Tatooine: Tuskencamp - 1.0 Release

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Aman/Pinguin
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Tatooine: Tuskencamp - 1.0 Release

Post by Aman/Pinguin »

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Hiho, just finished my Tuskencamp...so here it is.
As I already said in the Beta thread, it's layout is based on the shipped SWBF2 Kashyyyk Map.

Gamemodes:
  • CW Conquest
  • CW Hunt
  • CW Hero Assault
  • CW Instagib*
  • CW XL
  • KotOR Conquest**
  • KotOR Hero Assault**
  • BFX Conquest***
*requires UnOfficial v1.3 Patch
**requires Star Wars Battlefront Conversion Pack (2.0)
***requires Battlefront Extreme (2.2)


Screenshots:
Hidden/Spoiler:
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Readme:
Hidden/Spoiler:
Tatooine: Tuskencamp
Created by Pinguin/Aman 6th June 08 - 8th September 09


Map experience may change during online play. Really.

__________________
|1. Installation |
------------------
(* = your drive name)

Move the "GameData" folder to *:\Program Files\LucasArts\Star Wars Battlefront II\
When it asks you something, click on yes. THIS WILL NOT REPLACE ANYTHING!



___________________
|2. Uninstallation|
-------------------
(* = your drive name)

Remove the "PTC" folder from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon
Remove *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\DES
Remove the "repnon1dot2.lvl" file from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\rep



____________
|3. Credits|
------------
(No specific order)

RepSharpshooter - Meshtool
Hebes24 - Orbital Attack Beacon
Caleb1117 - Under-Handed Chaingun
Skyhammer_216 - Force Rapid (ODF only), Force Bomb
PVT Parts - New effects and textures
wazmol - Magnastaff model, CIS Sniperrifle model, CIS Shotgun model
Dragonum - ARC Rifle
AceMastermind - Reversed Saberhilt, Grievous with Cape, Magnaguard with cape
Mars Marshall - Magnastaff Sounds
SoM3 - DC-15s Blaster Carbine
Gametoast.com - A lot of modding help and being a great community
Ravensoftware - CIS Shotgun Fire sound, Vibroblade sounds
psych0fred - seismic bomb effect
MandeRek - Models
T3RM1N4T0R - Models
Darth_Z13 - CIS Sniperrifle sound
Crazy_Ewok - Hex-Editing the cape for Hosk Keral
junglewalk.com - Sounds
aad.gov.au - Sounds
Zerted - LUA Scripting help
Conversionpack - KotOR modes
Epm01 - Betatest #1
NullCommando - Betatest #1
Andeweget - Betatest #1
Moonwolf - Betatest #1
ARC_Commander - Battlefront Extreme mode
fai222 - SFOR Republic Carbine (REP Shotgun)
smove - Betatest #2
Der_Nachtfalke aka ShockWave - Betatest #1+2, alot of support
DarthD.U.C.K. - Animations, textures, like 100 models + model edits and being a great partner while working on this map, THANKS Duck! =D




Bugs? Comments? Questions? Any feedback is welcome.
E-Mail: elpingu (AT) web (DOT) de




THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
The whole assets will be probably released soon, since I might stop modding after this finally.
If I forgot any credits, I'm sorry about it and will fix it if theres another release. But I think this time the list is complete.


Hope you like it, have fun.
I'm pretty sure I forgot something...let's hope not. >.<


DOWNLOAD

Alternative Download

http://www.gamefront.com/files/14569717
http://www.mediafire.com/download/v34dl ... inguin.rar
http://www.gamemaps.com/details/1245

Assets Release Thread
Last edited by Aman/Pinguin on Sun Sep 27, 2009 5:47 pm, edited 6 times in total.
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Jendo7
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Jendo7 »

Very Impressive looking map. :thumbs:
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by CommanderBacara/CC-1138 »

fantastic map :thumbs: !!!
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Nova Hawk »

I loved the first version of this map. Glad to see there's an update for it. :thumbs:
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by obiboba3po »

woot :D (the beta was fun once the addme got fixed ;) )
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Skipper 24 »

Awesome. I'm going to download this straight away.The beta was immense.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Master of Stickmen »

Aman/Pinguin wrote:
  • CW Instagib
Huh?
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Deviss »

FIRTS: welcome back sir :wink:
Second: awesome map !!! :thumbs:
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Aman/Pinguin »

Master of Stickmen wrote:
Aman/Pinguin wrote:
  • CW Instagib
Huh?
Google is your friend.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by kooster »

Awesome map!
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Fluffy_the_ic »

Hehe... This beta was awesome. Although, most people might want to set their shadows to low. I have a great gfx card for BFII, and I get uber lag with shadows on high, and yet I usually get an above-average framerate on it (Normally get 30-40 on other maps, 55+ usually on this one)
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Master of Stickmen »

played it, its awesomescauce, and (this might just be me.....) but i'm detecting many simmilarities with stock kashyyyk....
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Xavious »

Master of Stickmen wrote:played it, its awesomescauce, and (this might just be me.....) but i'm detecting many simmilarities with stock kashyyyk....
I wonder why?
Aman/Pinguin wrote:As I already said in the Beta thread, it's layout is based on the shipped SWBF2 Kashyyyk Map.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Master of Stickmen »

oh, didn't read that......
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Darksniper »

This looks awsome! I'll dl ASAP.
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Aman/Pinguin »

Fluffy_the_ic wrote:Hehe... This beta was awesome. Although, most people might want to set their shadows to low. I have a great gfx card for BFII, and I get uber lag with shadows on high, and yet I usually get an above-average framerate on it (Normally get 30-40 on other maps, 55+ usually on this one)

Well, the map is a real ressource waster...tons of high rez textures, high rez shadows and stuff like that. xD coughcloneassassinhasa2048x1024texturecough
I just love it. (And I personally can still play it with everything on high... :P)
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Delta-1035 »

This beta was awesome. I'm downloading now. :)
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Grev »

the beta (which you forgot to list me for) was great. The update should be super!
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Null_1138 »

Hehe, I remember this map. I'll be willing to download it again. :wink:
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Re: Tatooine: Tuskencamp - 1.0 Release

Post by Hawk »

WOW
very nice map,man :thumbs:
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