VERSION 1.0 Released [ATN] 501st Clone Legion Mod

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Should I take the time to fix floating weapons icons?

Yes, you should fix them now
18
95%
No, you should release your mod sooner and fix the icons later
1
5%
 
Total votes : 19
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VERSION 1.0 Released [ATN] 501st Clone Legion Mod

Postby ARCTroopaNate » Fri Nov 25, 2011 6:05 pm

This mod replaces the rep sides on all CW stock maps. This mod has custom effects, weapons, skins and models. I did my best to make this as balanced as possible.

CREDITS

This mod would not have been possible without.

Majin Revan - For Clone Commando DC-17 ICWS Sniper Rifle Model
Darth D.U.C.K - For DC-17 Hand Blaster Model
Pahricida - For the Custom DC-15A, DC-17 and WESTAR Blasters
wazmol69 - For exporting the DC-15A model to Battlefront II without a single polygon or UV lost.
Rekubot - For resizing the DC-15A rifle and adjusting the grip.
Icmember - For AT-RT Driver

You may use my Republic side in this mod in any of your maps but please do not
edit it.

Shell Images
Image
Image
Image

Geonosis Trooper Images
Image
Image
Image
Image
Image

AT-TE
Image

Recon Commando
Image

VERSION 1.0 LINK http://www.gamefront.com/files/21155962/CLM+1.0.zi
Last edited by ARCTroopaNate on Fri Jan 06, 2012 7:17 pm, edited 10 times in total.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby THEWULFMAN » Fri Nov 25, 2011 6:18 pm

Can we see some screenshots? This would break online compatibility, right?
Last edited by THEWULFMAN on Fri Nov 25, 2011 6:27 pm, edited 1 time in total.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Fri Nov 25, 2011 6:22 pm

Yes this does overwrite online compatibility. I'm uploading a few screenies to imageshack as we speak. More screenshots will be uploaded later. Battlefront doesn't like me right now.
Last edited by ARCTroopaNate on Fri Jan 06, 2012 5:42 pm, edited 1 time in total.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ZaxusFett » Fri Nov 25, 2011 7:42 pm

Errrr the screenshots arent there

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby RevanSithLord » Fri Nov 25, 2011 9:24 pm

Weird, because I see them...

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Fri Nov 25, 2011 9:34 pm

I see them as well. That's strange.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby Noobasaurus » Sat Nov 26, 2011 2:28 pm

Is this one of the mods where you have to copy over the side files to your data folder?

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Sat Nov 26, 2011 3:03 pm

Please. Read the README. All you have to do is put CLM in your addon folder. Its a mission mod. It overrides your stock CW missions.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ShadowWing » Sat Nov 26, 2011 4:50 pm

I don't quite understand. Is this a side mod or an era mod?

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Sat Nov 26, 2011 5:22 pm

It's a mix of both. I overrode the scripts for Clone Wars Conquest on these maps.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ShadowWing » Sun Nov 27, 2011 10:20 pm

ARCTroopaNate wrote:It's a mix of both. I overrode the scripts for Clone Wars Conquest on these maps.


Hmmm. So I take it that it won't add to the mission count?

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Mon Nov 28, 2011 5:17 pm

Yes. It adds 0 missions to your count.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby Noobasaurus » Mon Nov 28, 2011 7:14 pm

New jet effects? That would be nice.
ARCTroopaNate wrote:Jet Commando
Hidden/Spoiler:
Image

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Wed Nov 30, 2011 3:26 pm

Will do. I can't believe that I forgot about that. Just FYI this mod edits award weapons as well, so play with an award profile.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ZaxusFett » Thu Dec 01, 2011 9:07 pm

i found some things that need to be fixed some of the weapon icons are floating in mid air and the grunt rifle is slow and the red dots on the snipers armor looks a little off due to the 501st being blue color

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Thu Dec 01, 2011 9:40 pm

Weapon Icons will be fixed. The rifle is supposed to be like that, it's a really great weapon when you get used to it (Hint: AIM FOR THE HEAD) The Red Dots will also be removed. Thanks so much for the suggestions! :thumbs:

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ZaxusFett » Thu Dec 01, 2011 9:45 pm

or increase the firing speed a tiny bit

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ARCTroopaNate » Thu Dec 01, 2011 9:49 pm

Then it's be WAAAAAY overpowered. It's overpowered now as is. Just aim for the head. It's a 1-2 hit KO.

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby ZaxusFett » Thu Dec 01, 2011 9:51 pm

or decrease the power of the laser and increase the speed :clone:

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Re: ARC_Troopa_Nate's 501st Clone Legion Mod

Postby THEWULFMAN » Thu Dec 01, 2011 9:53 pm

I'm going to side with Nate on this one. A slow firing rifle can be just fine. The DC-15a in my TCW mod is slow to fire, and is only semi-automatic, but it's powerful. It balances out.

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