Aquilaris: Deep Sea (Rebel Ops Mission 01)

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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Darth Revan »

Hidden/Spoiler:
Put a detpack on the panel next to the door u came in through and shoot the one next to the door that u go through and blow them at the sam time then walk the doorthrough
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Mandalore »

so Mav find out anything about my problem? cuz i havent.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Delta 47 »

Did anyone else have trouble with the sound on Hunt mode? There was music and the Imps talked but no sound for the menu, walking, shooting, etc. I didn't read anything about this anywhere and I got my copy off of SWBF Files. Anyway, great map Mav but I didn't even finish the Hunt mode because I got stuck with the objectives :P You definitely gave it a little difficulty which is great!

EDIT: Ignore the above question, it seems I have messed up audio on all maps/games. I have no idea what's wrong but I'll try messing with the hardware.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by The_Emperor »

Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by CloneTrooper919 »

right when i get to the secret cavern my game crashes ,bringing me back to my desktop.
Suggestions?
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Maveritchell »

CloneTrooper919 wrote:right when i get to the secret cavern my game crashes ,bringing me back to my desktop.
Suggestions?
Remove any sides mods you might have - if that doesn't work, then run it in BF2Modtools and send me a copy of your Bfront2.log (in a PM) - same goes for you, Mandalore - send me a copy of a Bfront2.log (in a PM). If you don't know how to get a Bfront2.log, search the Modding forum, it's said there a number of times.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Grev »

The_Emperor wrote:
Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
I don't understand. Whats so clever?
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Xavious »

Grev wrote:
The_Emperor wrote:
Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
I don't understand. Whats so clever?
"Vace Thermill" is an anagram of "Maveritchell."
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Null_1138 »

Xavious wrote:
Grev wrote:
The_Emperor wrote:
Maveritchell wrote:Vace Thermill
Haha, I only just noticed. Clever.
I don't understand. Whats so clever?
"Vace Thermill" is an anagram of "Maveritchell."
*searches frantically for slap-self-on-head smilie*

I guess this will have to do: :shock:
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by (502)GEN.york »

I had alot of fun playing this map though....I hated the entire army of droids that follows you around every were and I also found it funney that the droids only attack you not the imperial standing right next to you...
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Bantha55 »

Wow this campaign is really perfect! The game feeling is very good and it makes fun. It´s not too difficult and not too easy. Great! I think it´s even better than your spira beasaid map. the only thing that´s difficult is, to land the submarine.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Commander_Fett »

Hidden/Spoiler:
Is it just me? I manuvered the sub to the very bottom of the imp docking bay, so close that I actualy scraped the grouned, but could not land. Then, every time I tried to turn, I crashed and died when the sub moved. I still havn't beaten campaign because of this...
PS. Do you get the sheild side quest before or after the sub?
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Maveritchell »

Don't get too close to the bottom when landing the sub - approach in at an angle, and be pressing space bar as you descend. If you run into the bottom, you're too far, you need to turn around and try again.

Practice with the sub in GCW conquest if you need to.

And -
Hidden/Spoiler:
the shield sidequest is in the main area
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by fiddler_on_the_roof »

Great job mav!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Dling

I'm making a Mon Cal map, would it be possible for you to release the Bubble tunnels and spheres, and the sub? If you could release them, my computer can only use .zip or .exe files.

Thanks.
Last edited by fiddler_on_the_roof on Sat Nov 15, 2008 5:39 pm, edited 1 time in total.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Commander_Fett »

Great map, liked the ending. Can't wait for The Big L. and
Hidden/Spoiler:
Where's the side quest? I found two of the power cell things, but I can't find out how to start the quest.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by cloneknight »

Maveritchell this is very nice, i haven't been here in a while and i come to this haha? it made my day, very nicely done and fun..Props
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Hebes24 »

Just finished the Campaign. Excellent work, Mav'. I can't wait for the next map!
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Wolfblader »

This is a great map, and i love the campain.
Hidden/Spoiler:
The drow program, where have I heard that before?
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by The_Emperor »

delta 47 wrote:Did anyone else have trouble with the sound on Hunt mode? There was music and the Imps talked but no sound for the menu, walking, shooting, etc. I didn't read anything about this anywhere and I got my copy off of SWBF Files. Anyway, great map Mav but I didn't even finish the Hunt mode because I got stuck with the objectives :P You definitely gave it a little difficulty which is great!

EDIT: Ignore the above question, it seems I have messed up audio on all maps/games. I have no idea what's wrong but I'll try messing with the hardware.
I've got the same problem :? but only on ADS hunt mode... I can only hear the music, nothing else.
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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Post by Ace_Azzameen_5 »

Thanks for the mission, Mav. Unique models and environment and music make it great and the end of the mission area created the illusion of a larger facility nicely. Oh, and this guy told me a I was a prisoner but I think I could walk all the way back to the Sub... Maybe my det-pack tripped the trap. I saw a glowing green circle and thought blowing it up was a good idea.
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