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The Sith Wars II (New Trailer 7/12)

Posted: Tue Apr 05, 2016 6:28 pm
by Kingpin
7/12 New Trailer!
https://www.youtube.com/v/E7G6lD9BgJ8

I'd like to happily announce that the production of The Sith Wars II has begun!
In case you haven't played 1.1, The Sith Wars is a mod based on the ancient lore of the Sith and their history. While 1.0 was multiplayer and hero based, II will feature a mix of gunners and sabers battling it out.

What's in II?
New Era: The Sith Wars
4 new and redesigned factions
30+ new units
New, satisfying force powers
Integrated blaster and saber combat
Lots of Sith.
What's done?
2 of said factions are pretty much done, with the other 2 on the way. Maps are all still in progress, with Ilum: Valley almost complete.

Teaser Trailer:
https://www.youtube.com/v/aLlfR5w0-Ug

Screenshots!
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More Screenies!
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Even more! :o
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My Imgur (Screenies)
http://darthmagnus1331.imgur.com/all/#1
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Re: The Sith Wars II

Posted: Wed Apr 06, 2016 3:04 pm
by MikeTheBeast55
This is probably a dumb question since I might know the answer to it but, did you take these pictures on a custom map you made or a custom map somebody else made? Anyways, very nice work you are doing so far on this, I loved The Sith War 1.1 so this should be equally as good or even better.

Re: The Sith Wars II

Posted: Wed Apr 06, 2016 3:37 pm
by thelegend
I loved the latest release you made and will love this release much more when it's done. Great job so far :thumbs:

Re: The Sith Wars II

Posted: Wed Apr 06, 2016 5:35 pm
by Kingpin
MikeTheBeast55 wrote:This is probably a dumb question since I might know the answer to it but, did you take these pictures on a custom map you made or a custom map somebody else made?
This is from my own WIP map Ilum: Valley.

Update: Got this unit ingame. Inspired by Star Wars: Legacy.
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No longer in use

Re: The Sith Wars II

Posted: Sun Apr 10, 2016 12:37 pm
by Chadaface
Pretty cool how your using different bits of Star Wars legends content and mixing it up

Re: The Sith Wars II

Posted: Wed Apr 13, 2016 7:29 pm
by Generalfacu
Chadaface wrote:Pretty cool how your using different bits of Star Wars legends content and mixing it up
Sounds like the new movies :funny2: (Shame Disney SHAME! :P )

Re: The Sith Wars II

Posted: Sat Apr 16, 2016 2:54 pm
by CdtFox
Kingpin wrote:
MikeTheBeast55 wrote:This is probably a dumb question since I might know the answer to it but, did you take these pictures on a custom map you made or a custom map somebody else made?
This is from my own WIP map Ilum: Valley.

Update: Got this unit ingame. Inspired by Star Wars: Legacy.
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Yeah! "Darth Maladi" if I remember well, perfect :thumbs: Keep up the good work!

Re: The Sith Wars II

Posted: Thu Apr 21, 2016 7:12 pm
by Kingpin
Hey everybody! After many tweaks, i've completed my first good draft of what the Sith Empire team is going to look like. So, here is the full lineup of the units. Please note that these are not final, and I encourage your comments/criticisms, and please tell me what you would like to see added.

The Sith Empire represents a more militarized version of the Sith; compared to the other teams, the Sith Empire will feature many gunners. The idea is that the Sith Empire will focus more on advanced weaponry and less on the traditional Sith stuff, that some of the other factions will cover. Along with the other factions, the Sith Empire will have 4 base units and 3 unlockables.

Now let's get cracking!

