Cato Neimoidia: Invasion Update 6/25/15
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- Corporal
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Re: Cato Neimoidia: Invasion
Wow, this looks just as good as your last map, if not better! I cant wait to see a release of this but since you said you might have beta testers later, I might wanna be one This just looks great, and I cant wait to see the final release and do game play on my channel! P.S: The first mod to ever have Ahsoka!
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- Master Sergeant
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Re: Cato Neimoidia: Invasion
Wow that looks so nice.Anakin wrote: nice
Maybe you can make the sturcture of the floor different, too.Hidden/Spoiler:
hmm maybe something like this for the road?
Hidden/Spoiler:
Hidden/Spoiler:
About the new z95 you sent me.. It's cool but I honestly like the original texture you sent me. It's a lot more accurate to how it actually looks.
Hopefully i can get xsi working again.. today i started getting a wierd system failure message everytime i start it up and then it crashes. I think my computer might have self updated and that might have caused the problem
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- Rebel Sergeant
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Re: Cato Neimoidia: Invasion
I see that you included some Mygeeto buildings. Maybe you should keep the highest Naboo buildings and the replace the others.JazzMaster wrote:Wow that looks so nice.Anakin wrote: nice
Maybe you can make the sturcture of the floor different, too.Hidden/Spoiler:
hmm maybe something like this for the road?I'm feeling that maybe i should remove a lot of the edited naboo buildings and replace them with more authentic custom Cato Neimoidia models like seen here:Hidden/Spoiler:Its just starting to bother me that the city overall doesnt have a true Cato feel other than the fact that its located on a huge bridge.Hidden/Spoiler:
About the new z95 you sent me.. It's cool but I honestly like the original texture you sent me. It's a lot more accurate to how it actually looks.
Hopefully i can get xsi working again.. today i started getting a wierd system failure message everytime i start it up and then it crashes. I think my computer might have self updated and that might have caused the problem
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- Master of the Force
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Re: Cato Neimoidia: Invasion
please add the sand/orange bush/cloud the same on your previos map so it will look as in cloud high
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- Rebel Sergeant
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Re: Cato Neimoidia: Invasion
If you need beta testers, I'm in!
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- Master of the Force
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Re: Cato Neimoidia: Invasion
mmm on Cato the buildings are Gold or silver?
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- Rebel Sergeant
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Re: Cato Neimoidia: Invasion
I would say bronze buildings. They are a mixture between gold and silver.Deviss wrote:mmm on Cato the buildings are Gold or silver?
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- Master of the Force
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Re: Cato Neimoidia: Invasion
oh roger thatGeneralfacu wrote:I would say bronze buildings. They are a mixture between gold and silver.Deviss wrote:mmm on Cato the buildings are Gold or silver?
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- Rebel Sergeant
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Re: Cato Neimoidia: Invasion
In the interior the buildings are gold (well, at least in Tarko's city, as seen in TFUII).
- Anakin
- Master of the Force
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Re: Cato Neimoidia: Invasion
you could open the image in ps, gimp, paint.net,... select a part of the buildings, than you choose mean (? in german durchschnitt) than you have an color thats near the same as the original
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- Master Sergeant
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Re: Cato Neimoidia: Invasion
I made some new skyscrapers that i feel are more fitting for the map.
I plan on making a couple more models for the sake of variety and make the windows glow.
Some more, fun screenshots of the FighterSquadron initiated (yes that line actually has a function) dog-fighting experience.
I already have the fog set on the map, you can see in the screenshots above. and im planning on adding the clouds, but i dont think they will be orange More of a basic grey/white color.
Hidden/Spoiler:
Some more, fun screenshots of the FighterSquadron initiated (yes that line actually has a function) dog-fighting experience.
Hidden/Spoiler:
The bespin clouds above the city? or the fog dome?Deviss wrote:please add the sand/orange bush/cloud the same on your previos map so it will look as in cloud high
I already have the fog set on the map, you can see in the screenshots above. and im planning on adding the clouds, but i dont think they will be orange More of a basic grey/white color.
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- Master of the Force
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Re: Cato Neimoidia: Invasion
so perfect reskin of buildings, and yeah that clouds, i saw them after post sorry , i cant wait for release, its a great battle space and groundJazzMaster wrote:I made some new skyscrapers that i feel are more fitting for the map.
I plan on making a couple more models for the sake of variety and make the windows glow.Hidden/Spoiler:
Some more, fun screenshots of the FighterSquadron initiated (yes that line actually has a function) dog-fighting experience.
Hidden/Spoiler:The bespin clouds above the city? or the fog dome?Deviss wrote:please add the sand/orange bush/cloud the same on your previos map so it will look as in cloud high
I already have the fog set on the map, you can see in the screenshots above. and im planning on adding the clouds, but i dont think they will be orange More of a basic grey/white color.
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- Command Sergeant Major
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Re: Cato Neimoidia: Invasion
Cato Nemoidia at last! Huzzah! I always wanted to make a Cato Nemoidia map, but I wasn't ambitious enough.
- GAB
- 1st Lieutenant
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Re: Cato Neimoidia: Invasion
This is looking really promising. Make sure you have nice lighting setup. This map deserves it.
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- Sith
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Re: Cato Neimoidia: Invasion
Looks awesome. The Cato Buildings remind me on next 50 years modern asian buildings.
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- Rebel Sergeant
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Re: Cato Neimoidia: Invasion
Those buildings
Those ships and fighters
It's awesome !!!
Those ships and fighters
It's awesome !!!
- willinator
- Major
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Re: Cato Neimoidia: Invasion
This really is looking fantastic! I think it would be even better if you got rid of the default lod-fogging. What I mean is that on the objects in the distance, the engine is just covering it in that ugly white "fog." If you go into the sky file and meddle with the fogrange (I think), you'll get a much better looking map.
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- Command Sergeant Major
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Re: Cato Neimoidia: Invasion
Yeah, but the performance will be worse, the game will lag.willinator wrote:This really is looking fantastic! I think it would be even better if you got rid of the default lod-fogging. What I mean is that on the objects in the distance, the engine is just covering it in that ugly white "fog." If you go into the sky file and meddle with the fogrange (I think), you'll get a much better looking map.
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- Private Recruit
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Re: Cato Neimoidia: Invasion
Looks Good !
- willinator
- Major
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Re: Cato Neimoidia: Invasion
If he optimizes lowrez polygons enough, it shouldnt be a problem.hunpeter12 wrote:Yeah, but the performance will be worse, the game will lag.