Rhen Var: Canyon 2.0.1

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kinetosimpetus
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Rhen Var: Canyon 2.0.1

Post by kinetosimpetus »

*** 2.0.1 on page 4 ***



2.0 Release

Dropbox [May be unavailable for a while, still uploading at time of posting]

More info page 3.

Readme
Hidden/Spoiler:
Rhen Var: Canyon 2.0 -- readme

kinetosimpetus



This map was originally made for the Starwarsbattlefront.filefront.com Winter Mapping contest '09


The sides play like stock, ONLY visuals are changed.

The rebels will appear to use random playermodels, unless a client in multiplayer.

Supports Dark Times 2: Rising Son if installed.


Install:


unzip.

place POK folder in gamedata/addon/




Permissions:

Please do not reverse engineer, hex edit, extract, or otherwise edit and distribute without permission.




Credits/Thanks:

LucasArts: SWBF2, the game this map is for, and wouldn't be here without.
Pandemic: SWBF2, the game this map is for, and wouldn't be here without.

Lord Bertie: Arc Trooper Rifle (It is the model for the AWARD Rifle for the Republic)
Deviss: Exporting the Luke Skywalker/Rebel Snowtrooper kitbash.
broken_hope: The heros' lightsaber hilts.


This map is not made, supported, or distributed by Lucasarts or Pandemic.
Old Posts
Hidden/Spoiler:
Rhen Var: Canyon 1.5 - 1.6
Image
Image
Image


Readme

Rhen Var: Canyon 1.5 -- readme

kinetosimpetus



This map was originally made for the Starwarsbattlefront.filefront.com Winter Mapping contesnt '09


This version (1.5) has an improved environment, new skins, and a couple new models...

The sides play like stock, the only changes I made to gameplay were in the Heroes.

The force powers mostly are less spammable, it takes longer to use it again, but AI usable as well.


The rebels will appear to use random playermodels, unless a client in multiplayer.





Further Plans:

Add some caves. A similar outfit as Luke for Anakin.





Install:


unzip.

place POK folder in gamedata/addon/




Permissions:

Please do not reverse engineer, hex edit, extract, or otherwise edit and distribute without permission.




Credits/Thanks:

LucasArts: SWBF2, the game this map is for, and wouldn't be here without.
Pandemic: SWBF2, the game this map is for, and wouldn't be here without.

Lord Bertie: Arc Trooper Rifle (It is the model for the AWARD Rifle for the Republic)
Deviss: Exporting the Luke Skywalker/Rebel Snowtrooper kitbash.
broken_hope: The heros' lightsaber hilts.


This map is not made, supported, or distributed by Lucasarts or Pandemic.

To Install:
Download this \/
http://www.filefront.com/16528347/POK.7z
unzip.
place POK folder in gamedata/addon/

Oh yeah, I forgot to say in the readme,
The starting Cps are random, Rebels might be team 1, or team 2.
In MP, clients may or may not match up. It will still work, but some clients will be very confused as to what side they are on.

Unless you install this patch.

http://www.filefront.com/16316423/POK_MP_Patch_1.6_fixed.zip
To install it, unzip, backup the mission.lvl in Gamedata/Addon/POK/data/_LVL_PC and replace it with the unzipped one.

This should not affect Single Player at all, but in Multiplayer, the sides should no longer be random, so client confusion can be fixed if host and client install this.

Enjoy :D
Last edited by kinetosimpetus on Tue Apr 09, 2013 11:17 pm, edited 16 times in total.
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Re: Rhen Var: Canyon 1.5

Post by lucasfart »

Looks good! Like the idea of random starting cp's although it may get rather uneven....unless its just random team setup.
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Re: Rhen Var: Canyon 1.5

Post by kinetosimpetus »

Its like ALL = math.random(1,2)
IMP = 3-ALL

I want to know, is there a way to preven this in MP, but keep it in SP?
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Re: Rhen Var: Canyon 1.5

Post by impspy »

Try this:

Code: Select all

if not ScriptCB_InMultiplayer() then
ALL = math.random(1,2)
IMP = 3-ALL (or whatever your code is)
else
end 
and also:

Code: Select all

if ScriptCB_InMultiplayer() then
ALL = 1
IMP = 2
else
end 

I'm assuming that your code randomizes which team is 1 or 2.

