Empire Rising (Updated 5/4/15)
Moderator: Moderators
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- Chief Warrant Officer
- Posts: 341
- Joined: Wed Jun 06, 2012 2:05 pm
- Projects :: Rising Conflict CW v2.0
- xbox live or psn: Steam is Dreadnot9
Re: Empire Rising (Public Beta Released)
Twinkey, would you be interested in using some of the maps I was working on for for Rising Conflict 2.0 in your mod? I'd be happy to polish them up and let you use them (or you could send me the source files and I could release it as a separate, integrated map-pack for those who want to keep their mission list size down).
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Empire Rising (Public Beta Released)
Unfortunatly this will be the final Beta build. Recently a portion of this mod had been deleted due to some electrical trouble with my laptop. Any who, I did happen to back up some of what was present in this build in the form of assets folders. But becuase ive been working almost non stop on this
mod since last December, I have gotten fairly discouraged to redo what I had at this moment. I will still be around GT working on other
things and I hope you guys understand why I dont want to revisit this mod anytime soon. Thanks for all the support and hope
you enjoy this build of the beta!
Playable as "Extended Civil War" On Tatooine and The DeathStar
Changes from last build:
*New skin work has been done to make the empire feel more war torn, suggested by anakin.
*DeathWatch Unit added
*Kel-Dor removed
*Balanced out a few more weapons
*Wester Model by the JKA community and Deviss added with a new effect.
*Removed some award weapons
Beta 2 : http://www.mediafire.com/download/13b09 ... 27/IC3.rar
Tips for the imperial officer and deathwatch unit:
Use the lock on feature for the jet pack missle and for the scatter gun to lock onto targets.
mod since last December, I have gotten fairly discouraged to redo what I had at this moment. I will still be around GT working on other
things and I hope you guys understand why I dont want to revisit this mod anytime soon. Thanks for all the support and hope
you enjoy this build of the beta!
Playable as "Extended Civil War" On Tatooine and The DeathStar
Changes from last build:
*New skin work has been done to make the empire feel more war torn, suggested by anakin.
*DeathWatch Unit added
*Kel-Dor removed
*Balanced out a few more weapons
*Wester Model by the JKA community and Deviss added with a new effect.
*Removed some award weapons
Beta 2 : http://www.mediafire.com/download/13b09 ... 27/IC3.rar
Tips for the imperial officer and deathwatch unit:
Use the lock on feature for the jet pack missle and for the scatter gun to lock onto targets.
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- Rebel Sergeant
- Posts: 201
- Joined: Tue Nov 05, 2013 8:38 pm
- Projects :: No Mod project currently.
- Location: Jundland wastes, Argentina
Re: Empire Rising (Public Beta Released)
Holy mother of God!!! It is here! It has arrived! The...Mandalorian
EDIT: My glowing squares bug is still alive
EDIT: My glowing squares bug is still alive
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Empire Rising (Public Beta 2 8/21/14)
Updates coming soon...
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- Master Sergeant
- Posts: 166
- Joined: Sun Mar 31, 2013 2:56 pm
- Projects :: Cato Neimoidia- Invasion
- xbox live or psn: No gamertag set
Re: Empire Rising (Public Beta 2 8/21/14)
Okay that bothan is way too cool. What weapon is that? RogueKnight's RI-21 with a new skin?
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Empire Rising (Public Beta 2 8/21/14)
https://www.youtube.com/watch?v=Z6DIevhhaFU
New and more appropriatly edited preview trailer. There are a lot of changes made that I would like to show off very soon.
@Jazzmaster, you have a good eye. It is the RI-21 model by Rogueknight. Unfortunally it seems nobody has his alliance needler model and this model is what I had to settle for. Not a bad thing though, the retexture by unit33 really improved the look and is growing on me. There are some pretty drastic design choices and gameplay changes compared to the last update. That includes a smaller file size and lots of bug fixes and new features. Right now im just trying make the nessasary preperations to show the new updates.
New and more appropriatly edited preview trailer. There are a lot of changes made that I would like to show off very soon.
@Jazzmaster, you have a good eye. It is the RI-21 model by Rogueknight. Unfortunally it seems nobody has his alliance needler model and this model is what I had to settle for. Not a bad thing though, the retexture by unit33 really improved the look and is growing on me. There are some pretty drastic design choices and gameplay changes compared to the last update. That includes a smaller file size and lots of bug fixes and new features. Right now im just trying make the nessasary preperations to show the new updates.
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- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Empire Rising (Updated 11/16/14)
Looking good. No real complaints come to mind that can be gleamed based off of the images or trailer.
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Empire Rising (Updated 11/16/14)
I should probaly explain a few things, I know on one of my last updates I had said that I lost a portion of the mod prior to beta 2. Upon looking through one of my hard drives I found a back up of the mod. Thankfully I didn't need to redo much and from that point on I had been working to fix and expand. Here is one of my first updates since regarding units.
