Cato Neimoidia: Invasion Update 6/25/15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Cato Neimoidia: Invasion

Postby Sandtrooper956 » Thu Sep 11, 2014 11:30 pm

Wow, this looks just as good as your last map, if not better! I cant wait to see a release of this but since you said you might have beta testers later, I might wanna be one :D This just looks great, and I cant wait to see the final release and do game play on my channel! P.S: The first mod to ever have Ahsoka!

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Re: Cato Neimoidia: Invasion

Postby JazzMaster » Fri Sep 12, 2014 11:44 pm

Anakin wrote::D nice

Maybe you can make the sturcture of the floor different, too.
Hidden/Spoiler:
Image
Image
Image
Image



Wow that looks so nice.

hmm maybe something like this for the road?
Hidden/Spoiler:
Image


I'm feeling that maybe i should remove a lot of the edited naboo buildings and replace them with more authentic custom Cato Neimoidia models like seen here:
Hidden/Spoiler:
Image
Image


Its just starting to bother me that the city overall doesnt have a true Cato feel other than the fact that its located on a huge bridge.

About the new z95 you sent me.. It's cool but I honestly like the original texture you sent me. It's a lot more accurate to how it actually looks.

Hopefully i can get xsi working again.. today i started getting a wierd system failure message everytime i start it up and then it crashes. :x I think my computer might have self updated and that might have caused the problem

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Re: Cato Neimoidia: Invasion

Postby Generalfacu » Sat Sep 13, 2014 11:45 am

JazzMaster wrote:
Anakin wrote::D nice

Maybe you can make the sturcture of the floor different, too.
Hidden/Spoiler:
Image
Image
Image
Image



Wow that looks so nice.

hmm maybe something like this for the road?
Hidden/Spoiler:
Image


I'm feeling that maybe i should remove a lot of the edited naboo buildings and replace them with more authentic custom Cato Neimoidia models like seen here:
Hidden/Spoiler:
Image
Image


Its just starting to bother me that the city overall doesnt have a true Cato feel other than the fact that its located on a huge bridge.

About the new z95 you sent me.. It's cool but I honestly like the original texture you sent me. It's a lot more accurate to how it actually looks.

Hopefully i can get xsi working again.. today i started getting a wierd system failure message everytime i start it up and then it crashes. :x I think my computer might have self updated and that might have caused the problem

I see that you included some Mygeeto buildings. Maybe you should keep the highest Naboo buildings and the replace the others.

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Re: Cato Neimoidia: Invasion

Postby Deviss » Sat Sep 13, 2014 12:14 pm

please add the sand/orange bush/cloud the same on your previos map :D so it will look as in cloud high

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Re: Cato Neimoidia: Invasion

Postby Generalfacu » Sat Sep 13, 2014 7:27 pm

If you need beta testers, I'm in!

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Re: Cato Neimoidia: Invasion

Postby Deviss » Sat Sep 13, 2014 8:35 pm

mmm on Cato the buildings are Gold or silver?

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Re: Cato Neimoidia: Invasion

Postby Generalfacu » Sat Sep 13, 2014 8:52 pm

Deviss wrote:mmm on Cato the buildings are Gold or silver?

I would say bronze buildings. They are a mixture between gold and silver.

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Re: Cato Neimoidia: Invasion

Postby Deviss » Sat Sep 13, 2014 8:56 pm

Generalfacu wrote:
Deviss wrote:mmm on Cato the buildings are Gold or silver?

I would say bronze buildings. They are a mixture between gold and silver.

oh roger that :)

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Re: Cato Neimoidia: Invasion

Postby Generalfacu » Sun Sep 14, 2014 12:21 pm

In the interior the buildings are gold (well, at least in Tarko's city, as seen in TFUII).

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Re: Cato Neimoidia: Invasion

Postby Anakin » Sun Sep 14, 2014 1:01 pm

you could open the image in ps, gimp, paint.net,... select a part of the buildings, than you choose mean (? in german durchschnitt) than you have an color thats near the same as the original

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Re: Cato Neimoidia: Invasion

Postby JazzMaster » Thu Sep 18, 2014 1:07 am

I made some new skyscrapers that i feel are more fitting for the map.