1. Imperial Trooper
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-Laser Rifle (will work on name): Plays similar to stock rifles
-Pistol
-Thermals x4
2. Imperial Demolitionist
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-Rocket Launcher
-Pistol
-Mines x3
-Concussion Grenades x3
3. Imperial Support Trooper
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-Heavy Blaster Pistol (Slow firing pistol, can land 1-2 shot kills)
-Fusion Cutter
-Health and Ammo Packs x3
-Defense Boost
4. Imperial Sniper
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-Sniper Rifle (1 shot)
-Pistol
-Thermals x3
5. Imperial Flame Trooper
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-Flamethrower
-Pistol
-Thermals x2
6. Imperial Knight
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-Lightsaber
-Force Barrage: Barrage of rocks that deal high damage
-Saber Throw
7. Imperial Commando
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-Commando Rifle: High damage burst rifle
-Pistol
-Pulse Grenade x3: Damage + push

Again, I would really like to hear what you think should be improved on. More updates soon!
-Mag/Kp

Re: The Sith Wars II (UPDATE 4/21)

Posted: Fri Apr 22, 2016 2:21 am
by Sandtrooper956
Do you also plan on adding heroes? Other than that those sides look amazing!

Re: The Sith Wars II

Posted: Fri Apr 22, 2016 10:09 am
by MikeTheBeast55
Kingpin wrote:
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6. Imperial Knight
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I think it might look neat if you could put that star all the units bear a mark of onto the troops head gear to make it stand out more. The units are wonderful the way they are but I just feel like adding that might give them stand out a little more. If you may not get what I mean I quoted the two pictures for you to explain.

Re: The Sith Wars II (UPDATE 4/21)

Posted: Fri Apr 22, 2016 5:17 pm
by Kingpin
Sandtrooper956 wrote:Do you also plan on adding heroes? Other than that those sides look amazing!
I do, but to be honest, I haven't started on them yet.
MikeTheBeast55 wrote:I think it might look neat if you could put that star all the units bear a mark of onto the troops head gear to make it stand out more. The units are wonderful the way they are but I just feel like adding that might give them stand out a little more.
That's actually a really good idea. Once I get the map I'm working on to a pretty decent point, I think I'll add that and see how it looks.

Re: The Sith Wars II (UPDATE 4/21)

Posted: Sat Apr 23, 2016 1:37 pm
by TheNerdyOne
The units are looking great, looking forward to seeing more! Maybe something like "Repeating Blaster Carbine" for the name of the weapon being used by the Imperial Trooper?

Re: The Sith Wars II (UPDATE 5/3)

Posted: Tue May 03, 2016 6:25 pm
by Kingpin
Added a new trailer to showcase some upcoming content.
https://www.youtube.com/watch?v=aLlfR5w0-Ug
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does anyone know how to add a video inside the post, so it's not a link?

Re: The Sith Wars II (UPDATE 5/3)

Posted: Tue May 03, 2016 7:48 pm
by MikeTheBeast55
Love the new trailer, definitely can tell you put a lot of effort into it. Glad to know I have something to look forward to this summer, should be a fun time and an interesting adventure into the ether.

Re: The Sith Wars II (UPDATE 5/6)

Posted: Fri May 06, 2016 8:19 pm
by Kingpin
I've been working on some kitbashes as of late, and am satisfied with the way they have turned out so far. Thoughts?
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Re: The Sith Wars II (UPDATE 5/6)

Posted: Fri May 06, 2016 9:40 pm
by Troha
Kingpin wrote:I've been working on some kitbashes as of late, and am satisfied with the way they have turned out so far. Thoughts?
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Glad to see you back old friend, these look amazing! Can't wait to get to play this mod again.

Regards, Indy

Re: The Sith Wars II (UPDATE 5/6)

Posted: Sat May 07, 2016 4:56 am
by Anakin
I really like these new species. Are you going to release them??

Re: The Sith Wars II (UPDATE 5/6)

Posted: Sat May 07, 2016 11:36 am
by Kingpin
Troha wrote:Glad to see you back old friend, these look amazing! Can't wait to get to play this mod again.
Regards, Indy
Thank you, friend!
Anakin wrote:I really like these new species. Are you going to release them??
After the mod is released, I'd be happy to send you these units.

Re: The Sith Wars II (UPDATE 5/6)

Posted: Sun May 08, 2016 7:17 am
by thelegend
These new jedi models look awesome in-game. I love that you put different species in which are not very common (seen) in Star Wars.

Re: The Sith Wars II (UPDATE 5/6)

Posted: Sun May 08, 2016 10:50 am
by CdtFox
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This guy remind me of the poor little jedi killed by Jango Fett in Star wars II...; :lol:


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Can't wait to see those model reseased :wink: Keep up the work Kingpin!