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Re: Kothlis: Sea Haven 2.0

Posted: Mon Aug 17, 2015 1:27 pm
by GAB
Thanks guys. I hope you will be able to enjoy it.

Well, talking about enjoyment, the Beta Version has just been uploaded.

DOWNLOAD LINK (Not Available Anymore)

Anyone willing to test the map can download it at the link above. Please read the README file contained in the download and don't forget to send your reports via PM here on Gametoast.

Have fun!

Re: Kothlis: Sea Haven 2.0 [Beta Version Released!]

Posted: Fri Aug 28, 2015 5:07 pm
by PRECISION
I know I need to send a PM about this, but I just wanted to stop by and say how beautiful this map is. I just got a Mac book form my school, and I can now play this in max settings unlike my old PC. My goodness, it is a piece of art to play. You need to get a job with this. Seriously bro. I just started school at Full Sail for game art and stuff so I can learn this hands on. I hope to continue to do this, as I really look up to it.

Re: Kothlis: Sea Haven 2.0 [Beta Version Released!]

Posted: Sun Aug 30, 2015 5:30 am
by Anakin
you told me that you want to add rc support to your map next.
I found a way to fix the font problem for the fakeconsole with a userscript. So the next RC version will come with fakeconsole support. To make your map compatible with the font fix script you need to put "__thisIsRcEra__ = true" at the beginning of your lua script after the ReadDataFile lines. I'll try to integrate it in the next Integration pack, but just for the case you release your final version before I release the next integration pack version, put this line in your lua.

btw I played your latest release and only thing I can complain about is my graphic card :D I really like the cp0 looks very cool :thumbs:

Re: Kothlis: Sea Haven 2.0 [Beta Version Released!]

Posted: Mon Sep 07, 2015 10:48 am
by GAB
Ok people, the time to release this is coming, however, according to MediaFire, the map's beta version has been downloaded 37 times but I've only received about 2 or 3 beta reports.

So, if you are still testing the beta, please send your report as soon as possible so that your feedback can be taken into account.

This week I'm starting to make the final adjustments in the map and getting it ready for release.

Re: Kothlis: Sea Haven 2.0

Posted: Mon Sep 07, 2015 12:07 pm
by PRECISION
Don't worry, I'll be sending something. I've been busy moving and getting settled in for college.

Re: Kothlis: Sea Haven 2.0

Posted: Mon Sep 07, 2015 1:39 pm
by Anakin
Everything looks great there were nothing I'd change.

Re: Kothlis: Sea Haven 2.0

Posted: Tue Sep 29, 2015 8:10 am
by ARC1778
Lovely!

Re: Kothlis: Sea Haven 2.0

Posted: Tue Sep 29, 2015 1:06 pm
by GAB
Ok people, today I just finished implementing the final addition to this map: Anakin's Republic Commando Mod
Hidden/Spoiler:
Image
Image
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This wraps up all the planned updates for this version. I'll now just finish some things for the release and we'll be done.

Re: Kothlis: Sea Haven 2.0

Posted: Thu Oct 01, 2015 11:42 am
by FiWe
Now you should rename it to: Dorumaa: "Tropix Island Resort" :D

Great - will give your Map a brandnew feeling. Can't wait to play it!

Re: Kothlis: Sea Haven 2.0

Posted: Fri Oct 02, 2015 11:44 am
by MikeTheBeast55
Very nice improvements to the map GAB, I am really looking forward to the final version (hopefully) of this map. Kothlis: Sea Haven is probably one of my favorite maps environmental wise since it feels like an actual tropical beach resort, well minding the clowns of course.

Re: Kothlis: Sea Haven 2.0

Posted: Wed Dec 30, 2015 8:42 pm
by SnakeEyesRaw
Hey GAB, would it be possible to also release the individual variants as their own maps? There are times when I want to play on some variants specifically and I think it would be really amazing if I could choose which variant to play on. Kothlis is my favorite mod map.

Re: Kothlis: Sea Haven 2.0

Posted: Fri Jan 01, 2016 1:58 pm
by GAB
Variants as individual maps no. But when I release the 2.0 version (yes, it still exists and it WILL be released), you will be able to download the source files for the map, which will allow you to "lock" it in a specific variant.

Re: Kothlis: Sea Haven 2.0

Posted: Fri Jan 01, 2016 8:49 pm
by SnakeEyesRaw
Cool, that works. Any word on when 2.0 will be out?

Re: Kothlis: Sea Haven 2.0

Posted: Sun Jan 03, 2016 9:15 am
by GAB
Hopefully this week.

EDIT:

Map released! See Release Thread.

As always, if an admin or moderator could lock this topic I'd be thankful.