UnOfficial v1.3 Patch (r129 - Latest Version)

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Re: UnOfficial v1.3 Patch - revision 25

Post by [RDH]Zerted »

Hebes24 wrote:...Something about an invalid security certificate?
You can accept it (if you can figure out how, stupid Firefox 3...) or just remove the 's' from the https.
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Re: UnOfficial v1.3 Patch - revision 25

Post by Delta 47 »

Hebes24 wrote:Revision 25's Download Link isn't working for me. Something about an invalid security certificate?
In Firefox 3 just except the security notification or download it from the first page :wink:
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Re: UnOfficial v1.3 Patch - revision 25

Post by Hebes24 »

I got it. Thanks.
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Re: UnOfficial v1.3 Patch - revision 25

Post by The_Emperor »

Shhh! -Staff (Zerted)
That color is very hard to read. Maybe something a little smoother, like this nice maroon. :P -Staff
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Re: UnOfficial v1.3 Patch - revision 25

Post by epm01 »

I downloaded the v1.3 Patch (Revision 25), Backed up my old Shell, Common and Ingame.lvl's and then put in the new ones (Including the v1.3 Patch Strings) and now when I go into SWBF2 all my downloaded maps (Not including the Convo Pack) have all their modes but Conquest. I have the 1.2 Patch, Convo Pack and loads of mod maps in my SWBF2 game. Did I do something incorrectly?
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Re: UnOfficial v1.3 Patch - revision 25

Post by [RDH]Zerted »

Run your game through bf2_modtools.exe. When you get to the map selection screen, double click on some of the maps that are missing their Conquest mode. Post your debug log.

I've added a FC description area, but I'm having problems getting it to align correctly in both bf2_modtools.exe and the retail game. My first attempt at adding in the v1.2 hud sort-of failed:
[hide]Image[/hide]
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Re: UnOfficial v1.3 Patch - revision 25

Post by epm01 »

Oh sorry I just realized that those maps are meant to have only Conquest, Boy do I feel stupid right now. Sorry about that.
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Re: UnOfficial v1.3 Patch - revision 25

Post by Sky_216 »

Mind adding support for a new era??
'X - eXtended civil war mod'
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Re: UnOfficial v1.3 Patch - revision 25

Post by ARC_Commander »

Did you get my icons I sent you, Zerted? And are they the right size?
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Re: UnOfficial v1.3 Patch - revision 25

Post by [RDH]Zerted »

New Release Updates (r36):
  • Increased displayed elements in the MP era and game mode filter lists
  • Added key controls (FC list and FreeCam) to the readme
  • Added 'Print Global' FakeConsole commands
  • Included the Add A Preview Video doc
  • Fixed MP map filter crashing bug
  • Added FakeConsole descriptions
  • Added BFX era icons
  • Added v1.2's units
  • Added v1.2's hud
  • Updated X era
Sadly, my school's server doesn't have enough space for me to host the side updates or upload the source code. When I get my home server running, I'm host them (have kept it offline to save power costs and reduce inside heat).

I still need more game mode and era icons. Look at the MP filter lists to see which icons are missing or should be updated. If you want to do translations, the source for that is being hosted in the same folder as the patch.

I know all the FakeConsole bonus command's don't have descriptions yet. I've been being too lazy to write them (have to find the game manual too). Overall progress wise, I'm a week behind where I was expecting to be (but most of it is finished).
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Re: UnOfficial v1.3 Patch - revision 36

Post by Delta 47 »

All icons look great other than Hunt and the Elimination Icons being darker than all the rest, any chance on brightening them up? Could you add all the SWBF Conversion Pack maps to the Multiplayer list? Probably not really needed but it would fit in with the rest of the changes (modes and eras) and can you make an ingame.lvl with the FC mod and V 1.2 with the default hud? I like the new hud but when it comes to playing in MP it gets kinda hard to see. If nobody wants to go through the bother of looking in-game for the icons needed below is a list of what is needed.
Hidden/Spoiler:
Mode Icons needed:

-Space
-Custom Modes 1, 2, 3, and 4
-Hero CTF
-Vehicle Conquest
-Vehicle Team
-Vehicle CTF
-AI vs Human
-Racing
-Team Dogfight
-Survival
-Roll Playing Game
-Wave

Era Icons needed:

-Y
-D
-Earth
-F
-J
-L
-Movie CW and GCW
-Old Sith War
-Battlefront Project - Clone
-Battlefront Project Galactic
-Red vs Blue
-Birth of the Rebellion
-T
-U
-V
-Wacky
-Extended Civil War
-Z
-+123 Clone Wars
-+123 Galactic Civil War
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Re: UnOfficial v1.3 Patch - revision 36

Post by SlyCoopersButt »

Yeah I'm honestly really not fond of that hud. It's rather odd looking and takes up way too much view. And the unlimited ammunition FC command doesn't seem to work.
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Re: UnOfficial v1.3 Patch - revision 36

Post by Teancum »

A couple quick fixes:

-Classic Conquest is still localized as "Battlefront 1". Since everyone knows it as Classic Conquest I'd like to keep it that way.
-Hero Assault and Space Assault are both simply localized as "Assault". The original plan was to have them localized separately as "Space Assault" and "Hero Assault" to avoid confusion. Sorry if I wasn't clear on that.
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Re: UnOfficial v1.3 Patch - revision 36

Post by Super_Clone »

hey Zerted, for the next version, if not too hard, could you add the remove point limits command again please?
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Re: UnOfficial v1.3 Patch - revision 36

Post by Hebes24 »

Question: How does the Unlimited Ammo Fake Console Command work?
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Re: UnOfficial v1.3 Patch - revision 36

Post by [RDH]Zerted »

I don't think I can automatically generate the MP map filter list, but I'll look into it. I won't just add the pack maps to it, because just because you have the v1.3 patch installed doesn't mean you have the SWBF1 pack too.

Thanks for making a needed icons list. Once I get my home server running I'll put the source map online and instructions on how to use it. You will be able to create your own v1.3 without the hud (However, you will have to install Bazaar. Ant would be good too, but not required). I don't know if I'll have time to make seperate development releases without the hud, but the final release will have the option to remove the hud and/or the custom units. Expect the server to be up by the end of this week.

The 'remove point limits' should be in there unless I forgot to copy it over... If you remember the FC Mod, it had Unlimited Ammo W1, Unlimited Ammo W2, etc... Instead of eight different ammo commands, the v1.3 patch uses the prompt to ask the user for which weapon slot should get unlimited ammo. So click the command, enter the number of the weapon slot you want to have unlimited ammo (slots 1 through 8), then press enter (and maybe respawn).

I'll look into all those other things too. Thanks for finding them.
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Re: UnOfficial v1.3 Patch - revision 36

Post by Hebes24 »

I don't get a prompt. I click and nothing happens.
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Re: UnOfficial v1.3 Patch - revision 36

Post by [RDH]Zerted »

Ok, then I made a typo somewhere with that command. It will be fixed in the next release, as well as just about everything else mentioned so far.

For those wondering what the possible functions are and what you can access from a lua, check out the Print commands under [Information].
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Re: UnOfficial v1.3 Patch - revision 36

Post by Super_Clone »

i think you did forget to add the remove point limits command, i just checked and its missing... and i cant wait till the infinite ammo command gets fixed...
i have to say the 1.3 patch, you and Rep did a better job than pandemic ever could have done....
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Re: UnOfficial v1.3 Patch - revision 36

Post by Aman/Pinguin »

:faint: Just translated the whole localization. :faint: I think my head's smoking! :faint: :lol:
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