Natural Map Pack

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Natural Map Pack

Postby TK432 » Sun May 01, 2011 4:43 pm

Hey there GT. I'm really glad I can finally release my Natural Map Pack. I've been working on some of the maps for some time now.

Heres what you get:

Corellia Mountain Top:

Hidden/Spoiler:
Image


It has King of the Hill in GCW.

Ilum:

Hidden/Spoiler:
Image


In GCW Hunt your skills will be tested in a short wavemde.

Jarolla:

Hidden/Spoiler:
Image


Lots of open space for XL madness in CW.

Felucia:

Hidden/Spoiler:
Image


Play through a campaign in CW.

Shola:

Hidden/Spoiler:
Image


A hot planet that offers some intense firefights.

Vemona:

Hidden/Spoiler:
Image


Lots of vehicular action.


All the maps support BFX and Dark Times II.


Download:

Link

Corellia (CMT) height fix:

Download

More info:
http://www.gametoast.com/forums/viewtop ... 37&start=0

I really hope you enjoy. Let me know what you think.

Credits:
Hidden/Spoiler:
-Beta Testers:
- [Padawan]Helkaan
- Lephenix
- naru1305
- acryptozoo
- ACEwithSPADES
- skelltor
thanks guys
- ARC_Commander for BFX
- Maveritchell for DTII support and scripts
- Special thanks to Sky_216 whose props make out almost half of the pack
- Gametoast for support, community, tutorials and much more
- And of course, Pandemic* and LucasArts
*also for Clone Wars assets
Last edited by TK432 on Tue May 17, 2011 9:44 am, edited 3 times in total.

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Re: Natural Map Pack

Postby kinetosimpetus » Sun May 01, 2011 4:48 pm

Installing now. Environments look good. :)

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Re: Natural Map Pack

Postby skelltor » Sun May 01, 2011 4:56 pm

Downloding now :) sorry about not getting the bfsm stuff to you :oops: if your still intereasted in me adding bfsm to them (which would be great) can you please send me the conquest luas I was having a hard time making it understandable on how to add in the parts needed.

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Re: Natural Map Pack

Postby THEWULFMAN » Sun May 01, 2011 5:01 pm

Looks like you did a great job on them all, :thumbs:
I am too busy getting the TCW beta ready to play them right now, so I will download them some other time, but I will I promise.

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Re: Natural Map Pack

Postby kinetosimpetus » Sun May 01, 2011 5:32 pm

Only saw a few issues, but on Correllia, I couldn't find the capture region for a CP, the one labeled "4" ingame I think. On Jerrula I think, there was a floating plant thing, just a small one somewhere in the middle area? And Vemona had missing textures for the AAC-1's dust.

Also, the Dark Times showed up as +123 Clone Wars in the instant action list, not sure if its because of these maps or another mod...

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Re: Natural Map Pack

Postby modmaster13 » Sun May 01, 2011 5:40 pm

A-maze-ing! :faint: :thumbs:

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Re: Natural Map Pack

Postby THEWULFMAN » Sun May 01, 2011 5:40 pm

kinetosimpetus wrote:Also, the Dark Times showed up as +123 Clone Wars in the instant action list, not sure if its because of these maps or another mod...



That happens sometimes happens when you have more than 1 mod, DT2 does that with my mod mod as well.

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Re: Natural Map Pack

Postby sim-al2 » Sun May 01, 2011 6:05 pm

Looks awesome! Downloading now. :thumbs:

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Re: Natural Map Pack

Postby modmaster13 » Sun May 01, 2011 6:20 pm

Alot of sounds are missing. Especially from the vehicles. :sick:

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Re: Natural Map Pack

Postby TK432 » Sun May 01, 2011 7:15 pm

I'm aware of a few small bugs like effect textures or some missing sounds. I can't fix these at the moment due to lacking knowledge. For now I can't face these problems since I don't have the time to learn such things at the moment.

I apologize for those needless issues and hope you can enjoy the pack anyway.

