Taris: Outcast Village

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Taris: Outcast Village

Postby Eggman » Sat Oct 10, 2009 4:34 pm

An updated version of my SWBFFiles Summer Contest map I've had sitting on my computer for a couple of months. See the readme file for details.

Screenshots:
Hidden/Spoiler:
Image

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Image

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Readme:
Hidden/Spoiler:
-------------------------------------------------------------------
Taris: Outcast Village
-------------------------------------------------------------------
Updates from SWBFFiles contest release:

-Fixed bug that caused sky to appear white for some users
-Added 2-flag CTF mode
-Added KotOR* and Dark Times** support
-Minor gameplay tweaks

*Must have Conversion Pack 2.0 installed (http://www.gametoast.com/forums/viewtopic.php?f=39&t=15588)
**Must have The Dark Times mod installed (http://www.gametoast.com/forums/viewtopic.php?f=35&t=18207&hilit=dark+times)
-------------------------------------------------------------------
Installation Instructions
-------------------------------------------------------------------

1.) Extract the downloaded files to an easy-to-find location such as the desktop.

2.) Place the folder "TOV" in your addon folder (usually "C:Program FilesLucasArtsStar Wars Battlefront IIGameDataAddon").

3.) Run Battlefron II. The map will be listed in the Instant Action menu as "Taris."

-------------------------------------------------------------------
Credits
-------------------------------------------------------------------

Squipple/Eddie - assets from "SqueddiesSourceModels"
Archer01 - hero support script
Teancum/Pandemic - assets from "Star Wars: Clone Wars"
Maveritchell - KotOR/Dark Times support


Download link:
http://www.filefront.com/14695743/Taris ... llage.exe/

Will be submitted to SWBFFiles later for review (I had submitted it shortly after the contest ended, but I must have messed something up in the submission process because it never showed up on the site :? ).

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Re: Taris: Outcast Village

Postby Labj » Sat Oct 10, 2009 4:45 pm

It looks well, but much diferent to the cannon village

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Re: Taris: Outcast Village

Postby Maveritchell » Sat Oct 10, 2009 5:06 pm

I really liked this map when it was in the contest; it was definitely underappreciated in the voting but it was probably either my favorite or second-favorite entry. Glad to see you added the extra eras to it!

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Re: Taris: Outcast Village

Postby obiboba3po » Sat Oct 10, 2009 5:55 pm

woah i totally had a map idea in mind like this one! (and just realized its like underground taris) but i lost it and this looks really nice :)

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Re: Taris: Outcast Village

Postby Eggman » Sat Oct 10, 2009 6:02 pm

Maveritchell wrote:I really liked this map when it was in the contest; it was definitely underappreciated in the voting but it was probably either my favorite or second-favorite entry. Glad to see you added the extra eras to it!


I have the feeling my careless oversight of the issue with the sky is to blame for that. I remember looking at the .sky file before submitting it, noticing that it didn't call for a texture, and thinking "hm, maybe I should give it a black texture just to be thorough...nah, it looks fine the way it is." :P

As you can imagine, I soon had a palm -> face moment.

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Re: Taris: Outcast Village

Postby AlexSecura » Sun Oct 11, 2009 8:10 am

@ Eggman:
I also liked this Map from the Contest much but now with DT/KotOR Era its way better and i agree with
Maveritchell wrote:it was definitely underappreciated in the voting

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Re: Taris: Outcast Village

Postby Teancum » Mon Oct 12, 2009 1:38 pm

Okay, now that's cool. It actually looks like something you might see in the undercity of Taris. I'll have to try it out tonight.

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Re: Taris: Outcast Village

Postby Darth_Squoobus » Mon Oct 12, 2009 6:02 pm

Where are the "outcasts"?

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Re: Taris: Outcast Village

Postby Eggman » Mon Oct 12, 2009 10:22 pm

Darth_Squoobus wrote:Where are the "outcasts"?


Not present. I chose not to include them for a few reasons - partially because I was short on time, mostly because they wouldn't benefit gameplay; in fact, they would have detracted from it. The map is so small that they would be spawning right on top of enemies, and even a few local units would easily tip the battle in favor of their friendly side (in this case, the Republic and Rebels). Same story for rakghouls - they'd be more of a nuisance than a feature.

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Re: Taris: Outcast Village

Postby Fiodis » Mon Oct 12, 2009 10:25 pm

A mix of Bespin and....

I like it. I'm afraid I never got to the contest maps, but this one does look good.

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Re: Taris: Outcast Village

Postby RogueKnight » Mon Oct 12, 2009 11:43 pm

Just did a quick playthrough on my laptop, and I must say....

Wow.

This map definitely has a place in my addon folder, even with just a quick playthrough, I believed that the main idea of the map was strongly defined!

Strong points:
Gameplay
Visual Accuracy

I'll post a more in-depth view when I get caught up on all the schoolwork and have access to my laptop again to play through it a few more times.

:thumbs:

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Re: Taris: Outcast Village

Postby StarkillerMarek » Tue Oct 13, 2009 2:44 pm

Looks very good. May DL sometime this week.

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Re: Taris: Outcast Village

Postby Darth_Squoobus » Sat Oct 24, 2009 3:50 pm

What model was used for the ceiling?

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Re: Taris: Outcast Village

Postby Eggman » Sun Oct 25, 2009 2:50 am

They're objects from the Raxus Prime assets out of the Clone Wars video game, courtesy of Pandemic/Teancum.

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Re: Taris: Outcast Village

Postby Sky_216 » Sun Oct 25, 2009 3:51 pm

Yo Egg, I can't add LD era to this seperately, so if you upload the actual addme file for it I can add it in and release a LD enabled version in the DS forum.

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Re: Taris: Outcast Village

Postby Eggman » Sun Oct 25, 2009 5:41 pm

Skyhammer_216 wrote:Yo Egg, I can't add LD era to this seperately, so if you upload the actual addme file for it I can add it in and release a LD enabled version in the DS forum.


Yeah, I guess just the conquest/ctf .luas alone wouldn't have done you much good, would they? :roll:

I'll upload the addme for you as soon as I can, although that might be a while since I don't have access to the files right now.

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