick into the screen in first person view: This is the result of the wider field of view.
  • HUD icons of mine and health/ammo item are "incorrectly" positioned: The new models replace the stock ones and thus get the original icon coordinates.
  • Small polygon of hallway sticks out of wall panel on platform: Fixing that would affect the panel/hallway sides drastically.
  • Flickering lights on floor of tunnel entrys: SWBF2's lighting system is totally unstable.
  • Flickering objects: Result of many polygons at once on the screen; decreasing them would result in less details and worse lighting.

DOWNLOAD

Mirror links:

MediaFire
MegaUpload
SWBF Files

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Re: RAS Prosecutor: Hangars

Postby Gandalf » Fri Dec 16, 2011 5:48 pm

I've been playing it for the last half-hour, and it is awesome. Except it is better than awesome. It's superbly-outstanding-super-duper-awesome.
Last edited by Gandalf on Fri Dec 16, 2011 5:49 pm, edited 1 time in total.

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Re: RAS Prosecutor: Hangars

Postby Unlucky13 » Fri Dec 16, 2011 5:48 pm

Yes!

Downloading now!

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Re: RAS Prosecutor: Hangars

Postby Cerfon Rournes » Fri Dec 16, 2011 5:53 pm

Downloading now! Anyone wanna play MP later? :D
EDIT
Ugg... I keep on getting this when I try to download..
Hidden/Spoiler:
Duplicate headers received from server
The response from the server contained duplicate headers. This problem is generally the result of a misconfigured website or proxy. Only the website or proxy administrator can fix this issue.
Error 349 (net::ERR_RESPONSE_HEADERS_MULTIPLE_CONTENT_DISPOSITION): Multiple Content-Disposition headers received. This is disallowed to protect against HTTP response splitting attacks.
Last edited by Cerfon Rournes on Fri Dec 16, 2011 5:57 pm, edited 1 time in total.

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Re: RAS Prosecutor: Hangars

Postby AQT » Fri Dec 16, 2011 5:56 pm

Gandalf wrote:I've been playing it for the last half-hour, and it is awesome. Except it is better than awesome. It's superbly-outstanding-super-duper-awesome.

I hope that was only possible because you were lurking around my Gamefront upload page for the download link to show up. Otherwise, please explain yourself. :shock:

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Re: RAS Prosecutor: Hangars

Postby THEWULFMAN » Fri Dec 16, 2011 5:57 pm

For some reason Gamefront is being a total penguin. Could someone upload to Mediafire or MegaUpload? Thanks in advance.


And I can say from the beta testing, it's quite awesome. :thumbs:

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Re: RAS Prosecutor: Hangars

Postby Gandalf » Fri Dec 16, 2011 5:58 pm

I hope that was only possible because you were lurking around my Gamefront upload page for the download link to show up.

Of course. I was checking your Gamefront page every 5 minutes or so. :D

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Re: RAS Prosecutor: Hangars

Postby DarthD.U.C.K. » Fri Dec 16, 2011 6:01 pm

AQTs post is a little too to the point so ill add a little sentimentallity: :P

id like to thank everybody who helped by giving criticism, suggestions and technical support!
especially Zerted, for his incredible scripting work without whom many features of this map would never have been possible! and also for the fakeconsole and freecam without which all the screenshots would never have looked like that!i took around 1000 of the map over the development and 300 for the 16 missionscreens
and also thanks to mav for suggesting more sophisticated lighting which added the roasted marshmallow on top of the cherry on the cream on the product.

about the uploading: i want to but since my internet heard "reuploading" its disconnecting every 5 minutes or so. AQT is uploading it to megaupload now.

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Re: RAS Prosecutor: Hangars

Postby ShadowWing » Fri Dec 16, 2011 7:10 pm

OH. MY. GOD.

This is finally out!!!!!

*Runs around screaming like a little girl* :runaway:

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Re: RAS Prosecutor: Hangars

Postby Gandalf » Fri Dec 16, 2011 7:17 pm

Hmm, I've found two of Asajj's hidden saber moves. How many are there?

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Re: RAS Prosecutor: Hangars

Postby DarthD.U.C.K. » Fri Dec 16, 2011 7:20 pm

hehe there are 4 moves you can trigger, but 2 of them are in one chain so there are 3 optional attacks.

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Re: RAS Prosecutor: Hangars

Postby AQT » Fri Dec 16, 2011 8:03 pm

Here's a mirror link to MegaUpload: http://www.megaupload.com/?d=D9CUY2VC

I'll be adding more mirror links to the first post soon without notice.

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Re: RAS Prosecutor: Hangars

Postby Gandalf » Fri Dec 16, 2011 8:13 pm

I just made a quick server. PC, name is RAS Prosecutor. It shouldn't lag too bad. No DTII modes playing, just CW and GCW.

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Re: RAS Prosecutor: Hangars

Postby yuke5 » Fri Dec 16, 2011 8:19 pm

Well, I'm glad I got my cpu working just in time to play this. I haven't even started playing it yet, but I'm antcipating filefront file of the year here!

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Re: RAS Prosecutor: Hangars

Postby ARCTroopaNate » Fri Dec 16, 2011 8:52 pm

Just played some multiplayer and single player, and I must say the map is stellar, I had a blast. One thing I suggest for future versions is that you slow down the melee heroes a bit in the map. It was frustrating sometimes and I had a hard time controlling heroes like Ventress.

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Re: RAS Prosecutor: Hangars

Postby ShadowWing » Fri Dec 16, 2011 9:03 pm

SPOILER (It can mean the difference between life and death):

Hidden/Spoiler:
In Extraction mode, is that a mine next to the "military speeder"? I died right after I got onto it.


And you're right, AQT! It doesn't really lag on my computer!

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Re: RAS Prosecutor: Hangars

Postby AQT » Fri Dec 16, 2011 9:42 pm

@ARCTroopaNate: All of the heroes are stock except for Asajj Ventress, who uses a stock-esque combo. If you have a problem with the stock heroes, then there's not much we can do about it because they are loaded from the default sides .lvl files. There also won't be any future versions.

@ShadowWing: Congratulations to both! :D

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Re: RAS Prosecutor: Hangars

Postby ARCTroopaNate » Fri Dec 16, 2011 10:00 pm

Really, they felt weird. Oh well, regardless this map is amazing! :) Gonna play it as much as I can this weekend!

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Re: RAS Prosecutor: Hangars

Postby Raptor_101 » Fri Dec 16, 2011 10:31 pm

I have been waiting for this one for a long time. I'll dl it tonight and do a little play through.
I'm absolutely sure I won't be dissapointed.

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Re: RAS Prosecutor: Hangars

Postby THEWULFMAN » Fri Dec 16, 2011 10:33 pm

ShadowWing wrote:
Hidden/Spoiler:
In Extraction mode, is that a mine next to the "military speeder"? I died right after I got onto it.


SPOILER
Hidden/Spoiler:
It's an Easter Egg. Listen to the scream after you die. :wink:

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