UnOfficial v1.3 Patch (r129 - Latest Version)
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Re: UnOfficial v1.3 Patch - revision 41
I don't know if this is about the conversion pack, or the 1.3 patch, but suddenly, I'm getting Fatal Mission errors, when I try to play maps that worked before, like Nelvaan Village, and Operation Ferret Master. Is this happening to anyone else?
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Re: UnOfficial v1.3 Patch - revision 41
I think these might be the issue:
That's what happened when I tried to use the "Add Jet Packs" Command in a Conversion pack map. (The command didn't work)
I'll post the rest of the log if you need me to, Zerted.
Code: Select all
ifs_sideselect_fnEnter(): Map does not support custom era teams
fakeconsole_functions: AddCommand: Not adding command: Unlock Vehicles
fakeconsole_functions: AddCommand: Not adding command: Force No Views
fakeconsole_functions: AddCommand: Not adding command: Allow CP Capture
fakeconsole_functions: AddCommand: Not adding command: Not Immune To Mines
fakeconsole_functions: AddCommand: Not adding command: Disable Tumble Recovery
fakeconsole_functions: AddCommand: Not adding command: Allow AI Spawn 1
fakeconsole_functions: AddCommand: Not adding command: Allow AI Spawn 2
fakeconsole_functions: AddCommand: Not adding command: Team Auto-assign On
fakeconsole_functions: AddCommand: Not adding command: Heros SP Rules Off
fakeconsole_functions: AddCommand: Not adding command: Heros SP Scripted Off
fakeconsole_functions: AddCommand: Not adding command: Menu Sounds On
fakeconsole_functions: AddCommand: Not adding command: No Flee Just Die
fakeconsole_functions: AddCommand: Not adding command: Restore Award Effects
fakeconsole_functions: AddCommand: Not adding command: AI AutoBalance Off
fakeconsole_functions: AddCommand: Not adding command: AI BlindJetJumps Off
fakeconsole_functions: AddCommand: Not adding command: Hide Team Points
fakeconsole_functions: AddCommand: Not adding command: Remove JetPacks
ifs_fakeconsole: Is runnable: Add JetPacks function: 03E43390
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to call global `uf_removeFromServerName' (a nil value)
stack traceback:
(none): in function `ff_serverClearFCCmd'
(none): in function `ff_serverDidFCCmd'
(none): in function <(none):1935>
I'll post the rest of the log if you need me to, Zerted.
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Re: UnOfficial v1.3 Patch - revision 41
Thanks, I figured it out. I extracted the pack's mission.lvl into its seperate files and found that it contains a utility_functions.lua. The v1.3 patch also contains a utility_functions.lua (hence the uf_removeFromServerName). The game can't process both of them and read's the one from mission.lvl first. I will rename the v1.3's lua to something else. That should fix the problem. In about an hour or so I'll make another release. It has some good features in it...
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Re: UnOfficial v1.3 Patch - revision 41
Ditto.I don't know if this is about the conversion pack, or the 1.3 patch, but suddenly, I'm getting Fatal Mission errors, when I try to play maps that worked before, like Nelvaan Village, and Operation Ferret Master. Is this happening to anyone else?
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Re: UnOfficial v1.3 Patch - revision 50
Revision 50:
Argh, I keep forgetting to remove 'Player 1' as the default string for the Popup_Prompt. This will remind me...
I don't have those maps, so I can't test it. Does the error log have any useful info? The v1.3 patch doesn't touch mission.lvl, so I don't know how it could cause those problems...
- Fixed the issues with the SWBF1 pack (hopefully)
- Disables award effects if the following file exists: GameData\DATA\_LVL_PC\disable-awards.txt
- Fixed the FC command: AI Damage Threshold
- Named assault mode: Space Assault
- Named eli mode: Hero Assault
- Added game mode: seige
- Added AI and Human health regen FC commands
- Errored FakeConsole commands turn pink
- Sucessful FakeConsole commands turn light blue
Argh, I keep forgetting to remove 'Player 1' as the default string for the Popup_Prompt. This will remind me...
I don't have those maps, so I can't test it. Does the error log have any useful info? The v1.3 patch doesn't touch mission.lvl, so I don't know how it could cause those problems...
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Re: UnOfficial v1.3 Patch - revision 50
Looks really nice, I'll be sure to use it and check its compatibility and its interaction between the latest version of the Conversion Pack and some of the modmaps mentioned before.
