Hoth: Infiltration v1.0

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Hoth: Infiltration v1.0

Postby Jendo7 » Fri Jan 07, 2011 6:50 am

Hoth: Infiltration v1.0

Readme:

Hidden/Spoiler:
Hoth: Infiltration Version 1.0 Jendo7 1st of January 2011

This is a conversion of the original Star Wars Battlefront Hoth level with extra content

Background:

The Republic has been sent on a covert operation to seek out and destroy a CIS stronghold on Hoth of the Anoat sector, a desolate world covered in ice and snow

The Clone Wars era is best played as the Republic due to the CIS having the advantage

This map supports Battlefront Extreme 2.2 and Dark Times II: Rising Son mods

Three random skydomes/lighting fx

Modes:
DTII: Conquest and Gunner Assault
BFX: CW Conquest
CW: Conquest
GCW: Conquest and Hunt

Vehicles:
CW era
Republic: 2 AT-XT's, 1 AT-RT, 1 AT-TE and 2 Republic Speeder Bike's
CIS: 2 AAT's, 2 Belbullab-22 Starfighter's, 2 Droidstarfighter's and 2 Staps
Note: The Belbullab-22 Starfighter's are only playable in the BFX Clone Wars era, and the Droid Starfighters only in the Clone Wars era
GCW era
Empire: 2 AT-AT's and 2 AT-ST's.
Rebels: 4 Snowspeeders

Tauntauns are available for the Rebels and Republic

Locals:
Probe Droids support the Empire and CIS
Wampas are the enemy

Heroes
CW and BFX era
CIS: Jango Fett
REP: Ki Adi Mundi
GCW era
Empire: Darth Vader
Rebels: Pilot Luke
DTII: Hero support with random heroes
Hero support has also been added to the stock conquest modes

Credits:
George Lucas: Star Wars Universe
Lucasarts and Pandemic: Star Wars Battlefront and Star Wars Battlefront II
Psych0fred: AT-XT
Maveritchell: Dark Times II: Rising Son mod, and How to add Rising Son to your mod tutorial
archer01: AIHeroSupport script
ARC_Commander: Battlefront Extreme 2.2 Mod
Rends: Slave 1 prop model
Saitek009: Hunt mode tutorial.
EA711: AAT, Stap and B1 Battle Droid skins
]V[: +123 assets
DYFX: Phase II White Clone Skin
Repsharpshooter: Jango Fett's Jet Pack effect
SoM3: DC-15s blaster carbine
Pahricida, updated by Deviss: DC-15A blaster rifle
RepSharpshooter: DC-15 caster shotgun
CodaRez: DC-15 side arm
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
Neomarz: Pauldron texture
AQT: Hex editing tutorial
FragMe!: Fix for Floating Weapon Icons, and tutorial
Teancum: Conversion tutorial
Sky_216: Random Sky/Fx/Lighting Tutorial
[RDH]Zerted: Using ScriptCB_IsFileExist() in an addme.lua tutorial

Special thanks to:
AQT: Modding help
commander501stappo: Loadscreens for the GCW conquest and hunt modes
DarthD.U.C.K.: Localization help. BFX weapon names translated in to German
Maveritchell: Object coordinate key options for accurate placement
SAMofBIA: Solution for the Probe Droid entering vehicles and turrets
Guru: Gametoast.com and forum
Star Wars Battlefront II community

Beta Testers for their invaluable feedback:
acryptozoo
commander501stappo
Deathplayer
martin105038
RevanSithLord
SAMofBIA

Note: I had to do localization for the BFX era due to vehicle name conflicts, so I apologise if any entries are incorrect

Please do not distribute this map on other sites without my permission.
Cantact me either at Gametoast.com by pm or email at SWBattlefront Files

Thank you

Installation: Extract HTI to Program Files/LucasArts/Star Wars Battlefront II/GameData/addon folder.

For the Steam version install here: Program Files/Steam/steamapps/common/star wars battlefront ii/GameData/addon

Uninstallation: Remove the HTI from the GameData/addon folder.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.


Screenshots:

Hidden/Spoiler:
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Download:

Hoth: Infiltration v1.0 .zip


Alternate download:

Hoth: Infiltration v1.0 .exe

Enjoy! :)
Last edited by Jendo7 on Fri Jan 07, 2011 8:18 am, edited 3 times in total.

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Re: Hoth: Infiltration v1.0

Postby commander501stappo » Fri Jan 07, 2011 6:52 am

YAY, finally the final version is out :D

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Re: Hoth: Infiltration v1.0

Postby thedarkforce0 » Fri Jan 07, 2011 7:56 am

Nice, I'll download it because it looks very good :thumbs:

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Re: Hoth: Infiltration v1.0

Postby Anakin » Fri Jan 07, 2011 9:17 am

yeah he has released downloading :thumbs:

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Re: Hoth: Infiltration v1.0

Postby Darth_Spiderpig » Fri Jan 07, 2011 10:23 am

Cool, downloading now. :D

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Re: Hoth: Infiltration v1.0

Postby Delta-1035 » Fri Jan 07, 2011 11:56 am

Nice conversion, I loved the night time sky. :)

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Re: Hoth: Infiltration v1.0

Postby acryptozoo » Fri Jan 07, 2011 2:09 pm

Whooo awesome released :D

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Re: Hoth: Infiltration v1.0

Postby Raptor_101 » Fri Jan 07, 2011 5:14 pm

Dl'ed as soon as I saw this thread. I'll be playing it later. Looks good.

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Re: Hoth: Infiltration v1.0

Postby martin105038 » Fri Jan 07, 2011 6:52 pm

I loved this map when I beta tested it. Downloading now. Excellent work :thumbs:

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Re: Hoth: Infiltration v1.0

Postby Jendo7 » Fri Jan 07, 2011 8:38 pm

Thanks everyone. :)

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Re: Hoth: Infiltration v1.0

Postby Raptor_101 » Sun Jan 09, 2011 5:14 pm

Played it and enjoyed it. However I wished there was more action in the area of the Wampa cave. I loved it in BFX. Still have to try DTII. All in all good work Jendo.

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Re: Hoth: Infiltration v1.0

Postby Jendo7 » Mon Jan 10, 2011 9:55 am

Thank you :)

...and If I decide to update it further, I'll make sure to add planning in the Wampa cave.

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Re: Hoth: Infiltration v1.0

Postby naru1305 » Wed Jan 19, 2011 4:49 pm

Awesome work!
this is the first Hoth-map for a long time, that i really enjoyed! :lol:
thank you :thumbs:

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