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Episode 2 Clones mod available for download

Posted: Sat Nov 19, 2005 8:41 am
by Drawde
http://www.users.globalnet.co.uk/~pinni ... nesMod.zip
(about 300KB in size).
Feel free to host this file on your own website if you want.

Mod description, copied from the readme.txt:

"This is a simple mod for Star Wars:Battlefront 2 which adds Episode 2-style Clone Troopers (replacing the
standard 501st Episode 3-style Clones), normally only seen on Geonosis, to the following maps (Clone Wars era):

Dagobah
Kamino
Naboo
Tatooine (Mos Eisley)
Tatooine (Jabba's Palace)
Yavin IV

All other maps (including all the space maps), other than Geonosis, use Episode 3 Clones.

Note that this mod does not change the appearance of Clone Commanders, as this class does not have an Episode 2-style model."

RE: Episode 2 Clones mod available for download

Posted: Sat Nov 19, 2005 9:43 am
by Orix
Great stuff! Cant wait to give it a whirl.

Posted: Sat Nov 19, 2005 6:09 pm
by RDST
very nice. Simple et elegant. However, you should hex edit the ep.II ARC clone/model as the commander :?

Posted: Sat Nov 19, 2005 9:47 pm
by EraOfDesann
Nice mod and good map choices! 10/10 :D

I also agree that the clone commander model should be replaced with the ARC trooper one. :wink:

Posted: Sun Nov 20, 2005 3:34 am
by DakkerDB
Yeah... the commandER (not commando) should be replaced with something else. >>

Posted: Sun Nov 20, 2005 4:49 am
by sh4d0wl0rd
E.g. with the guy in the Kamino campaign mission (Ep2-ARC skin and minigun)

Posted: Sun Nov 20, 2005 6:24 am
by JAFFA
Is this just a skin job or do they have different weapons too?

Posted: Sun Nov 20, 2005 7:25 am
by sh4d0wl0rd
Well, In the Kamino campaign level there are ep2-ARC clones carrying a minigun.

Posted: Sun Nov 20, 2005 11:45 am
by RDST
JAFFA wrote:Is this just a skin job or do they have different weapons too?
no it just replaces the Ep.III on a few maps with Ep.II models, nothing else.

Posted: Wed Nov 23, 2005 6:17 am
by Drawde
Thanks for the feedback.
I don't think I'll be releasing another version of this mod until the mod tools are released (if they ever are).
There's not much more I can do with hex-editing mission.lvl due to the problems with name length limits.

Changing the model for the Clone Commander is a good idea, but this would probably require editing the Republic side
file (rep.lvl) which is about 100MB. I can't replace it with the Kamino campaign ARC trooper, as the name for this (rep_inf_ep2_rocketeer_chaingun) is far too long to replace rep_inf_ep3_officer.

Posted: Wed Nov 23, 2005 8:49 am
by Delta_57_Dash
ya, lucasarts went ahead and made the names uber long, so hex-editting is impossible to replace anything with the anti-troopers... now as for acklays... hmmmmmmmmmMMMMMMMmmmm

Posted: Thu Nov 24, 2005 11:35 am
by Neon
The commander should be the yellow ep2 clone, just like in the movies.