Just a couple notes: Don't forget "assault," not "assualt." It's still misspelled in the mode select box. Also, it's still localized as "space assault" in the actual loading screen. More to come.
Just a couple notes: Don't forget "assault," not "assualt." It's still misspelled in the mode select box. Also, it's still localized as "space assault" in the actual loading screen. More to come.
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Re: UnOfficial v1.3 Patch - revision 50
It makes finding the problem much easier if people post exact things, such as the map/era/game mode combination where they noticed the problem. Isn't it supposed to be Space Assault?Maveritchell wrote:Also, it's still localized as "space assault" in the actual loading screen.
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Re: UnOfficial v1.3 Patch - revision 50
Noticed the issue on Alderaan hero assault (KotOR era, but I'm willing to bet that this is a universal bug). I'll be happy to get a sampling of different modes and eras to confirm that.
Edit: Just checked a few random modes/eras/maps, and I'm fairly sure that's still universal.
Edit: Just checked a few random modes/eras/maps, and I'm fairly sure that's still universal.
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Re: UnOfficial v1.3 Patch - revision 50
No, one is fine. Just need some place I can check to see when its fixed.
Edit: I should mention that the disable award effects thing only disables them for the stock units. It removes the effects by automatically calling the corresponding FakeConsole command when you enter the side selection screen.
Edit: I should mention that the disable award effects thing only disables them for the stock units. It removes the effects by automatically calling the corresponding FakeConsole command when you enter the side selection screen.
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Re: UnOfficial v1.3 Patch - revision 50
It looks like the compatability issues have been fixed. Thanks Zerted!
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Re: UnOfficial v1.3 Patch - revision 50
Oh, I know your todo list shows "doublecheck localization strings," but I can save you some time and let you know that the mode description for Classic Conquest is still localized as "TODO."
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Re: UnOfficial v1.3 Patch - revision 50
He knows that already, I asked him about it when I made the german localization...Maveritchell wrote:Oh, I know your todo list shows "doublecheck localization strings," but I can save you some time and let you know that the mode description for Classic Conquest is still localized as "TODO."
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Re: UnOfficial v1.3 Patch - revision 50
I still get alot of "Can't find MISSION/ABCg_con.lvl" fatal crashes, on random mod maps.
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Re: UnOfficial v1.3 Patch - revision 50
Argh, so people did make _Diet Dr. Pepper and _Diet Dr. Pepperault maps?
Do you know if that map has a SRPg_assault?
None of the custom game modes have descriptions. I was hoping people who knew each mode best would write them, but it looks like I'll just do it.
Do you know if that map has a SRPg_assault?
None of the custom game modes have descriptions. I was hoping people who knew each mode best would write them, but it looks like I'll just do it.
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Re: UnOfficial v1.3 Patch - revision 50
Zerted, Caleb's got a different problem. Your patch supports both _Diet Dr. Pepper and _assault (this is the same issue we talked about earlier with custom space maps). What he has as a problem is something specific to his machine, probably related to a mixup of mod files installed (or maybe some odd addon?).
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Re: UnOfficial v1.3 Patch - revision 50
I don't know whats wrong, but all sorts of mod maps have been crashing recently.
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Re: UnOfficial v1.3 Patch - revision 50
Try a clean reinstall of the game. I can verify that it's not explicitly Zerted's patch that's causing the problems; it works without a problem for me. Also - a personal preference - when using addons, I like to move addons out of my addon folder if I'm not using them; just shifting them to another place. That minimizes the chance of conflict.
I don't suppose you have another big mod installed (like +123, specifically)? That will cause almost exactly what you've described.
I don't suppose you have another big mod installed (like +123, specifically)? That will cause almost exactly what you've described.
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Re: UnOfficial v1.3 Patch - revision 50
Naw, I don't like big mods for the most part, I have +123, but not in addon ATM. All I have is 1.2, 1.3, and the conversion pack, I'll remove all my mod maps, but this one, and the pack and see if that helps.
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Re: UnOfficial v1.3 Patch - revision 50
Did it help?
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Re: UnOfficial v1.3 Patch - revision 50
I don't understand this I've downloaded the patch and I've putted the shell,common,ingame and 1.3 patch_strings in data_lvl_pc but I only have the 1.2 huds nothing else!!! Can somobody help me???