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Re: Kothlis: Sea Haven 1.2

Posted: Tue Jan 27, 2015 11:49 am
by PRECISION
Mind telling me what you have already done? I don't want to suggest what you have added already.

Re: Kothlis: Sea Haven 1.2

Posted: Tue Jan 27, 2015 12:08 pm
by GAB
What I've done to the Grand Bungalow? Nothing actually. All I have now are some ideas swimming around my head...

Re: Kothlis: Sea Haven 1.2

Posted: Tue Jan 27, 2015 12:10 pm
by PRECISION
I meant everywhere. I know you have a spa but what is in the other buildings? I don't want to suggest what you may have already.

Re: Kothlis: Sea Haven 1.2

Posted: Tue Jan 27, 2015 7:04 pm
by GAB
So far what I have is what I've posted here so far, the spa, the bathtub, and the rooms.

Re: Kothlis: Sea Haven 1.2

Posted: Tue Jan 27, 2015 7:07 pm
by PRECISION
What about adding a kitchen and a main reception area

Re: Kothlis: Sea Haven 1.2

Posted: Wed Jan 28, 2015 8:52 am
by GAB
It wouldn't make much sense having a kitchen far from the discotheque which is also the restaurant. Regarding a reception area, I think it is a good idea. Guess now I have a good concept of what I'm going to make...

Re: Kothlis: Sea Haven 1.2

Posted: Tue Feb 17, 2015 2:17 pm
by PRECISION
Hey, Just wondering if you have been busy or have been able to add anything new to this.

Re: Kothlis: Sea Haven 1.2

Posted: Tue Feb 17, 2015 11:42 pm
by TWINKEYRUNAWAY
If he has something to show us, he will update it himself.

Re: Kothlis: Sea Haven 1.2

Posted: Mon Mar 02, 2015 5:10 pm
by GAB
I've been very busy lately so I haven't made much progress in the map. No significant progress, no significant stuff to show unfortunately.

EDIT:

I just need to manage my time better and I will be able to keep working on this...

UPDATE

All right, the interior of the grand bungalow is finally done. Here's a screenshot:
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Re: Kothlis: Sea Haven 1.2

Posted: Mon Mar 02, 2015 5:21 pm
by THEWULFMAN
The work you do is genuinely gorgeous.

Re: Kothlis: Sea Haven 1.2

Posted: Mon Mar 02, 2015 5:30 pm
by GAB
Thanks WULF.

But there's one thing that is bothering me. The shiny surface of those tables is not interacting with light properly. Some polygons are lit and others aren't even though they are all perfectly level. :?

Re: Kothlis: Sea Haven 1.2

Posted: Mon Mar 02, 2015 6:28 pm
by ZoomV
GAB wrote: UPDATE

All right, the interior of the grand bungalow is finally done. Here's a screenshot:
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STAHP IT!!! You are making the mods the rest of us make look bad.

Re: Kothlis: Sea Haven 1.2

Posted: Mon Mar 02, 2015 8:49 pm
by jedimoose32
I don't want to fight on this map, I want to change into swim trunks and a t-shirt, grab a fruity beverage, and just enjoy the warm tropical breeze as I lounge around.

Beautiful work.

Re: Kothlis: Sea Haven 1.2

Posted: Tue Mar 03, 2015 1:06 am
by TWINKEYRUNAWAY
This map needs mav"s water wars era support. I thinks the name of it

Re: Kothlis: Sea Haven 1.2

Posted: Tue Mar 03, 2015 1:54 am
by THEWULFMAN
TWINKEYRUNAWAY wrote:This map needs mav"s water wars era support. I thinks the name of it

Link to it. viewtopic.php?f=35&t=26906

Re: Kothlis: Sea Haven 1.2

Posted: Tue Mar 03, 2015 3:58 am
by Maveritchell
It does seem to fit, doesn't it?
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GAB, I'd be happy to help you add it properly if you'd like. I never actually did a full release of the mission source for Beach Troopers. (Your sky setup is nuts to try and parse backwards!)

Re: Kothlis: Sea Haven 2.0

Posted: Tue Mar 03, 2015 8:06 am
by GAB
Maveritchell wrote:GAB, I'd be happy to help you add it properly if you'd like. I never actually did a full release of the mission source for Beach Troopers. (Your sky setup is nuts to try and parse backwards!)
Great Mav! I think it would be great for the map to support your mod :) . I'm just not going to work on its implementation now, since I'm still working on models. When I finish this part I'll send you a PM, ok?

Since the amount of improvements and additions for this map is going beyond what is expected I think it could be considered a sequel to the first one instead of an update of the first one. Therefore, as of now, I'll will start referring to this project as Kothlis: Sea Haven 2.0.

Re: Kothlis: Sea Haven 2.0 (Former 1.2 Version)

Posted: Tue Mar 03, 2015 5:50 pm
by TWINKEYRUNAWAY
It looks like all the guys on vacation decided have a meeting, buy nerf guns and have a water gun fight while thier wives are out. At least in my mind beach troopers fits with the right scenario in mind.

Re: Kothlis: Sea Haven 2.0 (Former 1.2 Version)

Posted: Tue Mar 03, 2015 10:58 pm
by GAB
TWINKEYRUNAWAY wrote:It looks like all the guys on vacation decided have a meeting, buy nerf guns and have a water gun fight while thier wives are out.
:funny2:

Anyway, another building interior has been finished. This time it is for that larger bungalow near the center of the map:
Hidden/Spoiler:
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Image

Re: Kothlis: Sea Haven 2.0 (Former 1.2 Version)

Posted: Wed Mar 04, 2015 4:46 am
by Anakin
interior looks great. But the life-saver looks out of place