If not, just put the:

Code: Select all

if not ScriptCB_InMultiplayer() then

else
end
around your random cp code.
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Re: Rhen Var: Canyon 1.5

Post by kinetosimpetus »

Ahhhhhh.
Yes, thanks. :D
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Re: Rhen Var: Canyon 1.5

Post by impspy »

kinetosimpetus wrote:Ahhhhhh.
Yes, thanks. :D
No problem ;)
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by kinetosimpetus »

http://www.filefront.com/16316423/POK_M ... _fixed.zip << Multiplayer patch

This should not affect Single Player at all, but in Multiplayer, the sides should no longer be random, so client confusion can be fixed if host and client install this.

To install it, unzip, backup the mission.lvl in Gamedata/Addon/POK/data/_LVL_PC and replace it with the unzipped one.
Last edited by kinetosimpetus on Fri Apr 30, 2010 5:13 pm, edited 3 times in total.
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by 501st_commander »

I hate to say this.. but the POK.lvl is broken. No cp's...
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by kinetosimpetus »

:? That is strange... the POK.lvl or the mission.lvl?

I guess I'll have to download it.
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by skelltor »

wow that looks great if you would be ok with it can i use this in my mod (just add my units to it) idk how you would feel about that but i just thought i would ask. whatever you say i hope you can feel comfertable with it.(sorry if this brakes some rule or just is not in good taste)
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by kinetosimpetus »

Sure, you can add units to it.

How big is the POK.lvl?

The original one for me is 58608 KB
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by skelltor »

can i release it after i do like as an optinal "if you have this map you can play my mod on it also kinda like you know the maps in bf0 or somthing.if so thx a ton i needed some snowy ice maps:)
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by 501st_commander »

kinetosimpetus wrote:
How big is the POK.lvl?

The original one for me is 58608 KB
Same size. 7z said that the file was broken when i was extracting it.
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by kinetosimpetus »

And ingame there were no CP's to select?

I'm downloading it now so I can see if it is the upload that is bad, or the download.
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by 501st_commander »

kinetosimpetus wrote:And ingame there were no CP's to select?

I'm downloading it now so I can see if it is the upload that is bad, or the download.
Yes.

Ok. i'll keep checking here.
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by kinetosimpetus »

skelltor wrote:can i release it after i do like as an optinal "if you have this map you can play my mod on it also" kinda like you know the maps in bf0 or somthing.if so thx a ton i needed some snowy ice maps :)
Yeah, I think so. Like in your addme, check for one of my files, if it exists, add a mission to it?
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by skelltor »

umm i am not sure how to do that. But with my other stock maps (and hopefully other custom maps) i add a map to the addon not an era so ppl can still have other mods like bfx or stuff. My idea was in a new maps lua to referenec your map.
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by kinetosimpetus »

skelltor wrote:umm i am not sure how to do that. But with my other stock maps (and hopefully other custom maps) i add a map to the addon not an era so ppl can still have other mods like bfx or stuff. My idea was in a new maps lua to referenec your map.
Oh, yeah, that should work too.
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by skelltor »

Ok thx man also vary nice job on luke :D
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Re: Rhen Var: Canyon 1.5 - MP Patch 1.6

Post by kinetosimpetus »

Thanks :D

http://www.filefront.com/16316423/POK_M ... _fixed.zip
MP Patch fixed, checking POK.lvl now.
EDIT: I am indeed getting an error extracting POK.lvl
I'll try uploading it separatly.
EDIT:
http://www.filefront.com/16316615/POK_lvl.zip
unzip, place POK.lvl in Gamedata/Addon/POK/data/_LVL_PC/POK/

I believe everything is working now, please see the first post with updated instructions and links.
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