Khimera Battlegrounds by YaNkFaN

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Re: Khimera Battlegrounds by YaNkFaN

Postby YaNkFaN » Fri Jul 03, 2009 7:04 am

o didn't know that well then consider it a personal choice and no I will not release a new version just because I think this version is fine as it is yes it has bugs which will be fixed in later projects of mine. I've done a lot of thinking and come to the conclusion that unless the bug is hindering gameplay or just downright annoying (ie the bug in virmund with the spawn paths) then there really no reason to make people download the same file again yes it is only 90mb but is it worth it for fixing one camera angle on one vehicle or other things most likely not. In future maps when I use the AT-XT which i plan to I will try and fix the camera bug. Also I will be releasing the assets for Khimera and if the bugs are really bothering you so much then you are free to fix it on your computer not make a version 2 and release it.

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Re: Khimera Battlegrounds by YaNkFaN

Postby B.I.G_Cookie » Fri Jul 03, 2009 10:18 am

YaNkFaN wrote:
Hidden/Spoiler:
Code: Select all
Layer(0)
{
   SpreadFactor(0.15);
   
   Mesh()
   {
      GrassPatch("kas_prop_reeds.odf", 1500);
      File("editor_grasspatch.msh", 400);
      Frequency(50);
      Scale(1);
      Stiffness(0.0);
      CollisionSound("foliage_collision");
                 ColorVariation(0.1);
           AIVisibilityFactor(0.3,0.7);
   }
   Mesh()
   {
      GrassPatch("kas_prop_reeds.odf", 1500);
      File("editor_grasspatch.msh", 400);
      Frequency(50);
      Scale(1);
      Stiffness(0.0);
      CollisionSound("foliage_collision");
                 ColorVariation(0.1);
           AIVisibilityFactor(0.3,0.7);
   }
}
Layer(1)
{
   SpreadFactor(0.1);
   Mesh()
   {
      GrassPatch("kas_prop_grass_tall.odf", 1500);
      File("editor_grasspatch.msh", 40);
      Frequency(100);
      Scale(1);
      Stiffness(0.0);
           ColorVariation(0.1);
           AIVisibilityFactor(0.3,0.7);
   }
}


Here's the .prp file for Khimera plains...obviously the textures are redone to be the color they are in game but yea for the most part I just use the kashyyyk grass in my maps



Oh, ok.
Thanks :)

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Re: Khimera Battlegrounds by YaNkFaN

Postby RC-1207_Sev » Tue Jul 07, 2009 9:37 pm

Did you delete it? Cause when I click the link It says there's an error on SWBF files.

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Re: Khimera Battlegrounds by YaNkFaN

Postby Nova Hawk » Tue Jul 07, 2009 9:51 pm

RC-1207_Sev wrote:Did you delete it? Cause when I click the link It says there's an error on SWBF files.
Filefront is currently going under maintenance and should reopen on Sunday.

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Re: Khimera Battlegrounds by YaNkFaN

Postby 0001111000 » Fri Jul 24, 2009 10:03 am

I'm just downloading the map now once i've played it i shall leave my comment but from the description and pictures it looks worth it 8)

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Re: Khimera Battlegrounds by YaNkFaN

Postby Hawk » Wed Jul 29, 2009 2:41 pm

nice work!!!
i'm downloading

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