Hidden/Spoiler:
Image
Image
Image


I plan on making a couple more models for the sake of variety and make the windows glow.

Some more, fun screenshots of the FighterSquadron initiated (yes that line actually has a function) dog-fighting experience.

Hidden/Spoiler:
Added Forcemaster's acclamator into mix
Image

A squadron of Clone z95s defending the fleet from enemy droid fighters. (big thanks to anakin for the new z95, by the way.)
Image
Y-wing fleeing a squadron of vulture droids (ignore glitchy buildings on the bridge that have since been fixed.)
Image


Deviss wrote:please add the sand/orange bush/cloud the same on your previos map :D so it will look as in cloud high


The bespin clouds above the city? or the fog dome?

I already have the fog set on the map, you can see in the screenshots above. :) and im planning on adding the clouds, but i dont think they will be orange :wink: More of a basic grey/white color.

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Re: Cato Neimoidia: Invasion

Postby Deviss » Thu Sep 18, 2014 2:14 am

JazzMaster wrote:I made some new skyscrapers that i feel are more fitting for the map.

Hidden/Spoiler:
Image
Image
Image


I plan on making a couple more models for the sake of variety and make the windows glow.

Some more, fun screenshots of the FighterSquadron initiated (yes that line actually has a function) dog-fighting experience.

Hidden/Spoiler:
Added Forcemaster's acclamator into mix
Image

A squadron of Clone z95s defending the fleet from enemy droid fighters. (big thanks to anakin for the new z95, by the way.)
Image
Y-wing fleeing a squadron of vulture droids (ignore glitchy buildings on the bridge that have since been fixed.)
Image


Deviss wrote:please add the sand/orange bush/cloud the same on your previos map :D so it will look as in cloud high


The bespin clouds above the city? or the fog dome?

I already have the fog set on the map, you can see in the screenshots above. :) and im planning on adding the clouds, but i dont think they will be orange :wink: More of a basic grey/white color.

so perfect reskin of buildings, and yeah that clouds, i saw them after post sorry , i cant wait for release, its a great battle space and ground

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Re: Cato Neimoidia: Invasion

Postby Jaspo » Thu Sep 18, 2014 5:50 am

Cato Nemoidia at last! Huzzah! I always wanted to make a Cato Nemoidia map, but I wasn't ambitious enough.

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Re: Cato Neimoidia: Invasion

Postby GAB » Thu Sep 18, 2014 9:48 am

This is looking really promising. Make sure you have nice lighting setup. This map deserves it. :yes:

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Re: Cato Neimoidia: Invasion

Postby thelegend » Thu Sep 18, 2014 10:36 am

Looks awesome. The Cato Buildings remind me on next 50 years modern asian buildings.

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Re: Cato Neimoidia: Invasion

Postby Generalfacu » Thu Sep 18, 2014 8:50 pm

Those buildings :faint:
Those ships and fighters :bowdown:
It's awesome :runaway: !!!

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Re: Cato Neimoidia: Invasion

Postby willinator » Thu Sep 18, 2014 10:27 pm

This really is looking fantastic! I think it would be even better if you got rid of the default lod-fogging. What I mean is that on the objects in the distance, the engine is just covering it in that ugly white "fog." If you go into the sky file and meddle with the fogrange (I think), you'll get a much better looking map.

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Re: Cato Neimoidia: Invasion

Postby hunpeter12 » Fri Sep 19, 2014 9:15 am

willinator wrote:This really is looking fantastic! I think it would be even better if you got rid of the default lod-fogging. What I mean is that on the objects in the distance, the engine is just covering it in that ugly white "fog." If you go into the sky file and meddle with the fogrange (I think), you'll get a much better looking map.

Yeah, but the performance will be worse, the game will lag.

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Re: Cato Neimoidia: Invasion

Postby Repmonkey » Fri Sep 19, 2014 11:44 am

Looks Good !

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Re: Cato Neimoidia: Invasion

Postby willinator » Fri Sep 19, 2014 12:20 pm

hunpeter12 wrote:Yeah, but the performance will be worse, the game will lag.

If he optimizes lowrez polygons enough, it shouldnt be a problem.

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