Imperial Commando Unit Preview:
The model is done by icemember, originating from his TOR Trooper model pack. The pack included all kinds of variations and just screamed commando to me. With some re-worked texture work I managed to make it look much more imperial. At this point and time it resembles the grey texturing similiar to republic commando armor. Im hoping to redo the visor and possibly add some glow and specular to it. The commando unit is avialable as a special class to both the rebels and the imperials. The screenshots were taken by glitch25, so a huge thanks to him and his talent for taking epic screenshots.
Imperial Commando Unit Preview:
Hidden/Spoiler:
Last edited by TWINKEYRUNAWAY on Sun Nov 23, 2014 5:19 pm, edited 4 times in total.
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- Command Sergeant Major
- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: Empire Rising (Updated 11/16/14)
Glad you found those files. Nice commando!
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- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Empire Rising (Updated 11/23/14)
That looks great! Nice use of the TOR trooper model!
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- Field Commander
- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Empire Rising (Updated 11/23/14)
That commando looks absolutely beautiful.
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Empire Rising (Updated 11/23/14)
Little thanksgiving present for my american and non american friends. Please note that the credits haven't been fully updated so if you see something that is yours, please point it out. Some of the newer scopes haven't been implemented yet as are several other things. This is meant for testing and mostly for public opinion about the re worked gameplay. Maps include kashyyyk, mos eisely and the death star. Each with thier own exclusive units and some model changes. You will see that I really wanted to make the rebel alliance the diverse army they deserve to be.That included anglo saxon males, women, darker toned males and alien species alike. There is literally tons more that I have yet to show, so enjoy this preview and dont forget to leave feedback and suggestions.
Beta III :
http://www.mediafire.com/download/2dxgh ... mo+III.rar
Beta III :
http://www.mediafire.com/download/2dxgh ... mo+III.rar
Hidden/Spoiler:
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- Command Sergeant Major
- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: Empire Rising (Updated 11/23/14)
Looks superb!
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- Rebel Sergeant
- Posts: 201
- Joined: Tue Nov 05, 2013 8:38 pm
- Projects :: No Mod project currently.
- Location: Jundland wastes, Argentina
Re: Empire Rising (Updated 11/23/14)
I have to play this now!!! It looks awesome hahaha it's one of those mods I se and I start lauging out of how awesome it looks.
EDIT
I haven't experienced any problems this time
But...where is the Manadlorian?
Double posting is against the RULES; please EDIT your post instead -Staff
EDIT
I haven't experienced any problems this time
But...where is the Manadlorian?
Double posting is against the RULES; please EDIT your post instead -Staff
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Empire Rising (Updated 11/23/14)
Im very sorry but after some very heavy thinking I felt he didnt fit the rebel criteria I was going for. I hope to release most of the cut content as assets excluding models. Granted having a Death Watch type hunt mode isnt entirley out of the relam of possibility.
Also a big thanks to B.I.G Cookie for his miltia elite skin from which I edited a few things and used to give the rebel side the pants texture.
Also a big thanks to B.I.G Cookie for his miltia elite skin from which I edited a few things and used to give the rebel side the pants texture.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Empire Rising (Updated 11/23/14)
there are a few things that need some improvement, but i like what this is going to.
- commanderawesome
- Field Commander
- Posts: 970
- Joined: Tue Aug 13, 2013 11:58 pm
- Projects :: Skin Changer - Warfront - Other stuff
- xbox live or psn: AaTc_CmdrAwesome
- Location: The Universe
Re: Empire Rising (Updated 11/23/14)
I tried the beta, it was great! Can't wait to see the full version. I made a video of it, is it alright if I post it?
- TWINKEYRUNAWAY
- Lieutenant General
- Posts: 730
- Joined: Fri Aug 17, 2012 3:13 pm
- Projects :: Empire Rising
- xbox live or psn: No gamertag set
- Location: 411Remnant
- Contact:
Re: Empire Rising (Updated 11/23/14)
Why not? Lol.commanderawesome wrote:I tried the beta, it was great! Can't wait to see the full version. I made a video of it, is it alright if I post it?
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- Posts: 2
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- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Empire Rising (Updated 11/23/14)
This mod is really bloody good. All that is needed is just a few maps and that's about it. Also I made a video on it, if you want to check it out, here's the link, https://www.youtube.com/watch?v=UVlet6T ... -yQAlviNGQ
Last edited by LOKERL on Tue Dec 02, 2014 8:00 am, edited 1 time in total.
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- Rebel Sergeant
- Posts: 201
- Joined: Tue Nov 05, 2013 8:38 pm
- Projects :: No Mod project currently.
- Location: Jundland wastes, Argentina
Re: Empire Rising (Updated 11/23/14)
Still have problems with the green blaster bolts. This time, only with the sniper rifles and the Wookie's