Cato Neimoidia: Invasion Update 6/25/15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by JazzMaster »

Thanks Twinkey!


I forgot to mention, I felt a lot was missing from the GCW battle without regular stormtroopers, so I added them as Locals aligned with the imperials. (obviously)

I've been contemplating making a Neimoidian resistance local team that allied with the rebels using models a long the lines of this:
Hidden/Spoiler:
from BFX assets
Image
But it seems like a bit too much. What do you guys think?
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Anakin »

on my Geonosis map from RCM i'm using 4 local sides.
1. clones with Deathmatch goal
2. clones with conquest goal
3. jedis
4. geonosians

So i don't think this is too much. It belongs how big your map is, and how much local sides you have at once on the battlefield
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by JazzMaster »

Yes, I remember you showing me that when you helped me set up the first local side and from playing your RC mod. (which is amazing by the way)

I added them as locals allied with the rebels and they balanced out the battle quite nicely. They will be called Neimoidian Resistance Fighters :D
Image
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Anakin »

Just wonder that you add them as locals for the allianz, because cato belongs to the imperials.
B ut the pic looks really great. THere are some few things i'd improve. There is a too straight edge between the floor and the big buildings. on Naboo they added flower beds, on mos eisley there are smaller buildings infront of the big once, and there are some small walls around. But for some real tips i need to wait until you set out an beta or the first release.

Keep it up you made really big progress from the beginning.
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by JazzMaster »

They are supposed to be Neimoidians who felt oppressed by Imperial occupation and banded together to form a resistance movement. I'm not sure if there is any established lore about relations between Neimoidians and the Empire, but I feel the Empire wouldn't let the Neimoidians keep there own defense force.

And I know what you mean about the floor and the buildings. They have similarly colored textures so they kind of blend together when there isn't any props like tree beds up against them. I've already added a lot of props for that purpose but i'll see if there is any more areas that need that kind of attention.
User avatar
TWINKEYRUNAWAY
Lieutenant General
Lieutenant General
Posts: 730
Joined: Fri Aug 17, 2012 3:13 pm
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set
Location: 411Remnant
Contact:

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by TWINKEYRUNAWAY »

Personally I always loved the idea of locals or some kind of unplayable grunt force assiting the respective teams. Its kinda like titanfall, were you have grunts in battle. They dont do too much, but it makes it feel like more of a battle is going on. That could be used very effectivily in an era mod I think... :D

A great modder by the name of Sereja does this in his BF1 maps and it really adds on to his maps.
Isaac1138
Corporal
Corporal
Posts: 158
Joined: Thu Jan 15, 2015 12:05 am
Projects :: No Mod project currently.
Games I'm Playing :: BF1+2 stronghold
xbox live or psn: No gamertag set
Location: Connecticut

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Isaac1138 »

Great graphics! hopefully lucasarts can come out with mod tools that is more advance and easier to work with. Like editing a stronghold crusader map, that easy
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by jedimoose32 »

I hate to be the bearer of bad news, but...

Lucasarts has been all but dead for 2 years except for the casual gaming marketplace. :(
Isaac1138
Corporal
Corporal
Posts: 158
Joined: Thu Jan 15, 2015 12:05 am
Projects :: No Mod project currently.
Games I'm Playing :: BF1+2 stronghold
xbox live or psn: No gamertag set
Location: Connecticut

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Isaac1138 »

because of the disney takeover
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by jedimoose32 »

Primarily, yes. *shakes fist at the universe*

Edit/on-topic: Love the resistance fighter idea. Locals make many environments more immersive and this is no exception.
jjonthefreeway
Private Recruit
Posts: 29
Joined: Sat Nov 09, 2013 4:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by jjonthefreeway »

I liked when you had the neimoidians in their traditional brown armor, not a huge fan of the new rebel look for them but this is your mod so do as you please, it is looking great :)
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by JazzMaster »

The traditional armor Neimoidians are for the Clone Wars era. The rebel look is for the GCW era.
Generalfacu
Rebel Sergeant
Rebel Sergeant
Posts: 201
Joined: Tue Nov 05, 2013 8:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront II KOTOR
Location: Jundland wastes, Argentina

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Generalfacu »

I am astonished. You have made Battlfront II a totally new game. Just look at those buildings and those spectacular Star Destroyers and Starfighters :faint:
I must admit I smiled when I saw the Eta-7 Actis and the AT-RT :mrgreen:
PD: Galactic Civil War never looked so awesome. Good job :bowdown:

EDIT: Have you keeped as heroes Ahsoka and Rahm Kota? Please don't change them!