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Re: Natural Map Pack

Postby sim-al2 » Sun May 01, 2011 7:32 pm

Correllia on the DT era has a ceiling that's way too low, if you jump you die. :( The loading screen has some compression artifacts.

Shola CP 1 there's a floating platform at the CP itself. The droids go through it. Behind the CP there a ring around one of the "stalks" (for lack of a better name) that has a floating edge. There's also a floating medical droid CP 3.

Jarolla has a set of floating storage tanks east of CP 5, which are several feet off the ground. There's also another set north-east that's a few inches off the ground. Some floating rocks east of CP 3. One more floating tank north of CP 1.

Ilum CP 1 is floating and CP 3 has a floating medical droid. I love where you placed CP 2. :D

Do you want this post here TK432 or do you want to move/delete it? Other than those little things I really like all of the maps!
Last edited by sim-al2 on Sun May 01, 2011 9:53 pm, edited 1 time in total.

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Re: Natural Map Pack

Postby kinetosimpetus » Sun May 01, 2011 9:16 pm

TK432 wrote:I'm aware of a few small bugs like effect textures or some missing sounds. I can't fix these at the moment due to lacking knowledge. For now I can't face these problems since I don't have the time to learn such things at the moment.

I apologize for those needless issues and hope you can enjoy the pack anyway.

Yeah, I enjoyed it, I might be interested it supporting it for my mod, in the future.

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Re: Natural Map Pack

Postby Alpha347 » Sun May 01, 2011 9:29 pm

I've watched your WIP topic for a long time and finally it is out here. :D

I' m happy I can finally play your awesome maps, all of them looks amazing and funny.

I' m a bit worried about so many bugs reported, but I will try it the same by the way.

IF I will find something to report I' ll give you feedback if you consider it useful. :wink:


Anyway, congratulations for your maps and Thanks. :D

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Re: Natural Map Pack

Postby sim-al2 » Sun May 01, 2011 9:49 pm

Alpha347 wrote:I' m a bit worried about so many bugs reported, but I will try it the same by the way.

Most aren't major problems at all, they're mostly just visual things that bothered me. The only real game-breaker I've seen is the ceiling that's too low on Corellia.

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Re: Natural Map Pack

Postby Alpha347 » Sun May 01, 2011 9:58 pm

sim-al2 wrote:
Alpha347 wrote:I' m a bit worried about so many bugs reported, but I will try it the same by the way.

Most aren't major problems at all, they're mostly just visual things that bothered me. The only real game-breaker I've seen is the ceiling that's too low on Corellia.



OK thanks a lot.

You take away a great weight from my back :lol:

What do you exactly mean with the problem on Corellia?

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Re: Natural Map Pack

Postby sim-al2 » Sun May 01, 2011 10:03 pm

Alpha347 wrote:
What do you exactly mean with the problem on Corellia?

On most of the map in the Dark Times era (haven't played any of the maps on BFX yet) if you jump, fall (even an inch), or get out of a vehicle there's a good chance you will die because you get smashed into the ground really hard because the ceiling is supposed to keep you from jumping too high but it goes nuts if you get really far above it and jump.

Edit: Felucia: The texture for the birds is missing.

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Re: Natural Map Pack

Postby naru1305 » Mon May 02, 2011 4:26 am

WOW, you finally release them,
great work :bowdown:
i love them all :D

can´t wait to see other projects made by you :thumbs:

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Re: Natural Map Pack

Postby THEWULFMAN » Mon May 02, 2011 4:42 am

sim-al2 wrote:Felucia: The texture for the birds is missing.



Then how do you know, if the texture is missing you cant see the birds, :? or :shock: can you, I have never added birds without the texture to know what it would look like. :lol:

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Re: Natural Map Pack

Postby Fiodis » Mon May 02, 2011 6:42 am

I guess the birds might show up as grey/black squares. I didn't see any in Felucia campaign, though (which, btw, was somewhat challenging on Elite - almost too much, but not to the point where it was unbeatable).

I did see some AI pathing issues on Felucia, though.

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Re: Natural Map Pack

Postby Anakin » Mon May 02, 2011 11:45 am

downloading downloading

yeha that's great man :thumbs:

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