I know updates have been less and less frequent, but I have been working on lots of new things to show. First off, many of you have seen the image of the new Darth Vader. You probably guessed it, Sith Legends will be returning to Sith Wars II, being bigger and badder than the last one.
While I don't want to reveal the full lineup, I will say that many new Sith that have been requested over the past 2 years will be added, as well as returning favorites with new updates. In addition to new units, Sith Legends has a new take on Battlefront. Using razac920's Free For All source, Sith Legends will no longer play in random teams of units. Instead, you can chose between any of the Sith and you will have to eliminate everyone else. No teammates. No help. Only one ultimate Sith badass.
As well as Sith Legends. the Jedi Order team has been completed (for a while now, actually). In the next few days, I'll be posting a full lineup of all the units, including force powers and weapons.
However, with good news, there is bad news. I know that the release date has been pushed back a lot, and it will probably continue to do so. However, I will do everything I can to get it released before the summer is over. To do this, I have decided to put a halt on the custom maps. Don't panic yet! I have all the intention to finish these maps, including Sullust: Outpost and Malachor V: Core, but I just need more time. I would rather wait and release them complete, polished, and fun than try and rush to get them out with Sith Wars II. However, when these maps are completed, they will have full era support for Sith Wars II, and will be fully compatible. That way, these maps will also be able to be played on with your other favorite mods, such as Mav's Dark Times 2. Korriban: Temple will be released with Sith Wars II, as well as the new Sith Legends mode.