EDIT 2: After playing Suun Ra for a while and watching Episode III, I came up with some ideas I'd like to suggest :mrgreen:
You could add Captain Jag (the pilot who killed Plo Koon during the execution of Order 66) to the Republic side as a unit with max. unit count of 1 :wink:
Sandtrooper956
Corporal
Corporal
Posts: 158
Joined: Thu Jul 31, 2014 3:58 pm
Projects :: Just some little things
Games I'm Playing :: SWBF2 and EAW
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Sandtrooper956 »

So what's the story with this mod? Is it still in production?
Generalfacu
Rebel Sergeant
Rebel Sergeant
Posts: 201
Joined: Tue Nov 05, 2013 8:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront II KOTOR
Location: Jundland wastes, Argentina

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Generalfacu »

Any updates? Or more images haha I just want to see pictures :P
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by jedimoose32 »

I talked to JazzMaster recently about it and it sounds like it is still in progress but he has been busy with school/work stuff.
Generalfacu
Rebel Sergeant
Rebel Sergeant
Posts: 201
Joined: Tue Nov 05, 2013 8:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront II KOTOR
Location: Jundland wastes, Argentina

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Generalfacu »

jedimoose32 wrote:I talked to JazzMaster recently about it and it sounds like it is still in progress but he has been busy with school/work stuff.
Sounds like me...with the difference he's busy with important stuff hahaha which I'm not
JazzMaster
Master Sergeant
Master Sergeant
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by JazzMaster »

Hey guys! Just dropping in to let you all know I'm still working on this map. I'm nearly done with it, and when I'm ready I might just release it as an open beta, since I've made everyone wait so long for it already :D
There are a few new features I've added since I have last updated here and I'll list those below:
  • Unique Secondary weapons set up for each class (e.g. thermal detonators, concussion grenades, pulse grenades, Hex Detonator (for CIS Neimoidians), seismic charges, orbital strike beacon, etc )
    Some are custom made some pulled from Bfx Assets.
    Hidden/Spoiler:
    Proton Grenade (Boom!)
    Image
    Hex Detonator (i want the explosion for this one to trigger the bothan disintegration effect or the poison effect but couldn't figure it out.)
    Image
    Pulse Grenade (This one will kill you, send you flying, or both)
    Image
    Image
  • New Balanced Shielding system for starfighters (except for the Tie Fighter and Tie Bomber)
    Hidden/Spoiler:
    Image
  • Allied Local Teams
    -Republic - plain white Clone Troopers
    Hidden/Spoiler:
    Image
    -Rebel Alliance - Neimoidian Resistance fighters
    Hidden/Spoiler:
    Image
    -Empire - regular Stormtroopers
    Hidden/Spoiler:
    Image
  • Narrower bridge and less, more organized skyscrapers. Looks better and is less taxing on the engine
    Hidden/Spoiler:
    Image
  • New Transit hubs as starting points for each team!
    Hidden/Spoiler:
    Image
    Image
    Image
    Image
    Image
    Image
  • Various new/updated skins and models
    Hidden/Spoiler:
    Image
    Image
    Image
    Image
Things I Still need to do.
-Finish Localization
-finish Refining Plans and Barriers
-Make custom auto-turret for sniper class
-Fix Neimoidian Rifle
-Anything else I cant think of at the moment.

Please be patient, I know this is taking a lot longer than I initially said it would, but it will be worth it, trust me. :D

Some more fun screenshots I'll leave ya'll with:
Hidden/Spoiler:
Image
Image
Image

Image
Image
Image
Image
Image
Image
Sandtrooper956
Corporal
Corporal
Posts: 158
Joined: Thu Jul 31, 2014 3:58 pm
Projects :: Just some little things
Games I'm Playing :: SWBF2 and EAW
xbox live or psn: No gamertag set

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Sandtrooper956 »

NO. NO MORE WAITING. RELEASE IT NOW!!! Lol, just kidding. But really, this just looks amazing. I can't (but can) wait to play!
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Cato Neimoidia: Invasion Update 1/17/15

Post by Kingpin »

Woah. Love the changes! My only comment would be that the airborne trooper has blue gear with an orange helmet. Was this intentional?
Locked