mswf wrote:DarthD.U.C.K. wrote:Hidden/Spoiler:Hidden/Spoiler:
The Big "L" (Rebel Ops Mission 02)
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Re: The Big "L" (Rebel Ops Mission 02)
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Re: The Big "L" (Rebel Ops Mission 02)
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Re: The Big "L" (Rebel Ops Mission 02)
Null_1138 wrote:mswf wrote:DarthD.U.C.K. wrote:Hidden/Spoiler:Hidden/Spoiler:Hidden/Spoiler:
Hidden/Spoiler:
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Re: The Big "L" (Rebel Ops Mission 02)
mswf wrote:Hidden/Spoiler:
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Re: The Big "L" (Rebel Ops Mission 02)
I hope I wasn't being unappropiate there?Super_Clone wrote:mswf wrote:Hidden/Spoiler:
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Re: The Big "L" (Rebel Ops Mission 02)
You were, tis in teh rulez, sorry if im being a junior moderator >.<mswf wrote:I hope I wasn't being unappropiate there?
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Re: The Big "L" (Rebel Ops Mission 02)
i get a fatal error when i try to play this map in any mode
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Re: The Big "L" (Rebel Ops Mission 02)
You probably have too many missions; remove some maps from your addon.MileHighGuy wrote:i get a fatal error when i try to play this map in any mode
It's mentioned on the first page in this topic and in a lot of other topics.
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Re: The Big "L" (Rebel Ops Mission 02)
Try taking out some of your maps from your addon folder.
EDIT: Dang, Mav beat me to it
EDIT: Dang, Mav beat me to it
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Re: The Big "L" (Rebel Ops Mission 02)
yea i removed a good amount of maps already but ill guess ill have to remove some more
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Re: The Big "L" (Rebel Ops Mission 02)
Just as a heads-up; remember that the limit is technically a mission limit, not an addon map limit (although there is one of those too). A single addon can have any number of missions - the Conversion Pack has about 300; a map with only CW conquest has one. This particular map has up to seven missions (CW, GCW, KotOR, DT Conquest, GCW hunt, DT Conquest [Aquilaris], DT Assault [Aquilaris]) that may be loaded at any given time (fewer may be loaded depending on your addon configuration).MileHighGuy wrote:yea i removed a good amount of maps already but ill guess ill have to remove some more
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Re: The Big "L" (Rebel Ops Mission 02)
thanks it works now, and i must say, this is map is top notch
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Re: The Big "L" (Rebel Ops Mission 02)
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Re: The Big "L" (Rebel Ops Mission 02)
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Re: The Big "L" (Rebel Ops Mission 02)
Thx Mate now to tackle these fans
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Re: The Big "L" (Rebel Ops Mission 02)
mav i think youve out done your self! all though i too have been getting stuck in the fans. especially in that last one. but with the spoiler help i should be able to do it now!
woot first post on gt! i normally read everything!
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Re: The Big "L" (Rebel Ops Mission 02)
Yes, I disabled that particular Fake Console command so that people would have to (more) legitimately do the first section.simplestarwarsfan wrote:Hidden/Spoiler:
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Re: The Big "L" (Rebel Ops Mission 02)
My, my, it's finally out...
I must say, I've been waiting a long time for this... D/Ling now!
I must say, I've been waiting a long time for this... D/Ling now!
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Re: The Big "L" (Rebel Ops Mission 02)
...Very clever.Maveritchell wrote:Yes, I disabled that particular Fake Console command so that people would have to (more) legitimately do the first section.simplestarwarsfan wrote:Hidden/Spoiler:
BTW, what did you make the fans out of? The collision is a little odd, sometimes I get pushed and cant move, others I can run right through. Not bad, but just intriguing.
If I had to guess, I'd say you modeled a cylinder, and gave it a completely transparent texture. Then you had it animated to move like an escalator, once its done moving through the fan and into the player, it turns around (over his head, perhaps) back to the fan, and it cycles. The fan model itself has a "wind-blowing" effect. Am I right?
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Re: The Big "L" (Rebel Ops Mission 02)
I am not sure exactly what you are describing. What I did was create, essentially, a pinwheel with no center. I used a rotating collision to create the illusion of wind. It's not a perfect solution, as you mentioned, but there is no perfect solution (and in my opinion there is no better solution, having thought through a number of them) in a game that doesn't have a lot of real physical interaction with the environment.Null_1138 wrote:BTW, what did you make the fans out of? The collision is a little odd, sometimes I get pushed and cant move, others I can run right through. Not bad, but just intriguing.
If I had to guess, I'd say you modeled a cylinder, and gave it a completely transparent texture. Then you had it animated to move like an escalator, once its done moving through the fan and into the player, it turns around (over his head, perhaps) back to the fan, and it cycles. The fan model itself has a "wind-blowing" effect. Am I right?